Virtualx Game Engine. Forked from Godot 3.6
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Yuri Sizov 66b0bd9203 Merge pull request #86158 from Geometror/ge-connection-rework
Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
.github Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
core Merge pull request #86158 from Geometror/ge-connection-rework 2024-01-18 19:26:56 +01:00
doc Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
drivers Merge pull request #85939 from adamscott/single-threaded-godot-4 2024-01-18 09:33:52 +01:00
editor Merge pull request #86158 from Geometror/ge-connection-rework 2024-01-18 19:26:56 +01:00
main Merge pull request #85939 from adamscott/single-threaded-godot-4 2024-01-18 09:33:52 +01:00
misc Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
modules Merge pull request #85117 from BastiaanOlij/openxr_runtime_select 2024-01-18 19:26:52 +01:00
platform Merge pull request #86671 from dsnopek/i3-focus-steal 2024-01-18 16:34:03 +01:00
scene Merge pull request #86158 from Geometror/ge-connection-rework 2024-01-18 19:26:56 +01:00
servers [TextServer] Fix precision loss in the string drawing methods. 2024-01-18 15:33:05 +02:00
tests Test global transform when adding detached tree 2024-01-18 00:25:55 +01:00
thirdparty Merge pull request #87105 from capnm/240112_horvg_from_v0.12.0_to_0.12.1 2024-01-15 13:29:26 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore SCons: Update mypy 2023-12-11 15:59:06 -06:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS list 2023-11-16 17:39:44 +01:00
AUTHORS.md Update AUTHORS list 2023-11-16 17:39:44 +01:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt vulkan: Update components to Vulkan SDK 1.3.268.0 2024-01-11 20:27:30 -03:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
gles3_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
glsl_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py Merge pull request #85206 from bruvzg/mac_clang_version_check_update 2024-01-18 16:33:39 +01:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
scu_builders.py Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
version.py Bump version to 4.3-dev 2023-11-29 23:00:27 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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