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Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code. |
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android | ||
iphone | ||
javascript | ||
linuxbsd | ||
osx | ||
server | ||
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windows | ||
register_platform_apis.h | ||
SCsub |