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animation_blend_space_1d.cpp
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Use doubles for time in animation code
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2021-08-09 14:04:25 -05:00 |
animation_blend_space_1d.h
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Use doubles for time in animation code
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2021-08-09 14:04:25 -05:00 |
animation_blend_space_2d.cpp
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Use doubles for time in animation code
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2021-08-09 14:04:25 -05:00 |
animation_blend_space_2d.h
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Use doubles for time in animation code
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2021-08-09 14:04:25 -05:00 |
animation_blend_tree.cpp
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Fixed value type and applied small change in AnimationNodeOneShot
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2021-09-13 02:31:57 +09:00 |
animation_blend_tree.h
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Fix AnimationBlendTree reset on resource loading
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2021-08-26 09:07:13 -07:00 |
animation_cache.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
animation_cache.h
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Disable Skeleton3D when compiling without 3D
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2021-06-04 08:33:50 -04:00 |
animation_node_state_machine.cpp
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Use doubles for time in animation code
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2021-08-09 14:04:25 -05:00 |
animation_node_state_machine.h
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Use doubles for time in animation code
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2021-08-09 14:04:25 -05:00 |
animation_player.cpp
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Style: Cleanup code using text_editor/completion/use_single_quotes
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2021-08-13 21:27:57 +02:00 |
animation_player.h
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Use doubles for time in animation code
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2021-08-09 14:04:25 -05:00 |
animation_tree.cpp
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
animation_tree.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
root_motion_view.cpp
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
root_motion_view.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
SCsub
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SCons: Add explicit dependencies on thirdparty code in cloned env
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2020-12-18 10:29:34 +01:00 |
tween.cpp
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Add null check to Tween.bind_node()
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2021-08-02 14:15:40 +02:00 |
tween.h
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Complete rewrite of Tweens
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2021-06-19 12:08:50 +02:00 |