73 lines
3.6 KiB
C++
73 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* godot_string.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef GODOT_STRING_H
|
|
#define GODOT_STRING_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include <stdint.h>
|
|
#include <wchar.h>
|
|
|
|
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
|
typedef struct godot_string {
|
|
uint8_t _dont_touch_that[8];
|
|
} godot_string;
|
|
#endif
|
|
|
|
#include "../godot.h"
|
|
|
|
void GDAPI godot_string_new(godot_string *r_dest);
|
|
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
|
|
void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
|
|
void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
|
|
|
|
void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
|
|
|
|
wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
|
|
const char GDAPI *godot_string_c_str(const godot_string *p_self);
|
|
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
|
|
|
|
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
|
|
godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
|
|
godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
|
|
|
|
// @Incomplete
|
|
// hmm, I guess exposing the whole API doesn't make much sense
|
|
// since the language used in the library has its own string funcs
|
|
|
|
void GDAPI godot_string_destroy(godot_string *p_self);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // GODOT_STRING_H
|