virtualx-engine/servers/rendering/rendering_device_binds.cpp
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

203 lines
7.4 KiB
C++

/*************************************************************************/
/* rendering_device_binds.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rendering_device_binds.h"
Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
Vector<String> lines = p_text.split("\n");
bool reading_versions = false;
bool stage_found[RD::SHADER_STAGE_MAX] = { false, false, false, false, false };
RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
"vertex",
"fragment",
"tesselation_control",
"tesselation_evaluation",
"compute"
};
String stage_code[RD::SHADER_STAGE_MAX];
int stages_found = 0;
Map<StringName, String> version_texts;
versions.clear();
base_error = "";
for (int lidx = 0; lidx < lines.size(); lidx++) {
String line = lines[lidx];
{
String ls = line.strip_edges();
if (ls.begins_with("#[")) { //workaround for clang format
ls = ls.replace_first("#[", "[");
}
if (ls.begins_with("[") && ls.ends_with("]")) {
String section = ls.substr(1, ls.length() - 2).strip_edges();
if (section == "versions") {
if (stages_found) {
base_error = "Invalid shader file, [version] must be the first section found.";
break;
}
reading_versions = true;
} else {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
if (section == stage_str[i]) {
if (stage_found[i]) {
base_error = "Invalid shader file, stage appears twice: " + section;
break;
}
stage_found[i] = true;
stages_found++;
stage = RD::ShaderStage(i);
reading_versions = false;
break;
}
}
if (base_error != String()) {
break;
}
}
continue;
}
}
if (stage == RD::SHADER_STAGE_MAX && line.strip_edges() != "") {
line = line.strip_edges();
if (line.begins_with("//") || line.begins_with("/*")) {
continue; //assuming comment (single line)
}
}
if (reading_versions) {
String l = line.strip_edges();
if (l != "") {
int eqpos = l.find("=");
if (eqpos == -1) {
base_error = "Version syntax is version=\"<defines with C escaping>\".";
break;
}
String version = l.get_slice("=", 0).strip_edges();
if (!version.is_valid_identifier()) {
base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
break;
}
String define = l.get_slice("=", 1).strip_edges();
if (!define.begins_with("\"") || !define.ends_with("\"")) {
base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
break;
}
define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; //add newline before and after jsut in case
version_texts[version] = define + "\n" + p_defines;
}
} else {
if (stage == RD::SHADER_STAGE_MAX && line.strip_edges() != "") {
base_error = "Text was found that does not belong to a valid section: " + line;
break;
}
if (stage != RD::SHADER_STAGE_MAX) {
if (line.strip_edges().begins_with("#include")) {
if (p_include_func) {
//process include
String include = line.replace("#include", "").strip_edges();
if (!include.begins_with("\"") || !include.ends_with("\"")) {
base_error = "Malformed #include syntax, expected #include \"<path>\", found instad: " + include;
break;
}
include = include.substr(1, include.length() - 2).strip_edges();
String include_text = p_include_func(include, p_include_func_userdata);
if (include_text != String()) {
stage_code[stage] += "\n" + include_text + "\n";
} else {
base_error = "#include failed for file '" + include + "'";
}
} else {
base_error = "#include used, but no include function provided.";
}
} else {
stage_code[stage] += line + "\n";
}
}
}
}
Ref<RDShaderFile> shader_file;
shader_file.instance();
if (base_error == "") {
if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present.");
}
if (version_texts.empty()) {
version_texts[""] = ""; //make sure a default version exists
}
bool errors_found = false;
/* STEP 2, Compile the versions, add to shader file */
for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) {
Ref<RDShaderBytecode> bytecode;
bytecode.instance();
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String code = stage_code[i];
if (code == String()) {
continue;
}
code = code.replace("VERSION_DEFINES", E->get());
String error;
Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
if (error != "") {
error += String() + "\n\nStage '" + stage_str[i] + "' source code: \n\n";
Vector<String> sclines = code.split("\n");
for (int j = 0; j < sclines.size(); j++) {
error += itos(j + 1) + "\t\t" + sclines[j] + "\n";
}
errors_found = true;
}
bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
}
set_bytecode(bytecode, E->key());
}
return errors_found ? ERR_PARSE_ERROR : OK;
} else {
return ERR_PARSE_ERROR;
}
}