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65bae5a341
virtualx-engine
/
servers
/
rendering
History
clayjohn
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
..
renderer_rd
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
rasterizer_dummy.h
Add Particle Shader Userdata
2022-02-15 19:20:31 +01:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
renderer_scene.cpp
renderer_scene.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
renderer_scene_cull.cpp
Add Particle Shader Userdata
2022-02-15 19:20:31 +01:00
renderer_scene_cull.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
renderer_storage.cpp
renderer_storage.h
Add Particle Shader Userdata
2022-02-15 19:20:31 +01:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp
renderer_viewport.h
Enable 16-bit shadow atlas by default in the RenderingServer methods
2022-02-04 16:41:08 +01:00
rendering_device.cpp
rendering_device.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
shader_compiler.h
shader_language.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
shader_language.h
shader_types.cpp
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
shader_types.h
shader_warnings.cpp
shader_warnings.h