2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
57 lines
2 KiB
XML
57 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TCP_Server" inherits="Reference" version="3.2">
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<brief_description>
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A TCP server.
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</brief_description>
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<description>
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A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] when it gets an incoming connection.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_connection_available" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if a connection is available for taking.
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</description>
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</method>
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<method name="is_listening" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the server is currently listening for connections.
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</description>
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</method>
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<method name="listen">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="bind_address" type="String" default=""*"">
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</argument>
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<description>
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Listen on the [code]port[/code] binding to [code]bind_address[/code].
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If [code]bind_address[/code] is set as [code]"*"[/code] (default), the server will listen on all available addresses (both IPv4 and IPv6).
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If [code]bind_address[/code] is set as [code]"0.0.0.0"[/code] (for IPv4) or [code]"::"[/code] (for IPv6), the server will listen on all available addresses matching that IP type.
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If [code]bind_address[/code] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stops listening.
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</description>
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</method>
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<method name="take_connection">
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<return type="StreamPeerTCP">
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</return>
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<description>
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If a connection is available, returns a StreamPeerTCP with the connection.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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