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shaders
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Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
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2020-04-11 16:30:51 +02:00 |
light_cluster_builder.cpp
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light_cluster_builder.h
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Refactored shadowmapping.
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2020-04-08 11:19:43 -03:00 |
rasterizer_canvas_rd.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rasterizer_canvas_rd.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rasterizer_effects_rd.cpp
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Refactored shadowmapping.
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2020-04-08 11:19:43 -03:00 |
rasterizer_effects_rd.h
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Refactored shadowmapping.
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2020-04-08 11:19:43 -03:00 |
rasterizer_rd.cpp
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rasterizer_rd.h
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rasterizer_scene_high_end_rd.cpp
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Support light size and soft shadows
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2020-04-09 15:11:15 -03:00 |
rasterizer_scene_high_end_rd.h
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Support light size and soft shadows
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2020-04-09 15:11:15 -03:00 |
rasterizer_scene_rd.cpp
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Support light size and soft shadows
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2020-04-09 15:11:15 -03:00 |
rasterizer_scene_rd.h
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Support light size and soft shadows
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2020-04-09 15:11:15 -03:00 |
rasterizer_storage_rd.cpp
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Support light size and soft shadows
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2020-04-09 15:11:15 -03:00 |
rasterizer_storage_rd.h
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Refactored shadowmapping.
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2020-04-08 11:19:43 -03:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
render_pipeline_vertex_format_cache_rd.h
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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_compiler_rd.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shader_compiler_rd.h
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shader_rd.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shader_rd.h
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