virtualx-engine/platform
Rémi Verschelde 6323779596 Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
..
android Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
bb10 Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
haiku Remove bundled glew, obsoleted by glad 2017-01-06 22:56:51 +01:00
iphone Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
javascript Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
osx Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
server Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
uwp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
windows Windows: Define _WIN32_WINRT to 0x0600 (Vista) 2017-01-08 20:41:26 +01:00
x11 x11: Improve logic for cross-dependencies between freetype, zlib and libpng 2017-01-08 17:17:05 +01:00