9b8696d3dd
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
106 lines
2 KiB
C++
106 lines
2 KiB
C++
#ifndef BAKED_LIGHT_H
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#define BAKED_LIGHT_H
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#include "resource.h"
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#include "scene/resources/texture.h"
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class BakedLight : public Resource {
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OBJ_TYPE( BakedLight, Resource);
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public:
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enum Mode {
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MODE_OCTREE,
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MODE_LIGHTMAPS
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};
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enum BakeFlags {
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BAKE_DIFFUSE,
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BAKE_SPECULAR,
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BAKE_TRANSLUCENT,
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BAKE_CONSERVE_ENERGY,
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BAKE_MAX
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};
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private:
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RID baked_light;
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Mode mode;
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Map<int,Ref<Texture> > lightmaps;
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//bake vars
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int cell_subdiv;
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int lattice_subdiv;
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float plot_size;
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float energy_multiply;
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float gamma_adjust;
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float cell_extra_margin;
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float edge_damp;
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float normal_damp;
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int bounces;
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bool flags[BAKE_MAX];
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void _update_lightmaps();
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Array _get_lightmap_data() const;
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void _set_lightmap_data(Array p_array);
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static void _bind_methods();
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public:
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void set_cell_subdivision(int p_subdiv);
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int get_cell_subdivision() const;
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void set_initial_lattice_subdiv(int p_size);
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int get_initial_lattice_subdiv() const;
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void set_plot_size(float p_size);
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float get_plot_size() const;
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void set_bounces(int p_size);
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int get_bounces() const;
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void set_energy_multiplier(float p_multiplier);
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float get_energy_multiplier() const;
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void set_gamma_adjust(float p_adjust);
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float get_gamma_adjust() const;
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void set_cell_extra_margin(float p_margin);
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float get_cell_extra_margin() const;
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void set_edge_damp(float p_margin);
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float get_edge_damp() const;
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void set_normal_damp(float p_margin);
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float get_normal_damp() const;
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void set_bake_flag(BakeFlags p_flags,bool p_enable);
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bool get_bake_flag(BakeFlags p_flags) const;
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void set_mode(Mode p_mode);
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Mode get_mode() const;
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void set_octree(const DVector<uint8_t>& p_octree);
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DVector<uint8_t> get_octree() const;
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void add_lightmap(const Ref<Texture> p_texture,int p_id);
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void erase_lightmap(int p_id);
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void get_lightmaps(List<int> *r_lightmaps);
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Ref<Texture> get_lightmap_texture(int p_id);
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void clear_lightmaps();
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virtual RID get_rid() const;
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BakedLight();
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~BakedLight();
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};
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VARIANT_ENUM_CAST(BakedLight::Mode);
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VARIANT_ENUM_CAST(BakedLight::BakeFlags);
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#endif // BAKED_LIGHT_H
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