f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* test_particles.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "test_particles.h"
|
|
#include "math_funcs.h"
|
|
#include "os/main_loop.h"
|
|
#include "print_string.h"
|
|
#include "servers/visual_server.h"
|
|
|
|
namespace TestParticles {
|
|
|
|
class TestMainLoop : public MainLoop {
|
|
|
|
RID particles;
|
|
RID instance;
|
|
RID camera;
|
|
RID viewport;
|
|
RID light;
|
|
RID scenario;
|
|
|
|
struct InstanceInfo {
|
|
|
|
RID instance;
|
|
Transform base;
|
|
Vector3 rot_axis;
|
|
};
|
|
|
|
List<InstanceInfo> instances;
|
|
|
|
float ofs;
|
|
bool quit;
|
|
|
|
public:
|
|
virtual void input_event(const InputEvent &p_event) {
|
|
}
|
|
virtual void request_quit() {
|
|
|
|
quit = true;
|
|
}
|
|
virtual void init() {
|
|
|
|
VisualServer *vs = VisualServer::get_singleton();
|
|
particles = vs->particles_create();
|
|
vs->particles_set_amount(particles, 1000);
|
|
|
|
instance = vs->instance_create2(particles, scenario);
|
|
|
|
camera = vs->camera_create();
|
|
|
|
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
|
|
viewport = vs->viewport_create();
|
|
vs->viewport_attach_camera(viewport, camera);
|
|
vs->camera_set_transform(camera, Transform(Matrix3(), Vector3(0, 0, 20)));
|
|
/*
|
|
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
|
|
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
|
|
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
|
|
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
|
|
light = vs->instance_create2( lightaux );
|
|
*/
|
|
RID lightaux = vs->light_create(VisualServer::LIGHT_DIRECTIONAL);
|
|
// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
|
|
light = vs->instance_create2(lightaux, scenario);
|
|
|
|
ofs = 0;
|
|
quit = false;
|
|
}
|
|
virtual bool idle(float p_time) {
|
|
return false;
|
|
}
|
|
|
|
virtual bool iteration(float p_time) {
|
|
|
|
// VisualServer *vs=VisualServer::get_singleton();
|
|
|
|
ofs += p_time;
|
|
return quit;
|
|
}
|
|
virtual void finish() {
|
|
}
|
|
};
|
|
|
|
MainLoop *test() {
|
|
|
|
return memnew(TestMainLoop);
|
|
}
|
|
}
|