483 lines
13 KiB
C++
483 lines
13 KiB
C++
/*************************************************************************/
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/* sprite_frames_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sprite_frames_editor_plugin.h"
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#include "io/resource_loader.h"
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#include "globals.h"
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#include "tools/editor/editor_settings.h"
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void SpriteFramesEditor::_input_event(InputEvent p_event) {
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}
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void SpriteFramesEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_FIXED_PROCESS) {
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}
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if (p_what==NOTIFICATION_ENTER_SCENE) {
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load->set_icon( get_icon("Folder","EditorIcons") );
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_delete->set_icon( get_icon("Del","EditorIcons") );
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}
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if (p_what==NOTIFICATION_READY) {
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// NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
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}
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if (p_what==NOTIFICATION_DRAW) {
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}
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}
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void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path) {
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List< Ref<Texture> > resources;
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for(int i=0;i<p_path.size();i++) {
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Ref<Texture> resource;
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resource = ResourceLoader::load(p_path[i]);
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if (resource.is_null()) {
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dialog->set_text("ERROR: Couldn't load frame resource!");
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dialog->set_title("Error!");
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//dialog->get_cancel()->set_text("Close");
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dialog->get_ok()->set_text("Close");
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dialog->popup_centered(Size2(300,60));
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return; ///beh should show an error i guess
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}
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resources.push_back(resource);
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}
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if (resources.empty()) {
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print_line("added frames!");
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return;
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}
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undo_redo->create_action("Add Frame");
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int fc=frames->get_frame_count();
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for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) {
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undo_redo->add_do_method(frames,"add_frame",E->get());
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undo_redo->add_undo_method(frames,"remove_frame",fc++);
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}
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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print_line("added frames!");
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}
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void SpriteFramesEditor::_load_pressed() {
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loading_scene=false;
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file->clear_filters();
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions);
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for(int i=0;i<extensions.size();i++)
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file->add_filter("*."+extensions[i]);
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file->set_mode(FileDialog::MODE_OPEN_FILES);
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file->popup_centered_ratio();
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}
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void SpriteFramesEditor::_item_edited() {
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#if 0
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if (!tree->get_selected())
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return;
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TreeItem *s = tree->get_selected();
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if (tree->get_selected_column()==0) {
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// renamed
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String old_name=s->get_metadata(0);
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String new_name=s->get_text(0);
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if (old_name==new_name)
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return;
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if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) {
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s->set_text(0,old_name);
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return;
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}
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RES samp = frames->get_resource(old_name);
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undo_redo->create_action("Rename Resource");
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undo_redo->add_do_method(frames,"remove_resource",old_name);
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undo_redo->add_do_method(frames,"add_resource",new_name,samp);
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undo_redo->add_undo_method(frames,"remove_resource",new_name);
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undo_redo->add_undo_method(frames,"add_resource",old_name,samp);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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#endif
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}
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void SpriteFramesEditor::_delete_confirm_pressed() {
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if (!tree->get_selected())
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return;
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sel-=1;
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if (sel<0 && frames->get_frame_count())
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sel=0;
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int to_remove = tree->get_selected()->get_metadata(0);
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sel=to_remove;
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Ref<Texture> r = frames->get_frame(to_remove);
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undo_redo->create_action("Delete Resource");
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undo_redo->add_do_method(frames,"remove_frame",to_remove);
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undo_redo->add_undo_method(frames,"add_frame",r,to_remove);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_paste_pressed() {
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Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard();
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if (!r.is_valid()) {
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dialog->set_text("Resource clipboard is empty or not a texture!");
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dialog->set_title("Error!");
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//dialog->get_cancel()->set_text("Close");
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dialog->get_ok()->set_text("Close");
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dialog->popup_centered(Size2(300,60));
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return; ///beh should show an error i guess
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}
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undo_redo->create_action("Paste Frame");
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undo_redo->add_do_method(frames,"add_frame",r);
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undo_redo->add_undo_method(frames,"remove_frame",frames->get_frame_count());
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_empty_pressed() {
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int from=-1;
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if (tree->get_selected()) {
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from = tree->get_selected()->get_metadata(0);
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sel=from;
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} else {
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from=frames->get_frame_count();
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}
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Ref<Texture> r;
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undo_redo->create_action("Add Empty");
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undo_redo->add_do_method(frames,"add_frame",r,from);
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undo_redo->add_undo_method(frames,"remove_frame",from);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_up_pressed() {
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if (!tree->get_selected())
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return;
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int to_move = tree->get_selected()->get_metadata(0);
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if (to_move<1)
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return;
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sel=to_move;
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sel-=1;
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Ref<Texture> r = frames->get_frame(to_move);
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undo_redo->create_action("Delete Resource");
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undo_redo->add_do_method(frames,"set_frame",to_move,frames->get_frame(to_move-1));
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undo_redo->add_do_method(frames,"set_frame",to_move-1,frames->get_frame(to_move));
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undo_redo->add_undo_method(frames,"set_frame",to_move,frames->get_frame(to_move));
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undo_redo->add_undo_method(frames,"set_frame",to_move-1,frames->get_frame(to_move-1));
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_down_pressed() {
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if (!tree->get_selected())
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return;
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int to_move = tree->get_selected()->get_metadata(0);
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if (to_move<0 || to_move>=frames->get_frame_count()-1)
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return;
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sel=to_move;
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sel+=1;
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Ref<Texture> r = frames->get_frame(to_move);
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undo_redo->create_action("Delete Resource");
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undo_redo->add_do_method(frames,"set_frame",to_move,frames->get_frame(to_move+1));
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undo_redo->add_do_method(frames,"set_frame",to_move+1,frames->get_frame(to_move));
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undo_redo->add_undo_method(frames,"set_frame",to_move,frames->get_frame(to_move));
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undo_redo->add_undo_method(frames,"set_frame",to_move+1,frames->get_frame(to_move+1));
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_delete_pressed() {
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if (!tree->get_selected())
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return;
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_delete_confirm_pressed(); //it has undo.. why bother with a dialog..
