virtualx-engine/main
BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
..
tests Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
input_default.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
main.cpp Fix network/debug/remote_port editor setting not working properly 2017-06-10 23:34:35 +02:00
main.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
splash.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00