..
effects
Merge pull request #96923 from Repiteo/style/warning-admonition
2024-09-26 12:45:38 +02:00
environment
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
forward_clustered
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
forward_mobile
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
blit.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas.glsl
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
particles.glsl
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
scene_forward_vertex_lights_inc.glsl
Implement vertex shading
2024-09-29 00:36:09 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00