9b8696d3dd
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
33 lines
641 B
C++
33 lines
641 B
C++
#ifndef BAKED_LIGHT_INSTANCE_H
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#define BAKED_LIGHT_INSTANCE_H
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/baked_light.h"
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class BakedLightBaker;
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class BakedLightInstance : public VisualInstance {
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OBJ_TYPE(BakedLightInstance,VisualInstance);
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Ref<BakedLight> baked_light;
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protected:
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static void _bind_methods();
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public:
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RID get_baked_light_instance() const;
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void set_baked_light(const Ref<BakedLight>& baked_light);
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Ref<BakedLight> get_baked_light() const;
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virtual AABB get_aabb() const;
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virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
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BakedLightInstance();
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};
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#endif // BAKED_LIGHT_H
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