virtualx-engine/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
2018-09-10 15:12:49 -04:00

25 lines
786 B
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Godot
{
public class GodotSynchronizationContext : SynchronizationContext
{
private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
public override void Post(SendOrPostCallback d, object state)
{
queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
public void ExecutePendingContinuations()
{
KeyValuePair<SendOrPostCallback, object> workItem;
while (queue.TryTake(out workItem))
{
workItem.Key(workItem.Value);
}
}
}
}