virtualx-engine/modules/gdscript/language_server/gdscript_workspace.h
geequlim 72d11cd173 Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00

91 lines
4.1 KiB
C++

/*************************************************************************/
/* gdscript_workspace.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_WORKSPACE_H
#define GDSCRIPT_WORKSPACE_H
#include "../gdscript_parser.h"
#include "core/variant.h"
#include "gdscript_extend_parser.h"
#include "lsp.hpp"
class GDScriptWorkspace : public Reference {
GDCLASS(GDScriptWorkspace, Reference);
protected:
static void _bind_methods();
void remove_cache_parser(const String &p_path);
bool initialized = false;
Map<StringName, lsp::DocumentSymbol> native_symbols;
const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
void reload_all_workspace_scripts();
ExtendGDScriptParser *get_parse_successed_script(const String &p_path);
ExtendGDScriptParser *get_parse_result(const String &p_path);
void strip_flat_symbols(const String &p_branch);
void list_script_files(const String &p_root_dir, List<String> &r_files);
public:
String root;
String root_uri;
Map<String, ExtendGDScriptParser *> scripts;
Map<String, ExtendGDScriptParser *> parse_results;
HashMap<StringName, ClassMembers> native_members;
public:
Array symbol(const Dictionary &p_params);
public:
Error initialize();
Error parse_script(const String &p_path, const String &p_content);
Error parse_local_script(const String &p_path);
String get_file_path(const String &p_uri) const;
String get_file_uri(const String &p_path) const;
void publish_diagnostics(const String &p_path);
void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options);
const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_requred = false);
void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list);
Dictionary generate_script_api(const String &p_path);
GDScriptWorkspace();
~GDScriptWorkspace();
};
#endif