6fc1c3a4d1
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
648 lines
18 KiB
C++
648 lines
18 KiB
C++
/*************************************************************************/
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/* editor_settings.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_settings.h"
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#include "os/os.h"
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#include "os/dir_access.h"
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#include "os/file_access.h"
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#include "version.h"
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#include "scene/main/scene_main_loop.h"
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#include "os/os.h"
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#include "scene/main/node.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "scene/main/viewport.h"
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#include "io/config_file.h"
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#include "editor_node.h"
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#include "globals.h"
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Ref<EditorSettings> EditorSettings::singleton=NULL;
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EditorSettings *EditorSettings::get_singleton() {
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return singleton.ptr();
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}
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bool EditorSettings::_set(const StringName& p_name, const Variant& p_value) {
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_THREAD_SAFE_METHOD_
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if (p_value.get_type()==Variant::NIL)
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props.erase(p_name);
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else {
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if (props.has(p_name))
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props[p_name].variant=p_value;
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else
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props[p_name]=VariantContainer(p_value,last_order++);
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}
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emit_signal("settings_changed");
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return true;
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}
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bool EditorSettings::_get(const StringName& p_name,Variant &r_ret) const {
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_THREAD_SAFE_METHOD_
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const VariantContainer *v=props.getptr(p_name);
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if (!v)
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return false;
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r_ret = v->variant;
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return true;
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}
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struct _EVCSort {
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String name;
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Variant::Type type;
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int order;
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bool operator<(const _EVCSort& p_vcs) const{ return order< p_vcs.order; }
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};
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void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
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_THREAD_SAFE_METHOD_
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const String *k=NULL;
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Set<_EVCSort> vclist;
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while ((k=props.next(k))) {
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const VariantContainer *v=props.getptr(*k);
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if (v->hide_from_editor)
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continue;
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_EVCSort vc;
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vc.name=*k;
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vc.order=v->order;
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vc.type=v->variant.get_type();
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vclist.insert(vc);
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}
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for(Set<_EVCSort>::Element *E=vclist.front();E;E=E->next()) {
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int pinfo = PROPERTY_USAGE_STORAGE;
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if (!E->get().name.begins_with("_"))
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pinfo|=PROPERTY_USAGE_EDITOR;
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PropertyInfo pi(E->get().type, E->get().name);
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pi.usage=pinfo;
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if (hints.has(E->get().name))
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pi=hints[E->get().name];
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p_list->push_back( pi );
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}
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}
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bool EditorSettings::has(String p_var) const {
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_THREAD_SAFE_METHOD_
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return props.has(p_var);
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}
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void EditorSettings::erase(String p_var) {
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_THREAD_SAFE_METHOD_
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props.erase(p_var);
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}
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void EditorSettings::raise_order(const String& p_name) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!props.has(p_name));
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props[p_name].order=++last_order;
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}
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Variant _EDITOR_DEF( const String& p_var, const Variant& p_default) {
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if (EditorSettings::get_singleton()->has(p_var))
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return EditorSettings::get_singleton()->get(p_var);
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EditorSettings::get_singleton()->set(p_var,p_default);
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return p_default;
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}
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void EditorSettings::create() {
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if (singleton.ptr())
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return; //pointless
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DirAccess *dir=NULL;
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Variant meta;
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String config_path;
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String config_dir;
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String config_file="editor_settings.xml";
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Ref<ConfigFile> extra_config = memnew(ConfigFile);
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String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
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DirAccess* d = DirAccess::create_for_path(exe_path);
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if (d->file_exists(exe_path + "/._sc_")) {
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// editor is self contained
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config_path = exe_path;
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config_dir = "editor_data";
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extra_config->load(exe_path + "/._sc_");
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} else {
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if (OS::get_singleton()->has_environment("APPDATA")) {
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// Most likely under windows, save here
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config_path=OS::get_singleton()->get_environment("APPDATA");
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config_dir=String(_MKSTR(VERSION_SHORT_NAME)).capitalize();
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} else if (OS::get_singleton()->has_environment("HOME")) {
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config_path=OS::get_singleton()->get_environment("HOME");
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config_dir="."+String(_MKSTR(VERSION_SHORT_NAME)).to_lower();
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}
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};
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ObjectTypeDB::register_type<EditorSettings>(); //otherwise it can't be unserialized
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String config_file_path;
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if (config_path!=""){
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dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (dir->change_dir(config_path)!=OK) {
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ERR_PRINT("Cannot find path for config directory!");
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memdelete(dir);
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goto fail;
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}
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if (dir->change_dir(config_dir)!=OK) {
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dir->make_dir(config_dir);
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if (dir->change_dir(config_dir)!=OK) {
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ERR_PRINT("Cannot create config directory!");
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memdelete(dir);
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goto fail;
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}
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}
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if (dir->change_dir("templates")!=OK) {
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dir->make_dir("templates");
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} else {
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dir->change_dir("..");
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}
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if (dir->change_dir("tmp")!=OK) {
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dir->make_dir("tmp");
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} else {
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dir->change_dir("..");
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}
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if (dir->change_dir("config")!=OK) {
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dir->make_dir("config");
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} else {
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dir->change_dir("..");
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}
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dir->change_dir("config");
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String pcp=Globals::get_singleton()->get_resource_path();
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if (pcp.ends_with("/"))
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pcp=config_path.substr(0,pcp.size()-1);
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pcp=pcp.get_file()+"-"+pcp.md5_text();
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if (dir->change_dir(pcp)) {
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dir->make_dir(pcp);
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} else {
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dir->change_dir("..");
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}
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dir->change_dir("..");
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// path at least is validated, so validate config file
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config_file_path = config_path+"/"+config_dir+"/"+config_file;
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if (!dir->file_exists(config_file)) {
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memdelete(dir);
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WARN_PRINT("Config file does not exist, creating.")
