..
rasterizer.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_language.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_language.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_types.cpp
Add METALLIC to light() built-ins
2021-02-02 13:02:46 +01:00
shader_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_canvas.cpp
Change 2d transform snapping from floor to round
2021-02-28 14:34:39 +00:00
visual_server_canvas.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_globals.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_globals.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_raster.cpp
Partially revert change to BVH render tree update method
2021-01-20 19:15:07 +00:00
visual_server_raster.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
visual_server_scene.cpp
Properly disable dynamic lights on baked instances.
2021-03-02 14:49:01 +01:00
visual_server_scene.h
Modernize atomics
2021-02-18 12:23:25 +01:00
visual_server_viewport.cpp
Change 2d transform snapping from floor to round
2021-02-28 14:34:39 +00:00
visual_server_viewport.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.cpp
Modernize atomics
2021-02-18 12:23:25 +01:00
visual_server_wrap_mt.h
Modernize atomics
2021-02-18 12:23:25 +01:00