virtualx-engine/scene
Pedro J. Estébanez 633b75c9e1 Fix debugger not getting focused on break on Windows
This is a revert of 9d78274e06, which was an attempt to fix #21431, but in the end it seems a different problem was the root of the issue.

Renewing focus steal allowance every time is needed on Windows.
2020-07-21 01:09:17 +02:00
..
2d Provide warning when using polygon shapes in CollisionShape2D node 2020-07-06 14:16:28 +02:00
3d Properly pass safe margin on initialization. 2020-07-15 12:48:18 +02:00
animation Merge pull request #39803 from TwistedTwigleg/3.2.skeleton_ik_scale_fix 2020-07-06 16:16:57 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Emit signals for GraphEdit multi-node selection and unselection 2020-07-13 15:12:50 +02:00
main Fix parent check for add_child_below_node 2020-07-11 15:57:17 -05:00
resources Avoid overflow when calculating visible_cells 2020-07-15 12:11:31 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00