Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 6315dd4985 Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09 08:39:12 +01:00
bin Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
core updated aes256 implementation to newer version from upstream. Also uses faster lookup table implemetation. 2015-12-08 16:13:06 -08:00
demos Move polygon_path_finder demo to demos/3d since it uses 3D nodes 2015-12-09 08:39:12 +01:00
doc Merge pull request #2868 from akien-mga/pr-fix-can-move-to 2015-12-08 17:09:47 -03:00
drivers -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
main Print error if no export destination has been passed 2015-11-26 22:35:27 +01:00
modules Merge pull request #2877 from eska014/remove-builtin-aliases 2015-12-08 17:09:22 -03:00
platform changed a bit to use system() 2015-12-08 20:36:48 -03:00
scene -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
servers -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
tools Merge pull request #2986 from TheHX/pr-shader-editor 2015-12-09 07:48:51 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Make the setting unix-only. 2015-11-30 02:35:59 +01:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
Doxyfile Fix absolute paths used in doxygen, ignore generated documentation in Git 2015-09-09 02:55:47 -05:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct Merge pull request #2956 from est31/add_system_wide_export_path 2015-12-08 17:04:24 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics