b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
37 lines
1.6 KiB
XML
37 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeStep" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Calculates a Step function within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]step(edge, x)[/code] in the shader language.
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Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeStep.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
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The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
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The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_MAX" value="5" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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