virtualx-engine/editor/plugins/texture_editor_plugin.cpp

174 lines
7.7 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/**************************************************************************/
/* texture_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "texture_editor_plugin.h"
#include "editor/editor_scale.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
TextureRect *TexturePreview::get_texture_display() {
return texture_display;
}
void TexturePreview::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
if (!is_inside_tree()) {
// TODO: This is a workaround because `NOTIFICATION_THEME_CHANGED`
// is getting called for some reason when the `TexturePreview` is
// getting destroyed, which causes `get_theme_font()` to return `nullptr`.
// See https://github.com/godotengine/godot/issues/50743.
break;
}
if (metadata_label) {
Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), SNAME("EditorFonts"));
metadata_label->add_theme_font_override("font", metadata_label_font);
}
checkerboard->set_texture(get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons")));
} break;
}
}
void TexturePreview::_update_metadata_label_text() {
const Ref<Texture2D> texture = texture_display->get_texture();
String format;
if (Object::cast_to<ImageTexture>(*texture)) {
format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
} else if (Object::cast_to<CompressedTexture2D>(*texture)) {
format = Image::get_format_name(Object::cast_to<CompressedTexture2D>(*texture)->get_format());
} else {
format = texture->get_class();
}
const Ref<Image> image = texture->get_image();
if (image.is_valid()) {
const int mipmaps = image->get_mipmap_count();
// Avoid signed integer overflow that could occur with huge texture sizes by casting everything to uint64_t.
uint64_t memory = uint64_t(image->get_width()) * uint64_t(image->get_height()) * uint64_t(Image::get_format_pixel_size(image->get_format()));
// Handle VRAM-compressed formats that are stored with 4 bpp.
memory >>= Image::get_format_pixel_rshift(image->get_format());
float mipmaps_multiplier = 1.0;
float mipmap_increase = 0.25;
for (int i = 0; i < mipmaps; i++) {
// Each mip adds 25% memory usage of the previous one.
// With a complete mipmap chain, memory usage increases by ~33%.
mipmaps_multiplier += mipmap_increase;
mipmap_increase *= 0.25;
}
memory *= mipmaps_multiplier;
if (mipmaps >= 1) {
metadata_label->set_text(
vformat(String::utf8("%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
texture->get_width(),
texture->get_height(),
format,
mipmaps,
String::humanize_size(memory)));
} else {
// "No Mipmaps" is easier to distinguish than "0 Mipmaps",
// especially since 0, 6, and 8 look quite close with the default code font.
metadata_label->set_text(
vformat(String::utf8("%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
texture->get_width(),
texture->get_height(),
format,
String::humanize_size(memory)));
}
} else {
metadata_label->set_text(
vformat(String::utf8("%d×%d %s"),
texture->get_width(),
texture->get_height(),
format));
}
}
TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
checkerboard = memnew(TextureRect);
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
add_child(checkerboard);
texture_display = memnew(TextureRect);
texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
add_child(texture_display);
if (p_show_metadata) {
metadata_label = memnew(Label);
_update_metadata_label_text();
p_texture->connect("changed", callable_mp(this, &TexturePreview::_update_metadata_label_text));
// It's okay that these colors are static since the grid color is static too.
metadata_label->add_theme_color_override("font_color", Color::named("white"));
metadata_label->add_theme_color_override("font_shadow_color", Color::named("black"));
metadata_label->add_theme_font_size_override("font_size", 14 * EDSCALE);
metadata_label->add_theme_color_override("font_outline_color", Color::named("black"));
metadata_label->add_theme_constant_override("outline_size", 8 * EDSCALE);
metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
add_child(metadata_label);
}
}
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr || Object::cast_to<Image>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
Ref<Texture> texture(Object::cast_to<Texture>(p_object));
if (texture.is_null()) {
Ref<Image> image(Object::cast_to<Image>(p_object));
texture = ImageTexture::create_from_image(image);
ERR_FAIL_COND_MSG(texture == nullptr, "Failed to create the texture from an invalid image.");
}
add_custom_control(memnew(TexturePreview(texture, true)));
}
TextureEditorPlugin::TextureEditorPlugin() {
Ref<EditorInspectorPluginTexture> plugin;
plugin.instantiate();
add_inspector_plugin(plugin);
}