virtualx-engine/scene/resources/texture.h
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

351 lines
10 KiB
C++

/*************************************************************************/
/* texture.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXTURE_H
#define TEXTURE_H
#include "resource.h"
#include "servers/visual_server.h"
#include "math_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Texture : public Resource {
OBJ_TYPE( Texture, Resource );
OBJ_SAVE_TYPE( Texture ); //children are all saved as Texture, so they can be exchanged
protected:
static void _bind_methods();
public:
enum Flags {
FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
FLAG_ANISOTROPIC_FILTER=VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE,
FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
FLAG_MIRRORED_REPEAT=VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
};
virtual int get_width() const=0;
virtual int get_height() const=0;
virtual Size2 get_size() const;
virtual RID get_rid() const=0;
virtual bool has_alpha() const=0;
virtual void set_flags(uint32_t p_flags)=0;
virtual uint32_t get_flags() const=0;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
Texture();
};
VARIANT_ENUM_CAST( Texture::Flags );
class ImageTexture : public Texture {
OBJ_TYPE( ImageTexture, Texture );
RES_BASE_EXTENSION("tex");
public:
enum Storage {
STORAGE_RAW,
STORAGE_COMPRESS_LOSSY,
STORAGE_COMPRESS_LOSSLESS
};
private:
RID texture;
Image::Format format;
uint32_t flags;
int w,h;
Storage storage;
Size2 size_override;
float lossy_storage_quality;
protected:
virtual void reload_from_file();
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
void _reload_hook(const RID& p_hook);
virtual void _resource_path_changed();
static void _bind_methods();
void _set_data(Dictionary p_data);
public:
void create(int p_width, int p_height,Image::Format p_format,uint32_t p_flags=FLAGS_DEFAULT);
void create_from_image(const Image& p_image, uint32_t p_flags=FLAGS_DEFAULT);
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
Image::Format get_format() const;
void load(const String& p_path);
void set_data(const Image& p_image);
Image get_data() const;
int get_width() const;
int get_height() const;
virtual RID get_rid() const;
bool has_alpha() const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
void set_storage(Storage p_storage);
Storage get_storage() const;
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
void fix_alpha_edges();
void premultiply_alpha();
void normal_to_xy();
void shrink_x2_and_keep_size();
void set_size_override(const Size2& p_size);
virtual void set_path(const String& p_path,bool p_take_over=false);
ImageTexture();
~ImageTexture();
};
VARIANT_ENUM_CAST( ImageTexture::Storage );
class AtlasTexture : public Texture {
OBJ_TYPE( AtlasTexture, Texture );
RES_BASE_EXTENSION("atex");
protected:
Ref<Texture> atlas;
Rect2 region;
Rect2 margin;
static void _bind_methods();
public:
virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
void set_atlas(const Ref<Texture>& p_atlas);
Ref<Texture> get_atlas() const;
void set_region(const Rect2& p_region);
Rect2 get_region() const ;
void set_margin(const Rect2& p_margin);
Rect2 get_margin() const ;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
AtlasTexture();
};
class LargeTexture : public Texture {
OBJ_TYPE( LargeTexture, Texture );
RES_BASE_EXTENSION("ltex");
protected:
struct Piece {
Point2 offset;
Ref<Texture> texture;
};
Vector<Piece> pieces;
Size2i size;
Array _get_data() const;
void _set_data(const Array& p_array);
static void _bind_methods();
public:
virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
int add_piece(const Point2& p_offset,const Ref<Texture>& p_texture);
void set_piece_offset(int p_idx, const Point2& p_offset);
void set_piece_texture(int p_idx, const Ref<Texture>& p_texture);
void set_size(const Size2& p_size);
void clear();
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
LargeTexture();
};
class CubeMap : public Resource {
OBJ_TYPE( CubeMap, Resource );
RES_BASE_EXTENSION("cbm");
public:
enum Storage {
STORAGE_RAW,
STORAGE_COMPRESS_LOSSY,
STORAGE_COMPRESS_LOSSLESS
};
enum Side {
SIDE_LEFT,
SIDE_RIGHT,
SIDE_BOTTOM,
SIDE_TOP,
SIDE_FRONT,
SIDE_BACK
};
enum Flags {
FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
};
private:
bool valid[6];
RID cubemap;
Image::Format format;
uint32_t flags;
int w,h;
Storage storage;
Size2 size_override;
float lossy_storage_quality;
_FORCE_INLINE_ bool _is_valid() const { for(int i=0;i<6;i++) { if (valid[i]) return true; } return false; }
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
void set_side(Side p_side,const Image& p_image);
Image get_side(Side p_side) const;
Image::Format get_format() const;
int get_width() const;
int get_height() const;
virtual RID get_rid() const;
void set_storage(Storage p_storage);
Storage get_storage() const;
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
virtual void set_path(const String& p_path,bool p_take_over=false);
CubeMap();
~CubeMap();
};
VARIANT_ENUM_CAST( CubeMap::Flags );
VARIANT_ENUM_CAST( CubeMap::Side );
VARIANT_ENUM_CAST( CubeMap::Storage );
/*
enum CubeMapSide {
CUBEMAP_LEFT,
CUBEMAP_RIGHT,
CUBEMAP_BOTTOM,
CUBEMAP_TOP,
CUBEMAP_FRONT,
CUBEMAP_BACK,
};
*/
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
#endif