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goto fail;
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}
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memdelete(dir);
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singleton = ResourceLoader::load(config_file_path,"EditorSettings");
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if (singleton.is_null()) {
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WARN_PRINT("Could not open config file.");
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goto fail;
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}
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singleton->config_file_path=config_file_path;
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singleton->project_config_path=pcp;
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singleton->settings_path=config_path+"/"+config_dir;
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_line("EditorSettings: Load OK!");
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}
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singleton->setup_network();
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singleton->load_favorites();
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return;
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}
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fail:
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// patch init projects
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if (extra_config->has_section("init_projects")) {
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Vector<String> list = extra_config->get_value("init_projects", "list");
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for (int i=0; i<list.size(); i++) {
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list[i] = exe_path + "/" + list[i];
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};
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extra_config->set_value("init_projects", "list", list);
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};
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singleton = Ref<EditorSettings>( memnew( EditorSettings ) );
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singleton->config_file_path=config_file_path;
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singleton->settings_path=config_path+"/"+config_dir;
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singleton->_load_defaults(extra_config);
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singleton->setup_network();
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}
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String EditorSettings::get_settings_path() const {
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return settings_path;
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}
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void EditorSettings::setup_network() {
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List<IP_Address> local_ip;
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IP::get_singleton()->get_local_addresses(&local_ip);
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String lip;
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String hint;
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String current=get("network/debug_host");
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for(List<IP_Address>::Element *E=local_ip.front();E;E=E->next()) {
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String ip = E->get();
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if (ip=="127.0.0.1")
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continue;
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if (lip!="")
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lip=ip;
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if (ip==current)
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lip=current; //so it saves
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if (hint!="")
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hint+=",";
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hint+=ip;
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}
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set("network/debug_host",lip);
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add_property_hint(PropertyInfo(Variant::STRING,"network/debug_host",PROPERTY_HINT_ENUM,hint));
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}
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void EditorSettings::save() {
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//_THREAD_SAFE_METHOD_
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if (!singleton.ptr())
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return;
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if (singleton->config_file_path=="") {
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ERR_PRINT("Cannot save EditorSettings config, no valid path");
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return;
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}
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Error err = ResourceSaver::save(singleton->config_file_path,singleton);
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if (err!=OK) {
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ERR_PRINT("Can't Save!");
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return;
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}
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_line("EditorSettings Save OK!");
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}
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}
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void EditorSettings::destroy() {
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if (!singleton.ptr())
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return;
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save();
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singleton=Ref<EditorSettings>();
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}
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void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_THREAD_SAFE_METHOD_
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set("global/font","");
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hints["global/font"]=PropertyInfo(Variant::STRING,"global/font",PROPERTY_HINT_GLOBAL_FILE,"*.fnt");
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set("global/autoscan_project_path","");
