virtualx-engine/servers/rendering/renderer_rd/storage_rd
Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.

CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.

Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.cpp
material_storage.h
mesh_storage.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
mesh_storage.h
particles_storage.cpp Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +02:00
particles_storage.h
render_buffer_custom_data_rd.h
render_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.compat.inc Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.cpp Clear RIDs of weight buffers when freeing to avoid double free 2024-04-09 17:52:05 -07:00
render_scene_buffers_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub
texture_storage.cpp Fix decal modulate being passed as srgb instead of as linear color. 2024-03-24 14:59:43 +01:00
texture_storage.h
utilities.cpp
utilities.h