virtualx-engine/editor/editor_sub_scene.h
Paolo Perkovic 7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00

71 lines
3.1 KiB
C++

/*************************************************************************/
/* editor_sub_scene.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_SUB_SCENE_H
#define EDITOR_SUB_SCENE_H
#include "editor/editor_file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorSubScene : public ConfirmationDialog {
GDCLASS(EditorSubScene, ConfirmationDialog);
List<Node *> selection;
LineEdit *path;
Tree *tree;
Node *scene;
bool is_root;
EditorFileDialog *file_dialog;
void _fill_tree(Node *p_node, TreeItem *p_parent);
void _selected_changed();
void _item_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _remove_selection_child(Node *p_node);
void _reown(Node *p_node, List<Node *> *p_to_reown);
void ok_pressed();
protected:
void _notification(int p_what);
static void _bind_methods();
void _path_browse();
void _path_selected(const String &p_path);
void _path_changed(const String &p_path);
public:
void move(Node *p_new_parent, Node *p_new_owner);
void clear();
EditorSubScene();
};
#endif // EDITOR_SUB_SCENE_H