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hints["global/autoscan_project_path"]=PropertyInfo(Variant::STRING,"global/autoscan_project_path",PROPERTY_HINT_GLOBAL_DIR);
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set("global/default_project_path","");
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hints["global/default_project_path"]=PropertyInfo(Variant::STRING,"global/default_project_path",PROPERTY_HINT_GLOBAL_DIR);
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set("global/default_project_export_path","");
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hints["global/default_project_export_path"]=PropertyInfo(Variant::STRING,"global/default_project_export_path",PROPERTY_HINT_GLOBAL_DIR);
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set("global/show_script_in_scene_tabs",false);
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set("text_editor/background_color",Color::html("3b000000"));
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set("text_editor/text_color",Color::html("aaaaaa"));
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set("text_editor/text_selected_color",Color::html("000000"));
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set("text_editor/keyword_color",Color::html("ffffb3"));
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set("text_editor/base_type_color",Color::html("a4ffd4"));
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set("text_editor/engine_type_color",Color::html("83d3ff"));
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set("text_editor/comment_color",Color::html("983d1b"));
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set("text_editor/string_color",Color::html("ef6ebe"));
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set("text_editor/symbol_color",Color::html("badfff"));
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set("text_editor/selection_color",Color::html("7b5dbe"));
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set("text_editor/brace_mismatch_color",Color(1,0.2,0.2));
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set("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15));
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set("text_editor/idle_parse_delay",2);
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set("text_editor/create_signal_callbacks",true);
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set("text_editor/autosave_interval_secs",0);
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set("text_editor/font","");
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hints["text_editor/font"]=PropertyInfo(Variant::STRING,"text_editor/font",PROPERTY_HINT_GLOBAL_FILE,"*.fnt");
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set("text_editor/auto_brace_complete", false);
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set("text_editor/restore_scripts_on_load",true);
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set("scenetree_editor/duplicate_node_name_num_separator",0);
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hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash");
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set("gridmap_editor/pick_distance", 5000.0);
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set("3d_editor/default_fov",45.0);
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set("3d_editor/default_z_near",0.1);
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set("3d_editor/default_z_far",500.0);
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set("3d_editor/navigation_scheme",0);
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hints["3d_editor/navigation_scheme"]=PropertyInfo(Variant::INT,"3d_editor/navigation_scheme",PROPERTY_HINT_ENUM,"Godot,Maya,Modo");
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set("3d_editor/zoom_style",0);
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hints["3d_editor/zoom_style"]=PropertyInfo(Variant::INT,"3d_editor/zoom_style",PROPERTY_HINT_ENUM,"Vertical, Horizontal");
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set("3d_editor/orbit_modifier",0);
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hints["3d_editor/orbit_modifier"]=PropertyInfo(Variant::INT,"3d_editor/orbit_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
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set("3d_editor/pan_modifier",1);
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hints["3d_editor/pan_modifier"]=PropertyInfo(Variant::INT,"3d_editor/pan_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
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set("3d_editor/zoom_modifier",4);
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hints["3d_editor/zoom_modifier"]=PropertyInfo(Variant::INT,"3d_editor/zoom_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
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set("3d_editor/emulate_numpad",false);
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set("2d_editor/bone_width",5);
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set("2d_editor/bone_color1",Color(1.0,1.0,1.0,0.9));
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set("2d_editor/bone_color2",Color(0.75,0.75,0.75,0.9));
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set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9));
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set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9));
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set("game_window_placement/rect",0);
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hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen");
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String screen_hints="Default (Same as Editor)";
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for(int i=0;i<OS::get_singleton()->get_screen_count();i++) {
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screen_hints+=",Monitor "+itos(i+1);
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}
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set("game_window_placement/rect_custom_position",Vector2());
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set("game_window_placement/screen",0);
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hints["game_window_placement/screen"]=PropertyInfo(Variant::INT,"game_window_placement/screen",PROPERTY_HINT_ENUM,screen_hints);
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set("on_save/compress_binary_resources",true);
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set("on_save/save_modified_external_resources",true);
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set("on_save/save_paths_as_relative",false);
