virtualx-engine/platform
Fabio Alessandrelli 65abf94675 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
..
android Reorganize Project Settings 2021-02-18 11:23:34 -03:00
iphone Reorganize Project Settings 2021-02-18 11:23:34 -03:00
javascript [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
linuxbsd Linux: Fix fallback logic when udev fails creating a context 2021-02-18 10:28:37 +01:00
osx [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:20:50 +02:00
server SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 08:53:16 +01:00
uwp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
windows Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00