virtualx-engine/servers/rendering/renderer_rd/storage_rd
Clay 623a050269 Ensure that only visible paired lights are used
This is a longstanding issue in both the Mobile and GL Compatibility renderer.

Meshes pair with all lights that touch them, and then at draw time, we send all paired lights indices to the shader (even if that light isn't visible). The problem is that non-visible lights aren't uploaded to the GPU and don't have an index. So we end up using a bogus index
2023-10-17 13:02:46 +02:00
..
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.h Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
material_storage.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
material_storage.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
mesh_storage.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_storage.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
particles_storage.cpp Merge pull request #82431 from bitsawer/fix_gpuparticles_free 2023-10-12 00:22:33 +02:00
particles_storage.h Merge pull request #82431 from bitsawer/fix_gpuparticles_free 2023-10-12 00:22:33 +02:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
render_scene_buffers_rd.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
render_scene_data_rd.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
render_scene_data_rd.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
texture_storage.h Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
utilities.cpp Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00