c613ead5fa
Also, optimized shader compilation to happen on threads.
20 lines
364 B
C++
20 lines
364 B
C++
#ifndef SPIN_LOCK_H
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#define SPIN_LOCK_H
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#include "core/typedefs.h"
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#include <atomic>
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class SpinLock {
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std::atomic_flag locked = ATOMIC_FLAG_INIT;
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public:
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_ALWAYS_INLINE_ void lock() {
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while (locked.test_and_set(std::memory_order_acquire)) {
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;
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}
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}
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_ALWAYS_INLINE_ void unlock() {
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locked.clear(std::memory_order_release);
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}
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};
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#endif // SPIN_LOCK_H
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