virtualx-engine/drivers/gles3/storage/mesh_storage.cpp
2022-04-29 08:02:56 -05:00

1409 lines
46 KiB
C++

/*************************************************************************/
/* mesh_storage.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef GLES3_ENABLED
#include "mesh_storage.h"
#include "material_storage.h"
using namespace GLES3;
MeshStorage *MeshStorage::singleton = nullptr;
MeshStorage *MeshStorage::get_singleton() {
return singleton;
}
MeshStorage::MeshStorage() {
singleton = this;
}
MeshStorage::~MeshStorage() {
singleton = nullptr;
}
/* MESH API */
RID MeshStorage::mesh_allocate() {
return mesh_owner.allocate_rid();
}
void MeshStorage::mesh_initialize(RID p_rid) {
mesh_owner.initialize_rid(p_rid, Mesh());
}
void MeshStorage::mesh_free(RID p_rid) {
mesh_clear(p_rid);
mesh_set_shadow_mesh(p_rid, RID());
Mesh *mesh = mesh_owner.get_or_null(p_rid);
mesh->dependency.deleted_notify(p_rid);
if (mesh->instances.size()) {
ERR_PRINT("deleting mesh with active instances");
}
if (mesh->shadow_owners.size()) {
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
}
}
mesh_owner.free(p_rid);
}
void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
ERR_FAIL_COND(p_blend_shape_count < 0);
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
WARN_PRINT_ONCE("blend shapes not supported by GLES3 renderer yet");
mesh->blend_shape_count = p_blend_shape_count;
}
bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, false);
return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
}
void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
#ifdef DEBUG_ENABLED
//do a validation, to catch errors first
{
uint32_t stride = 0;
uint32_t attrib_stride = 0;
uint32_t skin_stride = 0;
// TODO: I think this should be <=, but it is copied from RendererRD, will have to verify later
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
if ((p_surface.format & (1 << i))) {
switch (i) {
case RS::ARRAY_VERTEX: {
if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
stride += sizeof(float) * 2;
} else {
stride += sizeof(float) * 3;
}
} break;
case RS::ARRAY_NORMAL: {
stride += sizeof(int32_t);
} break;
case RS::ARRAY_TANGENT: {
stride += sizeof(int32_t);
} break;
case RS::ARRAY_COLOR: {
attrib_stride += sizeof(uint32_t);
} break;
case RS::ARRAY_TEX_UV: {
attrib_stride += sizeof(float) * 2;
} break;
case RS::ARRAY_TEX_UV2: {
attrib_stride += sizeof(float) * 2;
} break;
case RS::ARRAY_CUSTOM0:
case RS::ARRAY_CUSTOM1:
case RS::ARRAY_CUSTOM2:
case RS::ARRAY_CUSTOM3: {
int idx = i - RS::ARRAY_CUSTOM0;
uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
attrib_stride += fmtsize[fmt];
} break;
case RS::ARRAY_WEIGHTS:
case RS::ARRAY_BONES: {
//uses a separate array
bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
} break;
}
}
}
int expected_size = stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
int bs_expected_size = expected_size * mesh->blend_shape_count;
ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
int expected_attrib_size = attrib_stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
expected_size = skin_stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
}
}
#endif
Mesh::Surface *s = memnew(Mesh::Surface);
s->format = p_surface.format;
s->primitive = p_surface.primitive;
glGenBuffers(1, &s->vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, p_surface.vertex_data.size(), p_surface.vertex_data.ptr(), (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
s->vertex_buffer_size = p_surface.vertex_data.size();
if (p_surface.attribute_data.size()) {
glGenBuffers(1, &s->attribute_buffer);
glBindBuffer(GL_ARRAY_BUFFER, s->attribute_buffer);
glBufferData(GL_ARRAY_BUFFER, p_surface.attribute_data.size(), p_surface.attribute_data.ptr(), (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
if (p_surface.skin_data.size()) {
glGenBuffers(1, &s->skin_buffer);
glBindBuffer(GL_ARRAY_BUFFER, s->skin_buffer);
glBufferData(GL_ARRAY_BUFFER, p_surface.skin_data.size(), p_surface.skin_data.ptr(), (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
s->skin_buffer_size = p_surface.skin_data.size();
}
s->vertex_count = p_surface.vertex_count;
if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
mesh->has_bone_weights = true;
}
if (p_surface.index_count) {
bool is_index_16 = p_surface.vertex_count <= 65536;
glGenBuffers(1, &s->index_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, p_surface.index_data.size(), p_surface.index_data.ptr(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
s->index_count = p_surface.index_count;
if (p_surface.lods.size()) {
s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
s->lod_count = p_surface.lods.size();
for (int i = 0; i < p_surface.lods.size(); i++) {
glGenBuffers(1, &s->lods[i].index_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->lods[i].index_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, p_surface.lods[i].index_data.size(), p_surface.lods[i].index_data.ptr(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
s->lods[i].edge_length = p_surface.lods[i].edge_length;
s->lods[i].index_count = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
}
}
}
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
if (mesh->blend_shape_count > 0) {
//s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
}
if (mesh->surface_count == 0) {
mesh->bone_aabbs = p_surface.bone_aabbs;
mesh->aabb = p_surface.aabb;
} else {
if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
// ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
// Each surface may affect different numbers of bones.
mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
}
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
}
mesh->aabb.merge_with(p_surface.aabb);
}
s->material = p_surface.material;
mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
mesh->surfaces[mesh->surface_count] = s;
mesh->surface_count++;
for (MeshInstance *mi : mesh->instances) {
_mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
}
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
}
mesh->material_cache.clear();
}
int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, -1);
return mesh->blend_shape_count;
}
void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX((int)p_mode, 2);
mesh->blend_shape_mode = p_mode;
}
RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
return mesh->blend_shape_mode;
}
void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
}
void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
}
void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
}
void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
mesh->surfaces[p_surface]->material = p_material;
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
mesh->material_cache.clear();
}
RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RID());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
return mesh->surfaces[p_surface]->material;
}
RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
return RS::SurfaceData();
}
int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, 0);
return mesh->surface_count;
}
void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
}
AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
if (mesh->custom_aabb != AABB()) {
return mesh->custom_aabb;
}
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
if (!skeleton || skeleton->size == 0) {
return mesh->aabb;
}
// Calculate AABB based on Skeleton
AABB aabb;
for (uint32_t i = 0; i < mesh->surface_count; i++) {
AABB laabb;
if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
int bs = mesh->surfaces[i]->bone_aabbs.size();
const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
int sbs = skeleton->size;
ERR_CONTINUE(bs > sbs);
const float *baseptr = skeleton->data.ptr();
bool first = true;
if (skeleton->use_2d) {
for (int j = 0; j < bs; j++) {
if (skbones[0].size == Vector3()) {
continue; //bone is unused
}
const float *dataptr = baseptr + j * 8;
Transform3D mtx;
mtx.basis.rows[0].x = dataptr[0];
mtx.basis.rows[1].x = dataptr[1];
mtx.origin.x = dataptr[3];
mtx.basis.rows[0].y = dataptr[4];
mtx.basis.rows[1].y = dataptr[5];
mtx.origin.y = dataptr[7];
AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
} else {
laabb.merge_with(baabb);
}
}
} else {
for (int j = 0; j < bs; j++) {
if (skbones[0].size == Vector3()) {
continue; //bone is unused
}
const float *dataptr = baseptr + j * 12;
Transform3D mtx;
mtx.basis.rows[0][0] = dataptr[0];
mtx.basis.rows[0][1] = dataptr[1];
mtx.basis.rows[0][2] = dataptr[2];
mtx.origin.x = dataptr[3];
mtx.basis.rows[1][0] = dataptr[4];
mtx.basis.rows[1][1] = dataptr[5];
mtx.basis.rows[1][2] = dataptr[6];
mtx.origin.y = dataptr[7];
mtx.basis.rows[2][0] = dataptr[8];
mtx.basis.rows[2][1] = dataptr[9];
mtx.basis.rows[2][2] = dataptr[10];
mtx.origin.z = dataptr[11];
AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
} else {
laabb.merge_with(baabb);
}
}
}
if (laabb.size == Vector3()) {
laabb = mesh->surfaces[i]->aabb;
}
} else {
laabb = mesh->surfaces[i]->aabb;
}
if (i == 0) {
aabb = laabb;
} else {
aabb.merge_with(laabb);
}
}
return aabb;
}
void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
if (shadow_mesh) {
shadow_mesh->shadow_owners.erase(mesh);