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/*
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dialog->set_title("Confirm...");
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dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?");
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//dialog->get_cancel()->set_text("Cancel");
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//dialog->get_ok()->show();
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dialog->get_ok()->set_text("Remove");
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dialog->popup_centered(Size2(300,60));*/
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}
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void SpriteFramesEditor::_update_library() {
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tree->clear();
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tree->set_hide_root(true);
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TreeItem *root = tree->create_item(NULL);
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if (sel>=frames->get_frame_count())
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sel=frames->get_frame_count()-1;
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else if (sel<0 && frames->get_frame_count())
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sel=0;
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for(int i=0;i<frames->get_frame_count();i++) {
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TreeItem *ti = tree->create_item(root);
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ti->set_cell_mode(0,TreeItem::CELL_MODE_STRING);
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ti->set_editable(0,true);
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ti->set_selectable(0,true);
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if (frames->get_frame(i).is_null()) {
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ti->set_text(0,"Frame "+itos(i)+" (empty)");
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} else {
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ti->set_text(0,"Frame "+itos(i));
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ti->set_icon(0,frames->get_frame(i));
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}
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ti->set_metadata(0,i);
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ti->set_icon_max_width(0,96);
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if (sel==i)
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ti->select(0);
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}
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//player->add_resource("default",resource);
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}
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void SpriteFramesEditor::edit(SpriteFrames* p_frames) {
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frames=p_frames;
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if (p_frames) {
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_update_library();
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} else {
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hide();
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//set_fixed_process(false);
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}
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}
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void SpriteFramesEditor::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event);
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ObjectTypeDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
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ObjectTypeDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
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ObjectTypeDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited);
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ObjectTypeDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
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ObjectTypeDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
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ObjectTypeDB::bind_method(_MD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
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ObjectTypeDB::bind_method(_MD("_file_load_request"),&SpriteFramesEditor::_file_load_request);
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ObjectTypeDB::bind_method(_MD("_update_library"),&SpriteFramesEditor::_update_library);
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ObjectTypeDB::bind_method(_MD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
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ObjectTypeDB::bind_method(_MD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
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}
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SpriteFramesEditor::SpriteFramesEditor() {
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//add_style_override("panel", get_stylebox("panel","Panel"));
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VBoxContainer *vbc = memnew( VBoxContainer );
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add_child(vbc);
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HBoxContainer *hbc = memnew( HBoxContainer );
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vbc->add_child(hbc);
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load = memnew( Button );
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load->set_tooltip("Load Resource");
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hbc->add_child(load);
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paste = memnew( Button );
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paste->set_text("Paste");
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hbc->add_child(paste);
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empty = memnew( Button );
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empty->set_text("Insert Empty");
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hbc->add_child(empty);
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move_up = memnew( Button );
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move_up->set_text("Up");
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hbc->add_child(move_up);
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move_down = memnew( Button );
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move_down->set_text("Down");
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hbc->add_child(move_down);
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_delete = memnew( Button );
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hbc->add_child(_delete);
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file = memnew( FileDialog );
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add_child(file);
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tree = memnew( Tree );
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tree->set_columns(2);
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tree->set_column_min_width(0,3);
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tree->set_column_min_width(1,1);
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tree->set_column_expand(0,true);
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tree->set_column_expand(1,true);
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vbc->add_child(tree);
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dialog = memnew( AcceptDialog );
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add_child( dialog );
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load->connect("pressed", this,"_load_pressed");
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_delete->connect("pressed", this,"_delete_pressed");
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paste->connect("pressed", this,"_paste_pressed");
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empty->connect("pressed", this,"_empty_pressed");
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move_up->connect("pressed", this,"_up_pressed");
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move_down->connect("pressed", this,"_down_pressed");
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file->connect("files_selected", this,"_file_load_request");
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//dialog->connect("confirmed", this,"_delete_confirm_pressed");
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tree->connect("item_edited", this,"_item_edited");
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loading_scene=false;
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sel=-1;
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}
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void SpriteFramesEditorPlugin::edit(Object *p_object) {
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frames_editor->set_undo_redo(&get_undo_redo());
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SpriteFrames * s = p_object->cast_to<SpriteFrames>();
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if (!s)
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return;
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frames_editor->edit(s);
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}
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bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("SpriteFrames");
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}
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void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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frames_editor->show();
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// frames_editor->set_process(true);
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} else {
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frames_editor->hide();
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// frames_editor->set_process(false);
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}
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}
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SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
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editor=p_node;
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frames_editor = memnew( SpriteFramesEditor );
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editor->get_viewport()->add_child(frames_editor);
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frames_editor->set_area_as_parent_rect();
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// frames_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
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// frames_editor->set_margin( MARGIN_TOP, 120 );
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frames_editor->hide();
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}
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SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin()
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{
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}
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