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set("on_save/save_paths_without_extension",false);
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set("text_editor/create_signal_callbacks",true);
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set("file_dialog/show_hidden_files", false);
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set("file_dialog/display_mode", 0);
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hints["file_dialog/display_mode"]=PropertyInfo(Variant::INT,"file_dialog/display_mode",PROPERTY_HINT_ENUM,"Thumbnails,List");
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set("file_dialog/thumbnail_size", 64);
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hints["file_dialog/thumbnail_size"]=PropertyInfo(Variant::INT,"file_dialog/thumbnail_size",PROPERTY_HINT_RANGE,"32,128,16");
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set("animation/autorename_animation_tracks",true);
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set("animation/confirm_insert_track",true);
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set("property_editor/texture_preview_width",48);
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set("property_editor/auto_refresh_interval",0.3);
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set("help/doc_path","");
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set("import/ask_save_before_reimport",false);
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set("import/pvrtc_texture_tool","");
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#ifdef WINDOWS_ENABLED
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hints["import/pvrtc_texture_tool"]=PropertyInfo(Variant::STRING,"import/pvrtc_texture_tool",PROPERTY_HINT_GLOBAL_FILE,"*.exe");
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#else
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hints["import/pvrtc_texture_tool"]=PropertyInfo(Variant::STRING,"import/pvrtc_texture_tool",PROPERTY_HINT_GLOBAL_FILE,"");
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#endif
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set("PVRTC/fast_conversion",false);
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set("run/auto_save_before_running",true);
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set("resources/save_compressed_resources",true);
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set("resources/auto_reload_modified_images",true);
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if (p_extra_config.is_valid()) {
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if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
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|
Vector<String> list = p_extra_config->get_value("init_projects", "list");
|
|
for (int i=0; i<list.size(); i++) {
|
|
|
|
String name = list[i].replace("/", "::");
|
|
set("projects/"+name, list[i]);
|
|
};
|
|
};
|
|
|
|
if (p_extra_config->has_section("presets")) {
|
|
|
|
List<String> keys;
|
|
p_extra_config->get_section_keys("presets", &keys);
|
|
|
|
for (List<String>::Element *E=keys.front();E;E=E->next()) {
|
|
|
|
String key = E->get();
|
|
Variant val = p_extra_config->get_value("presets", key);
|
|
set(key, val);
|
|
};
|
|
};
|
|
};
|
|
|
|
}
|
|
|
|
void EditorSettings::notify_changes() {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
SceneTree *sml=NULL;
|
|
|
|
if (OS::get_singleton()->get_main_loop())
|
|
sml = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
|
|
|
|
if (!sml) {
|
|
print_line("not SML");
|
|
return;
|
|
}
|
|
|
|
Node *root = sml->get_root()->get_child(0);
|
|
|
|
if (!root) {
|
|
return;
|
|
}
|
|
root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
|
|
|
|
}
|
|
|
|
void EditorSettings::add_property_hint(const PropertyInfo& p_hint) {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
hints[p_hint.name]=p_hint;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void EditorSettings::set_favorite_dirs(const Vector<String>& p_favorites) {
|
|
|
|
favorite_dirs=p_favorites;
|
|
FileAccess *f = FileAccess::open(get_project_settings_path().plus_file("favorite_dirs"),FileAccess::WRITE);
|
|
if (f) {
|
|
for(int i=0;i<favorite_dirs.size();i++)
|
|
f->store_line(favorite_dirs[i]);
|
|
memdelete(f);
|
|
}
|
|
|
|
}
|
|
|
|
Vector<String> EditorSettings::get_favorite_dirs() const {
|
|
|
|
return favorite_dirs;
|
|
}
|
|
|
|
|
|
void EditorSettings::set_recent_dirs(const Vector<String>& p_recent) {
|
|
|
|
recent_dirs=p_recent;
|
|
FileAccess *f = FileAccess::open(get_project_settings_path().plus_file("recent_dirs"),FileAccess::WRITE);
|
|
if (f) {
|
|
for(int i=0;i<recent_dirs.size();i++)
|
|
f->store_line(recent_dirs[i]);
|
|
memdelete(f);
|
|
}
|
|
}
|
|
|
|
Vector<String> EditorSettings::get_recent_dirs() const {
|
|
|
|
return recent_dirs;
|
|
}
|
|
|
|
String EditorSettings::get_project_settings_path() const {
|
|
|
|
|
|
return get_settings_path().plus_file("config").plus_file(project_config_path);
|
|
}
|
|
|
|
|
|
void EditorSettings::load_favorites() {
|
|
|
|
FileAccess *f = FileAccess::open(get_project_settings_path().plus_file("favorite_dirs"),FileAccess::READ);
|
|
if (f) {
|
|
String line = f->get_line().strip_edges();
|
|
while(line!="") {
|
|
favorite_dirs.push_back(line);
|
|
line = f->get_line().strip_edges();
|
|
}
|
|
memdelete(f);
|
|
}
|
|
|
|
f = FileAccess::open(get_project_settings_path().plus_file("recent_dirs"),FileAccess::READ);
|
|
if (f) {
|
|
String line = f->get_line().strip_edges();
|
|
while(line!="") {
|
|
recent_dirs.push_back(line);
|
|
line = f->get_line().strip_edges();
|
|
}
|
|
memdelete(f);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void EditorSettings::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("erase","property"),&EditorSettings::erase);
|
|
ObjectTypeDB::bind_method(_MD("get_settings_path"),&EditorSettings::get_settings_path);
|
|
ObjectTypeDB::bind_method(_MD("get_project_settings_path"),&EditorSettings::get_project_settings_path);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_favorite_dirs","dirs"),&EditorSettings::set_favorite_dirs);
|
|
ObjectTypeDB::bind_method(_MD("get_favorite_dirs"),&EditorSettings::get_favorite_dirs);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_recent_dirs","dirs"),&EditorSettings::set_recent_dirs);
|
|
ObjectTypeDB::bind_method(_MD("get_recent_dirs"),&EditorSettings::get_recent_dirs);
|
|
|
|
ADD_SIGNAL(MethodInfo("settings_changed"));
|
|
|
|
}
|
|
|
|
EditorSettings::EditorSettings() {
|
|
|
|
|
|
//singleton=this;
|
|
last_order=0;
|
|
_load_defaults();
|
|
}
|
|
|
|
|
|
EditorSettings::~EditorSettings() {
|
|
|
|
// singleton=NULL;
|
|
}
|
|
|
|
|