}
mesh->shadow_mesh = p_shadow_mesh;
shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
if (shadow_mesh) {
shadow_mesh->shadow_owners.insert(mesh);
}
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
}
void MeshStorage::mesh_clear(RID p_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
for (uint32_t i = 0; i < mesh->surface_count; i++) {
Mesh::Surface &s = *mesh->surfaces[i];
if (s.vertex_buffer != 0) {
glDeleteBuffers(1, &s.vertex_buffer);
}
if (s.version_count != 0) {
for (uint32_t j = 0; j < s.version_count; j++) {
glDeleteVertexArrays(1, &s.versions[j].vertex_array);
}
}
if (s.attribute_buffer != 0) {
glDeleteBuffers(1, &s.attribute_buffer);
}
if (s.skin_buffer != 0) {
glDeleteBuffers(1, &s.skin_buffer);
}
if (s.index_buffer != 0) {
glDeleteBuffers(1, &s.index_buffer);
glDeleteVertexArrays(1, &s.index_array);
}
memdelete(mesh->surfaces[i]);
}
if (mesh->surfaces) {
memfree(mesh->surfaces);
}
mesh->surfaces = nullptr;
mesh->surface_count = 0;
mesh->material_cache.clear();
//clear instance data
for (MeshInstance *mi : mesh->instances) {
_mesh_instance_clear(mi);
}
mesh->has_bone_weights = false;
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
}
}
void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
Mesh::Surface::Attrib attribs[RS::ARRAY_MAX];
int attributes_stride = 0;
int vertex_stride = 0;
int skin_stride = 0;
for (int i = 0; i < RS::ARRAY_INDEX; i++) {
if (!(s->format & (1 << i))) {
attribs[i].enabled = false;
attribs[i].integer = false;
continue;
}
attribs[i].enabled = true;
attribs[i].integer = false;
switch (i) {
case RS::ARRAY_VERTEX: {
attribs[i].offset = vertex_stride;
if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
attribs[i].size = 2;
} else {
attribs[i].size = 3;
}
attribs[i].type = GL_FLOAT;
vertex_stride += attribs[i].size * sizeof(float);
attribs[i].normalized = GL_FALSE;
} break;
case RS::ARRAY_NORMAL: {
attribs[i].offset = vertex_stride;
// Will need to change to accommodate octahedral compression
attribs[i].size = 1;
attribs[i].type = GL_UNSIGNED_INT_2_10_10_10_REV;
vertex_stride += sizeof(float);
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_TANGENT: {
attribs[i].offset = vertex_stride;
attribs[i].size = 1;
attribs[i].type = GL_UNSIGNED_INT_2_10_10_10_REV;
vertex_stride += sizeof(float);
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_COLOR: {
attribs[i].offset = attributes_stride;
attribs[i].size = 4;
attribs[i].type = GL_UNSIGNED_BYTE;
attributes_stride += 4;
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_TEX_UV: {
attribs[i].offset = attributes_stride;
attribs[i].size = 2;
attribs[i].type = GL_FLOAT;
attributes_stride += 2 * sizeof(float);
attribs[i].normalized = GL_FALSE;
} break;
case RS::ARRAY_TEX_UV2: {
attribs[i].offset = attributes_stride;
attribs[i].size = 2;
attribs[i].type = GL_FLOAT;
attributes_stride += 2 * sizeof(float);
attribs[i].normalized = GL_FALSE;
} break;
case RS::ARRAY_CUSTOM0:
case RS::ARRAY_CUSTOM1:
case RS::ARRAY_CUSTOM2:
case RS::ARRAY_CUSTOM3: {
attribs[i].offset = attributes_stride;
int idx = i - RS::ARRAY_CUSTOM0;
uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
GLenum gl_type[RS::ARRAY_CUSTOM_MAX] = { GL_UNSIGNED_BYTE, GL_BYTE, GL_HALF_FLOAT, GL_HALF_FLOAT, GL_FLOAT, GL_FLOAT, GL_FLOAT, GL_FLOAT };
GLboolean norm[RS::ARRAY_CUSTOM_MAX] = { GL_TRUE, GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
attribs[i].type = gl_type[fmt];
attributes_stride += fmtsize[fmt];
attribs[i].size = fmtsize[fmt] / sizeof(float);
attribs[i].normalized = norm[fmt];
} break;
case RS::ARRAY_BONES: {
attribs[i].offset = skin_stride;
