virtualx-engine/servers/rendering/renderer_rd/forward_clustered
2022-09-09 16:52:02 -07:00
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render_forward_clustered.cpp Properly scale SSR reflection based on metallic value for dielectric materials 2022-09-09 16:52:02 -07:00
render_forward_clustered.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
scene_shader_forward_clustered.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
scene_shader_forward_clustered.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
SCsub