175 lines
6.7 KiB
C#
175 lines
6.7 KiB
C#
using GodotTools.Core;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using DotNet.Globbing;
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using Microsoft.Build.Construction;
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namespace GodotTools.ProjectEditor
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{
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public static class ProjectUtils
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{
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public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
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if (root.AddItemChecked(itemType, normalizedInclude))
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root.Save();
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}
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private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
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{
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string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
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// We want relative paths
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for (int i = 0; i < files.Length; i++)
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{
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files[i] = files[i].RelativeToPath(rootDirectory);
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}
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return files;
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}
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public static string[] GetIncludeFiles(string projectPath, string itemType)
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{
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var result = new List<string>();
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var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
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var globOptions = new GlobOptions();
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globOptions.Evaluation.CaseInsensitive = false;
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var root = ProjectRootElement.Open(projectPath);
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foreach (var itemGroup in root.ItemGroups)
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{
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if (itemGroup.Condition.Length != 0)
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continue;
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType != itemType)
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continue;
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string normalizedInclude = item.Include.NormalizePath();
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var glob = Glob.Parse(normalizedInclude, globOptions);
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// TODO Check somehow if path has no blob to avoid the following loop...
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foreach (var existingFile in existingFiles)
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{
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if (glob.IsMatch(existingFile))
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{
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result.Add(existingFile);
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}
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}
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}
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}
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return result.ToArray();
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}
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/// Simple function to make sure the Api assembly references are configured correctly
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public static void FixApiHintPath(string projectPath)
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{
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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bool dirty = false;
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void AddPropertyIfNotPresent(string name, string condition, string value)
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{
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if (root.PropertyGroups
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.Any(g => (g.Condition == string.Empty || g.Condition == condition) &&
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g.Properties
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.Any(p => p.Name == name &&
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p.Value == value &&
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(p.Condition == condition || g.Condition == condition))))
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{
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return;
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}
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root.AddProperty(name, value).Condition = condition;
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dirty = true;
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}
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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condition: " '$(Configuration)' != 'Release' ",
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value: "Debug");
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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condition: " '$(Configuration)' == 'Release' ",
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value: "Release");
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void SetReferenceHintPath(string referenceName, string condition, string hintPath)
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{
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foreach (var itemGroup in root.ItemGroups.Where(g =>
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g.Condition == string.Empty || g.Condition == condition))
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{
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var references = itemGroup.Items.Where(item =>
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item.ItemType == "Reference" &&
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item.Include == referenceName &&
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(item.Condition == condition || itemGroup.Condition == condition));
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var referencesWithHintPath = references.Where(reference =>
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reference.Metadata.Any(m => m.Name == "HintPath"));
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if (referencesWithHintPath.Any(reference => reference.Metadata
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.Any(m => m.Name == "HintPath" && m.Value == hintPath)))
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{
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// Found a Reference item with the right HintPath
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return;
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}
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var referenceWithHintPath = referencesWithHintPath.FirstOrDefault();
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if (referenceWithHintPath != null)
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{
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// Found a Reference item with a wrong HintPath
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foreach (var metadata in referenceWithHintPath.Metadata.ToList()
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.Where(m => m.Name == "HintPath"))
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{
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// Safe to remove as we duplicate with ToList() to loop
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referenceWithHintPath.RemoveChild(metadata);
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}
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referenceWithHintPath.AddMetadata("HintPath", hintPath);
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dirty = true;
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return;
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}
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var referenceWithoutHintPath = references.FirstOrDefault();
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if (referenceWithoutHintPath != null)
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{
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// Found a Reference item without a HintPath
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referenceWithoutHintPath.AddMetadata("HintPath", hintPath);
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dirty = true;
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return;
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}
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}
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// Found no Reference item at all. Add it.
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root.AddItem("Reference", referenceName).Condition = condition;
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dirty = true;
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}
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const string coreProjectName = "GodotSharp";
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const string editorProjectName = "GodotSharpEditor";
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const string coreCondition = "";
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const string editorCondition = " '$(Configuration)' == 'Tools' ";
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var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
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var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
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SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
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SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
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if (dirty)
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root.Save();
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}
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}
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}
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