d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
270 lines
9.5 KiB
C++
270 lines
9.5 KiB
C++
/**************************************************************************/
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/* skeleton_modification_stack_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "skeleton_modification_stack_2d.h"
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#include "scene/2d/skeleton_2d.h"
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void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i < modifications.size(); i++) {
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p_list->push_back(
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PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
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PROPERTY_HINT_RESOURCE_TYPE,
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"SkeletonModification2D",
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PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
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}
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}
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bool SkeletonModificationStack2D::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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if (path.begins_with("modifications/")) {
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int mod_idx = path.get_slicec('/', 1).to_int();
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set_modification(mod_idx, p_value);
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return true;
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}
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return true;
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}
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bool SkeletonModificationStack2D::_get(const StringName &p_path, Variant &r_ret) const {
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String path = p_path;
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if (path.begins_with("modifications/")) {
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int mod_idx = path.get_slicec('/', 1).to_int();
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r_ret = get_modification(mod_idx);
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return true;
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}
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return true;
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}
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void SkeletonModificationStack2D::setup() {
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if (is_setup) {
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return;
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}
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if (skeleton != nullptr) {
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is_setup = true;
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for (int i = 0; i < modifications.size(); i++) {
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if (!modifications[i].is_valid()) {
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continue;
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}
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modifications.get(i)->_setup_modification(this);
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}
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#ifdef TOOLS_ENABLED
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set_editor_gizmos_dirty(true);
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#endif // TOOLS_ENABLED
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} else {
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WARN_PRINT("Cannot setup SkeletonModificationStack2D: no Skeleton2D set!");
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}
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}
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void SkeletonModificationStack2D::execute(float p_delta, int p_execution_mode) {
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ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(),
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"Modification stack is not properly setup and therefore cannot execute!");
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if (!skeleton->is_inside_tree()) {
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ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!");
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return;
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}
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if (!enabled) {
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return;
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}
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for (int i = 0; i < modifications.size(); i++) {
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if (!modifications[i].is_valid()) {
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continue;
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}
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if (modifications[i]->get_execution_mode() == p_execution_mode) {
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modifications.get(i)->_execute(p_delta);
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}
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}
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}
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void SkeletonModificationStack2D::draw_editor_gizmos() {
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if (!is_setup) {
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return;
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}
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if (editor_gizmo_dirty) {
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for (int i = 0; i < modifications.size(); i++) {
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if (!modifications[i].is_valid()) {
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continue;
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}
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if (modifications[i]->editor_draw_gizmo) {
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modifications.get(i)->_draw_editor_gizmo();
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}
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}
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skeleton->draw_set_transform(Vector2(0, 0));
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editor_gizmo_dirty = false;
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}
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}
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void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) {
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if (!is_setup) {
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return;
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}
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if (!editor_gizmo_dirty && p_dirty) {
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editor_gizmo_dirty = p_dirty;
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if (skeleton) {
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skeleton->queue_redraw();
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}
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} else {
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editor_gizmo_dirty = p_dirty;
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}
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}
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void SkeletonModificationStack2D::enable_all_modifications(bool p_enabled) {
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for (int i = 0; i < modifications.size(); i++) {
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if (!modifications[i].is_valid()) {
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continue;
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}
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modifications.get(i)->set_enabled(p_enabled);
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}
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}
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Ref<SkeletonModification2D> SkeletonModificationStack2D::get_modification(int p_mod_idx) const {
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ERR_FAIL_INDEX_V(p_mod_idx, modifications.size(), nullptr);
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return modifications[p_mod_idx];
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}
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void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p_mod) {
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ERR_FAIL_COND(!p_mod.is_valid());
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p_mod->_setup_modification(this);
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modifications.push_back(p_mod);
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#ifdef TOOLS_ENABLED
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set_editor_gizmos_dirty(true);
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#endif // TOOLS_ENABLED
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}
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void SkeletonModificationStack2D::delete_modification(int p_mod_idx) {
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ERR_FAIL_INDEX(p_mod_idx, modifications.size());
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modifications.remove_at(p_mod_idx);
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#ifdef TOOLS_ENABLED
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set_editor_gizmos_dirty(true);
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#endif // TOOLS_ENABLED
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}
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void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) {
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ERR_FAIL_INDEX(p_mod_idx, modifications.size());
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if (p_mod.is_null()) {
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modifications.write[p_mod_idx] = Ref<SkeletonModification2D>();
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} else {
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modifications.write[p_mod_idx] = p_mod;
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p_mod->_setup_modification(this);
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}
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#ifdef TOOLS_ENABLED
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set_editor_gizmos_dirty(true);
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#endif // TOOLS_ENABLED
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}
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void SkeletonModificationStack2D::set_modification_count(int p_count) {
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ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero.");
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modifications.resize(p_count);
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notify_property_list_changed();
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#ifdef TOOLS_ENABLED
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set_editor_gizmos_dirty(true);
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#endif // TOOLS_ENABLED
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}
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int SkeletonModificationStack2D::get_modification_count() const {
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return modifications.size();
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}
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void SkeletonModificationStack2D::set_skeleton(Skeleton2D *p_skeleton) {
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skeleton = p_skeleton;
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}
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Skeleton2D *SkeletonModificationStack2D::get_skeleton() const {
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return skeleton;
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}
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bool SkeletonModificationStack2D::get_is_setup() const {
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return is_setup;
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}
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void SkeletonModificationStack2D::set_enabled(bool p_enabled) {
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enabled = p_enabled;
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}
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bool SkeletonModificationStack2D::get_enabled() const {
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return enabled;
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}
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void SkeletonModificationStack2D::set_strength(float p_strength) {
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ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!");
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ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!");
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strength = p_strength;
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}
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float SkeletonModificationStack2D::get_strength() const {
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return strength;
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}
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void SkeletonModificationStack2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack2D::setup);
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ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack2D::execute);
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ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack2D::enable_all_modifications);
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ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack2D::get_modification);
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ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack2D::add_modification);
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ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack2D::delete_modification);
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ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack2D::set_modification);
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ClassDB::bind_method(D_METHOD("set_modification_count", "count"), &SkeletonModificationStack2D::set_modification_count);
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ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack2D::get_modification_count);
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ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack2D::get_is_setup);
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ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack2D::set_enabled);
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ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack2D::get_enabled);
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ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack2D::set_strength);
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ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack2D::get_strength);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack2D::get_skeleton);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Modifications,modifications/"), "set_modification_count", "get_modification_count");
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}
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SkeletonModificationStack2D::SkeletonModificationStack2D() {
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}
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