virtualx-engine/servers/visual
lawnjelly 61e41cc9a1 Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
2023-08-02 17:05:13 +01:00
..
portals One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer.cpp Fix Polygon2D skinned bounds (for culling) 2023-04-12 10:17:02 +01:00
rasterizer.h 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_language.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_types.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_types.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_canvas.cpp Add debug_canvas_item_get_local_bound() function to VisualServer 2023-08-02 17:05:13 +01:00
visual_server_canvas.h Add debug_canvas_item_get_local_bound() function to VisualServer 2023-08-02 17:05:13 +01:00
visual_server_canvas_helper.cpp MultiRect - Fix flushing in TextEdit 2023-07-15 14:02:21 +01:00
visual_server_canvas_helper.h MultiRect - Fix flushing in TextEdit 2023-07-15 14:02:21 +01:00
visual_server_constants.h Canvas item hierarchical culling 2023-04-25 20:17:33 +01:00
visual_server_globals.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_globals.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_raster.cpp 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
visual_server_raster.h Add debug_canvas_item_get_local_bound() function to VisualServer 2023-08-02 17:05:13 +01:00
visual_server_scene.cpp Eliminate collision checks between geometry in rendering BVH. 2023-03-09 11:16:30 +00:00
visual_server_scene.h Eliminate collision checks between geometry in rendering BVH. 2023-03-09 11:16:30 +00:00
visual_server_viewport.cpp 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
visual_server_viewport.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_wrap_mt.cpp 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
visual_server_wrap_mt.h Add debug_canvas_item_get_local_bound() function to VisualServer 2023-08-02 17:05:13 +01:00