ae09b55a19
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
25 lines
1 KiB
XML
25 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RDTextureView" inherits="Reference" version="4.0">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="format_override" type="int" setter="set_format_override" getter="get_format_override" enum="RenderingDevice.DataFormat" default="226">
|
|
</member>
|
|
<member name="swizzle_a" type="int" setter="set_swizzle_a" getter="get_swizzle_a" enum="RenderingDevice.TextureSwizzle" default="6">
|
|
</member>
|
|
<member name="swizzle_b" type="int" setter="set_swizzle_b" getter="get_swizzle_b" enum="RenderingDevice.TextureSwizzle" default="5">
|
|
</member>
|
|
<member name="swizzle_g" type="int" setter="set_swizzle_g" getter="get_swizzle_g" enum="RenderingDevice.TextureSwizzle" default="4">
|
|
</member>
|
|
<member name="swizzle_r" type="int" setter="set_swizzle_r" getter="get_swizzle_r" enum="RenderingDevice.TextureSwizzle" default="3">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|