attribs[i].size = 4;
attribs[i].type = GL_UNSIGNED_SHORT;
attributes_stride += 4 * sizeof(uint16_t);
attribs[i].normalized = GL_FALSE;
attribs[i].integer = true;
} break;
case RS::ARRAY_WEIGHTS: {
attribs[i].offset = skin_stride;
attribs[i].size = 4;
attribs[i].type = GL_UNSIGNED_SHORT;
attributes_stride += 4 * sizeof(uint16_t);
attribs[i].normalized = GL_TRUE;
} break;
}
}
glGenVertexArrays(1, &v.vertex_array);
glBindVertexArray(v.vertex_array);
for (int i = 0; i < RS::ARRAY_INDEX; i++) {
if (!attribs[i].enabled) {
continue;
}
if (i <= RS::ARRAY_TANGENT) {
if (mis) {
glBindBuffer(GL_ARRAY_BUFFER, mis->vertex_buffer);
} else {
glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer);
}
} else if (i <= RS::ARRAY_CUSTOM3) {
glBindBuffer(GL_ARRAY_BUFFER, s->attribute_buffer);
} else {
glBindBuffer(GL_ARRAY_BUFFER, s->skin_buffer);
}
if (attribs[i].integer) {
glVertexAttribIPointer(i, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
} else {
glVertexAttribPointer(i, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
}
glEnableVertexAttribArray(attribs[i].index);
}
// Do not bind index here as we want to switch between index buffers for LOD
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
v.input_mask = p_input_mask;
}
/* MESH INSTANCE API */
RID MeshStorage::mesh_instance_create(RID p_base) {
Mesh *mesh = mesh_owner.get_or_null(p_base);
ERR_FAIL_COND_V(!mesh, RID());
RID rid = mesh_instance_owner.make_rid();
MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
mi->mesh = mesh;
for (uint32_t i = 0; i < mesh->surface_count; i++) {
_mesh_instance_add_surface(mi, mesh, i);
}
mi->I = mesh->instances.push_back(mi);
mi->dirty = true;
return rid;
}
void MeshStorage::mesh_instance_free(RID p_rid) {
MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
_mesh_instance_clear(mi);
mi->mesh->instances.erase(mi->I);
mi->I = nullptr;
mesh_instance_owner.free(p_rid);
}
void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
if (mi->skeleton == p_skeleton) {
return;
}
mi->skeleton = p_skeleton;
mi->skeleton_version = 0;
mi->dirty = true;
}
void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
ERR_FAIL_COND(!mi);
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
mi->blend_weights[p_shape] = p_weight;
mi->weights_dirty = true;
}
void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
if (mi->surfaces[i].version_count != 0) {
for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
glDeleteVertexArrays(1, &mi->surfaces[i].versions[j].vertex_array);
}
memfree(mi->surfaces[i].versions);
}
if (mi->surfaces[i].vertex_buffer != 0) {
glDeleteBuffers(1, &mi->surfaces[i].vertex_buffer);
}
}
mi->surfaces.clear();
if (mi->blend_weights_buffer != 0) {
glDeleteBuffers(1, &mi->blend_weights_buffer);
}
mi->blend_weights.clear();
mi->weights_dirty = false;
mi->skeleton_version = 0;
}
void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer == 0) {
mi->blend_weights.resize(mesh->blend_shape_count);
for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
mi->blend_weights[i] = 0;
}
// Todo allocate buffer for blend_weights and copy data to it
//mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
mi->weights_dirty = true;
}
MeshInstance::Surface s;
if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
//surface warrants transform
//s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
}
mi->surfaces.push_back(s);
mi->dirty = true;
}
void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
bool needs_update = mi->dirty;
if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
dirty_mesh_instance_weights.add(&mi->weight_update_list);
