virtualx-engine/servers/rendering/renderer_rd/shaders/effects
Rémi Verschelde 49ed6c558c
Merge pull request #86809 from clayjohn/TAA-disocclusion
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00
..
fsr2
blur_raster.glsl
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx 2024-07-20 22:01:35 +02:00
copy.glsl
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl
motion_vectors.glsl
resolve.glsl
roughness_limiter.glsl
screen_space_reflection.glsl Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 2024-08-12 12:04:16 -07:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl
SCsub
shadow_frustum.glsl
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl
tonemap.glsl Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx 2024-07-20 22:01:35 +02:00
vrs.glsl