64b9f30b92
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode.
195 lines
8.4 KiB
C++
195 lines
8.4 KiB
C++
/*************************************************************************/
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/* gd_mono_cache.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_CACHE_H
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#define GD_MONO_CACHE_H
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#include "gd_mono_header.h"
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#include "gd_mono_method_thunk.h"
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namespace GDMonoCache {
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struct CachedData {
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// -----------------------------------------------
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// corlib classes
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// Let's use the no-namespace format for these too
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GDMonoClass *class_MonoObject; // object
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GDMonoClass *class_bool; // bool
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GDMonoClass *class_int8_t; // sbyte
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GDMonoClass *class_int16_t; // short
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GDMonoClass *class_int32_t; // int
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GDMonoClass *class_int64_t; // long
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GDMonoClass *class_uint8_t; // byte
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GDMonoClass *class_uint16_t; // ushort
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GDMonoClass *class_uint32_t; // uint
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GDMonoClass *class_uint64_t; // ulong
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GDMonoClass *class_float; // float
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GDMonoClass *class_double; // double
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GDMonoClass *class_String; // string
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GDMonoClass *class_IntPtr; // System.IntPtr
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GDMonoClass *class_System_Collections_IEnumerable;
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GDMonoClass *class_System_Collections_ICollection;
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GDMonoClass *class_System_Collections_IDictionary;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_System_Diagnostics_StackTrace;
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GDMonoMethodThunkR<MonoArray *, MonoObject *> methodthunk_System_Diagnostics_StackTrace_GetFrames;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
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#endif
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GDMonoClass *class_KeyNotFoundException;
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MonoClass *rawclass_Dictionary;
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// -----------------------------------------------
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GDMonoClass *class_Vector2;
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GDMonoClass *class_Vector2i;
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GDMonoClass *class_Rect2;
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GDMonoClass *class_Rect2i;
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GDMonoClass *class_Transform2D;
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GDMonoClass *class_Vector3;
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GDMonoClass *class_Vector3i;
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GDMonoClass *class_Basis;
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GDMonoClass *class_Quaternion;
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GDMonoClass *class_Transform3D;
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GDMonoClass *class_AABB;
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GDMonoClass *class_Color;
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GDMonoClass *class_Plane;
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GDMonoClass *class_StringName;
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GDMonoClass *class_NodePath;
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GDMonoClass *class_RID;
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GDMonoClass *class_GodotObject;
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GDMonoClass *class_GodotResource;
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GDMonoClass *class_Node;
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GDMonoClass *class_Control;
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GDMonoClass *class_Node3D;
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GDMonoClass *class_WeakRef;
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GDMonoClass *class_Callable;
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GDMonoClass *class_SignalInfo;
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GDMonoClass *class_Array;
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GDMonoClass *class_Dictionary;
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GDMonoClass *class_MarshalUtils;
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GDMonoClass *class_ISerializationListener;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_DebuggingUtils;
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GDMonoMethodThunk<MonoObject *, MonoString **, int *, MonoString **> methodthunk_DebuggingUtils_GetStackFrameInfo;
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#endif
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GDMonoClass *class_ExportAttribute;
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GDMonoField *field_ExportAttribute_hint;
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GDMonoField *field_ExportAttribute_hintString;
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GDMonoClass *class_SignalAttribute;
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GDMonoClass *class_ToolAttribute;
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GDMonoClass *class_RemoteAttribute;
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GDMonoClass *class_PuppetAttribute;
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GDMonoClass *class_GodotMethodAttribute;
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GDMonoField *field_GodotMethodAttribute_methodName;
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GDMonoClass *class_ScriptPathAttribute;
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GDMonoField *field_ScriptPathAttribute_path;
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GDMonoClass *class_AssemblyHasScriptsAttribute;
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GDMonoField *field_AssemblyHasScriptsAttribute_requiresLookup;
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GDMonoField *field_AssemblyHasScriptsAttribute_scriptTypes;
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GDMonoField *field_GodotObject_ptr;
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GDMonoField *field_StringName_ptr;
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GDMonoField *field_NodePath_ptr;
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GDMonoField *field_Image_ptr;
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GDMonoField *field_RID_ptr;
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GDMonoMethodThunk<MonoObject *> methodthunk_GodotObject_Dispose;
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GDMonoMethodThunkR<Array *, MonoObject *> methodthunk_Array_GetPtr;
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GDMonoMethodThunkR<Dictionary *, MonoObject *> methodthunk_Dictionary_GetPtr;
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GDMonoMethodThunk<MonoObject *, MonoArray *> methodthunk_SignalAwaiter_SignalCallback;
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GDMonoMethodThunk<MonoObject *> methodthunk_GodotTaskScheduler_Activate;
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GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoObject *> methodthunk_Delegate_Equals;
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GDMonoMethodThunkR<MonoBoolean, MonoDelegate *, MonoObject *> methodthunk_DelegateUtils_TrySerializeDelegate;
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GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoDelegate **> methodthunk_DelegateUtils_TryDeserializeDelegate;
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// Start of MarshalUtils methods
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericArray;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericDictionary;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericList;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericDictionary;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIEnumerable;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericICollection;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIDictionary;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
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GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericArrayType;
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GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericDictionaryType;
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// End of MarshalUtils methods
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Ref<MonoGCHandleRef> task_scheduler_handle;
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bool corlib_cache_updated;
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bool godot_api_cache_updated;
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void clear_corlib_cache();
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void clear_godot_api_cache();
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CachedData() {
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clear_corlib_cache();
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clear_godot_api_cache();
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}
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};
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extern CachedData cached_data;
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void update_corlib_cache();
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void update_godot_api_cache();
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inline void clear_corlib_cache() {
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cached_data.clear_corlib_cache();
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}
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inline void clear_godot_api_cache() {
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cached_data.clear_godot_api_cache();
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}
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} // namespace GDMonoCache
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#define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class)
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#define CACHED_CLASS_RAW(m_class) (GDMonoCache::cached_data.class_##m_class->get_mono_ptr())
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#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoCache::cached_data.rawclass_##m_class)
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#define CACHED_FIELD(m_class, m_field) (GDMonoCache::cached_data.field_##m_class##_##m_field)
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#define CACHED_METHOD(m_class, m_method) (GDMonoCache::cached_data.method_##m_class##_##m_method)
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#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoCache::cached_data.methodthunk_##m_class##_##m_method)
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#define CACHED_PROPERTY(m_class, m_property) (GDMonoCache::cached_data.property_##m_class##_##m_property)
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#endif // GD_MONO_CACHE_H
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