needs_update = true;
}
if (mi->array_update_list.in_list()) {
return;
}
if (!needs_update && mi->skeleton.is_valid()) {
Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
if (sk && sk->version != mi->skeleton_version) {
needs_update = true;
}
}
if (needs_update) {
dirty_mesh_instance_arrays.add(&mi->array_update_list);
}
}
void MeshStorage::update_mesh_instances() {
while (dirty_mesh_instance_weights.first()) {
MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
if (mi->blend_weights_buffer != 0) {
//RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
}
dirty_mesh_instance_weights.remove(&mi->weight_update_list);
mi->weights_dirty = false;
}
if (dirty_mesh_instance_arrays.first() == nullptr) {
return; //nothing to do
}
// Process skeletons and blend shapes using transform feedback
// TODO: Implement when working on skeletons and blend shapes
}
/* MULTIMESH API */
RID MeshStorage::multimesh_allocate() {
return multimesh_owner.allocate_rid();
}
void MeshStorage::multimesh_initialize(RID p_rid) {
multimesh_owner.initialize_rid(p_rid, MultiMesh());
}
void MeshStorage::multimesh_free(RID p_rid) {
_update_dirty_multimeshes();
multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
multimesh->dependency.deleted_notify(p_rid);
multimesh_owner.free(p_rid);
}
void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
return;
}
if (multimesh->buffer) {
glDeleteBuffers(1, &multimesh->buffer);
multimesh->buffer = 0;
}
if (multimesh->data_cache_dirty_regions) {
memdelete_arr(multimesh->data_cache_dirty_regions);
multimesh->data_cache_dirty_regions = nullptr;
multimesh->data_cache_used_dirty_regions = 0;
}
multimesh->instances = p_instances;
multimesh->xform_format = p_transform_format;
multimesh->uses_colors = p_use_colors;
multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
multimesh->uses_custom_data = p_use_custom_data;
multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
multimesh->buffer_set = false;
//print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
multimesh->data_cache = Vector<float>();
multimesh->aabb = AABB();
multimesh->aabb_dirty = false;
multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
if (multimesh->instances) {
glGenBuffers(1, &multimesh->buffer);
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
glBufferData(GL_ARRAY_BUFFER, multimesh->instances * multimesh->stride_cache * sizeof(float), nullptr, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH);
}
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->instances;
}
void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->mesh == p_mesh) {
return;
}
multimesh->mesh = p_mesh;
if (multimesh->instances == 0) {
return;
}
if (multimesh->data_cache.size()) {
//we have a data cache, just mark it dirty
_multimesh_mark_all_dirty(multimesh, false, true);
} else if (multimesh->instances) {
//need to re-create AABB unfortunately, calling this has a penalty
if (multimesh->buffer_set) {
// TODO add a function to RasterizerStorage to get data from a buffer
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
//const uint8_t *r = buffer.ptr();
//const float *data = (const float *)r;
//_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
}
}
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
}
#define MULTIMESH_DIRTY_REGION_SIZE 512
void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
if (multimesh->data_cache.size() > 0) {
return; //already local
}
ERR_FAIL_COND(multimesh->data_cache.size() > 0);
// this means that the user wants to load/save individual elements,
// for this, the data must reside on CPU, so just copy it there.
multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
{
float *w = multimesh->data_cache.ptrw();
if (multimesh->buffer_set) {
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
{
// const uint8_t *r = buffer.ptr();
// memcpy(w, r, buffer.size());
}
} else {
memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
multimesh->data_cache_used_dirty_regions = 0;
}
void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
#ifdef DEBUG_ENABLED
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
#endif
if (!multimesh->data_cache_dirty_regions[region_index]) {
multimesh->data_cache_dirty_regions[region_index] = true;
multimesh->data_cache_used_dirty_regions++;
}
if (p_aabb) {
multimesh->aabb_dirty = true;
}
if (!multimesh->dirty) {
multimesh->dirty_list = multimesh_dirty_list;
multimesh_dirty_list = multimesh;
multimesh->dirty = true;
}
}
void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
if (p_data) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
if (!multimesh->data_cache_dirty_regions[i]) {
multimesh->data_cache_dirty_regions[i] = true;
multimesh->data_cache_used_dirty_regions++;
}
}
}
if (p_aabb) {
multimesh->aabb_dirty = true;
}
if (!multimesh->dirty) {
multimesh->dirty_list = multimesh_dirty_list;
multimesh_dirty_list = multimesh;
multimesh->dirty = true;
}
}
void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
ERR_FAIL_COND(multimesh->mesh.is_null());
AABB aabb;
AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
for (int i = 0; i < p_instances; i++) {
const float *data = p_data + multimesh->stride_cache * i;
Transform3D t;
if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
t.basis.rows[0][0] = data[0];
t.basis.rows[0][1] = data[1];
t.basis.rows[0][2] = data[2];
t.origin.x = data[3];
t.basis.rows[1][0] = data[4];
t.basis.rows[1][1] = data[5];
t.basis.rows[1][2] = data[6];
t.origin.y = data[7];
t.basis.rows[2][0] = data[8];
t.basis.rows[2][1] = data[9];
t.basis.rows[2][2] = data[10];
t.origin.z = data[11];
} else {
t.basis.rows[0].x = data[0];
t.basis.rows[1].x = data[1];
t.origin.x = data[3];
t.basis.rows[0].y = data[4];
t.basis.rows[1].y = data[5];
t.origin.y = data[7];
}
if (i == 0) {
aabb = t.xform(mesh_aabb);
} else {
aabb.merge_with(t.xform(mesh_aabb));
}
}
multimesh->aabb = aabb;
}
void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
_multimesh_make_local(multimesh);
{
float *w = multimesh->data_cache.ptrw();
float *dataptr = w + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.basis.rows[0][0];
dataptr[1] = p_transform.basis.rows[0][1];
dataptr[2] = p_transform.basis.rows[0][2];
dataptr[3] = p_transform.origin.x;
dataptr[4] = p_transform.basis.rows[1][0];
dataptr[5] = p_transform.basis.rows[1][1];
dataptr[6] = p_transform.basis.rows[1][2];
dataptr[7] = p_transform.origin.y;
dataptr[8] = p_transform.basis.rows[2][0];
dataptr[9] = p_transform.basis.rows[2][1];
dataptr[10] = p_transform.basis.rows[2][2];
dataptr[11] = p_transform.origin.z;
}
_multimesh_mark_dirty(multimesh, p_index, true);
}
void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
_multimesh_make_local(multimesh);
{
float *w = multimesh->data_cache.ptrw();
float *dataptr = w + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.columns[0][0];
dataptr[1] = p_transform.columns[1][0];
dataptr[2] = 0;
dataptr[3] = p_transform.columns[2][0];
dataptr[4] = p_transform.columns[0][1];
dataptr[5] = p_transform.columns[1][1];
dataptr[6] = 0;
dataptr[7] = p_transform.columns[2][1];
}
_multimesh_mark_dirty(multimesh, p_index, true);
}
void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_colors);
_multimesh_make_local(multimesh);
{
float *w = multimesh->data_cache.ptrw();
float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
dataptr[2] = p_color.b;
dataptr[3] = p_color.a;
}
_multimesh_mark_dirty(multimesh, p_index, false);
}
void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_custom_data);
_multimesh_make_local(multimesh);
{
float *w = multimesh->data_cache.ptrw();
float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
dataptr[2] = p_color.b;
dataptr[3] = p_color.a;
}
_multimesh_mark_dirty(multimesh, p_index, false);
}
RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, RID());
return multimesh->mesh;
}
AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, AABB());
if (multimesh->aabb_dirty) {
const_cast<MeshStorage *>(this)->_update_dirty_multimeshes();
}
return multimesh->aabb;
}
Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform3D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
_multimesh_make_local(multimesh);
Transform3D t;
{
const float *r = multimesh->data_cache.ptr();
const float *dataptr = r + p_index * multimesh->stride_cache;
t.basis.rows[0][0] = dataptr[0];
t.basis.rows[0][1] = dataptr[1];
t.basis.rows[0][2] = dataptr[2];
t.origin.x = dataptr[3];
t.basis.rows[1][0] = dataptr[4];
t.basis.rows[1][1] = dataptr[5];
t.basis.rows[1][2] = dataptr[6];
t.origin.y = dataptr[7];
t.basis.rows[2][0] = dataptr[8];
t.basis.rows[2][1] = dataptr[9];
