virtualx-engine/main
Hugo Locurcio 28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
..
tests Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
godotcontrollerdb.txt
input_default.cpp Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
input_default.h [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
main.cpp Make --doctool create directories if they don't exist 2019-07-04 17:01:07 +02:00
main.h
main_builders.py Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
main_timer_sync.cpp
main_timer_sync.h
performance.cpp Add missing enum value to Performance::get_monitor_type 2019-04-22 15:15:09 +02:00
performance.h Add a monitor for the orphan nodes 2019-04-17 23:13:16 +02:00
SCsub
splash.png
splash_editor.png