49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
78 lines
3.4 KiB
C++
78 lines
3.4 KiB
C++
/*************************************************************************/
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/* net_socket_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NET_SOCKET_ANDROID_H
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#define NET_SOCKET_ANDROID_H
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#include "drivers/unix/net_socket_posix.h"
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#include <jni.h>
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/**
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* Specialized NetSocket implementation for Android.
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*
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* Some devices requires Android-specific code to acquire a MulticastLock
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* before sockets are allowed to receive broadcast and multicast packets.
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* This implementation calls into Java code and automatically acquire/release
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* the lock when broadcasting is enabled/disabled on a socket, or that socket
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* joins/leaves a multicast group.
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*/
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class NetSocketAndroid : public NetSocketPosix {
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private:
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static jobject net_utils;
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static jclass cls;
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static jmethodID _multicast_lock_acquire;
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static jmethodID _multicast_lock_release;
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bool wants_broadcast;
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int multicast_groups;
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static void multicast_lock_acquire();
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static void multicast_lock_release();
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protected:
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static NetSocket *_create_func();
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public:
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static void make_default();
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static void setup(jobject p_net_utils);
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virtual void close();
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virtual Error set_broadcasting_enabled(bool p_enabled);
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virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name);
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virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name);
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NetSocketAndroid();
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~NetSocketAndroid();
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};
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#endif
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