t.basis.rows[2][2] = dataptr[10];
t.origin.z = dataptr[11];
}
return t;
}
Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform2D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
_multimesh_make_local(multimesh);
Transform2D t;
{
const float *r = multimesh->data_cache.ptr();
const float *dataptr = r + p_index * multimesh->stride_cache;
t.columns[0][0] = dataptr[0];
t.columns[1][0] = dataptr[1];
t.columns[2][0] = dataptr[3];
t.columns[0][1] = dataptr[4];
t.columns[1][1] = dataptr[5];
t.columns[2][1] = dataptr[7];
}
return t;
}
Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
_multimesh_make_local(multimesh);
Color c;
{
const float *r = multimesh->data_cache.ptr();
const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
c.b = dataptr[2];
c.a = dataptr[3];
}
return c;
}
Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
_multimesh_make_local(multimesh);
Color c;
{
const float *r = multimesh->data_cache.ptr();
const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
c.b = dataptr[2];
c.a = dataptr[3];
}
return c;
}
void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
{
const float *r = p_buffer.ptr();
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
glBufferData(GL_ARRAY_BUFFER, p_buffer.size() * sizeof(float), r, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
multimesh->buffer_set = true;
}
if (multimesh->data_cache.size()) {
//if we have a data cache, just update it
multimesh->data_cache = p_buffer;
{
//clear dirty since nothing will be dirty anymore
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
multimesh->data_cache_used_dirty_regions = 0;
}
_multimesh_mark_all_dirty(multimesh, false, true); //update AABB
} else if (multimesh->mesh.is_valid()) {
//if we have a mesh set, we need to re-generate the AABB from the new data
const float *data = p_buffer.ptr();
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
}
}
Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Vector<float>());
if (multimesh->buffer == 0) {
return Vector<float>();
} else if (multimesh->data_cache.size()) {
return multimesh->data_cache;
} else {
//get from memory
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
Vector<float> ret;
ret.resize(multimesh->instances * multimesh->stride_cache);
//{
// float *w = ret.ptrw();
// const uint8_t *r = buffer.ptr();
// memcpy(w, r, buffer.size());
//}
return ret;
}
}
void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
if (multimesh->visible_instances == p_visible) {
return;
}
if (multimesh->data_cache.size()) {
//there is a data cache..
_multimesh_mark_all_dirty(multimesh, false, true);
}
multimesh->visible_instances = p_visible;
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
}
int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->visible_instances;
}
void MeshStorage::_update_dirty_multimeshes() {
while (multimesh_dirty_list) {
MultiMesh *multimesh = multimesh_dirty_list;
if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
const float *data = multimesh->data_cache.ptr();
uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
if (multimesh->data_cache_used_dirty_regions) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
GLint region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
// If there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
glBufferData(GL_ARRAY_BUFFER, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
} else {
// Not that many regions? update them all
// TODO: profile the performance cost on low end
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
for (uint32_t i = 0; i < visible_region_count; i++) {
if (multimesh->data_cache_dirty_regions[i]) {
GLint offset = i * region_size;
GLint size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
glBufferSubData(GL_ARRAY_BUFFER, offset, MIN(region_size, size - offset), &data[region_start_index]);
}
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
multimesh->data_cache_used_dirty_regions = 0;
}
if (multimesh->aabb_dirty) {
//aabb is dirty..
_multimesh_re_create_aabb(multimesh, data, visible_instances);
multimesh->aabb_dirty = false;
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
}
}
multimesh_dirty_list = multimesh->dirty_list;
multimesh->dirty_list = nullptr;
multimesh->dirty = false;
}
multimesh_dirty_list = nullptr;
}
/* SKELETON API */
RID MeshStorage::skeleton_allocate() {
return RID();
}
void MeshStorage::skeleton_initialize(RID p_rid) {
}
void MeshStorage::skeleton_free(RID p_rid) {
}
void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
}
void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
}
int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
return 0;
}
void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
}
Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
return Transform3D();
}
void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
}
Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
return Transform2D();
}
void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) {
}
#endif // GLES3_ENABLED