virtualx-engine/drivers/gles2/shaders
Rémi Verschelde dc776e46b6
Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x
[3.x] Backport DirectionalLight `fade_start` property
2024-02-07 09:49:21 +01:00
..
canvas.glsl Fix signed distance field font rendering 2024-02-05 17:50:33 +00:00
canvas_shadow.glsl
copy.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2023-11-07 11:53:25 +00:00
lens_distorted.glsl
scene.glsl Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x 2024-02-07 09:49:21 +01:00
SCsub SCons: Properly track codegen script dependency for generated GLES headers 2022-07-02 15:52:42 +02:00
stdlib.glsl Trunc shader function fixed 2021-12-18 17:50:58 -03:00
tonemap.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2023-11-07 11:53:25 +00:00