virtualx-engine/editor/plugins
Rémi Verschelde 42649565e9
Merge pull request #38475 from Chaosus/vs_quals
Added uniform qualifiers to visual shaders
2020-05-06 07:27:35 +02:00
..
abstract_polygon_2d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improvements 2020-04-29 09:37:53 +02:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp [Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
animation_state_machine_editor.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
canvas_item_editor_plugin.cpp [Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
canvas_item_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
collision_polygon_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_shape_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
cpu_particles_2d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
cpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
curve_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gpu_particles_2d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
gpu_particles_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_3d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
gpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gradient_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gradient_editor_plugin.h
item_list_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
line_2d_editor_plugin.h
material_editor_plugin.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
material_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_editor_plugin.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
mesh_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_instance_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_instance_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
multimesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_polygon_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_polygon_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_3d_editor_plugin.cpp Merge pull request #37717 from qarmin/world_fix 2020-05-04 16:37:40 +02:00
node_3d_editor_plugin.h Update Joint gizmos automatically 2020-04-21 21:51:33 +02:00
path_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
path_3d_editor_plugin.h Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
physical_bone_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physical_bone_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
polygon_2d_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
root_motion_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
script_editor_plugin.cpp Fix Soft Reload Script shortcut clash with Replace in Files 2020-05-01 12:17:14 +02:00
script_editor_plugin.h Remove Request Docs button in the script editor due to various issues 2020-04-02 14:07:03 +02:00
script_text_editor.cpp Merge pull request #37293 from Janglee123/ctrl-click-improvements 2020-05-05 16:49:15 +02:00
script_text_editor.h Merge pull request #37293 from Janglee123/ctrl-click-improvements 2020-05-05 16:49:15 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_file_editor_plugin.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
shader_file_editor_plugin.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
skeleton_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_3d_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
sprite_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_frames_editor_plugin.cpp Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet 2020-04-30 23:28:58 +02:00
sprite_frames_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
style_box_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
style_box_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
text_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
texture_region_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
theme_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
tile_map_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_set_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
tile_set_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
version_control_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Merge pull request #38475 from Chaosus/vs_quals 2020-05-06 07:27:35 +02:00
visual_shader_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00