virtualx-engine/scene/main
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
canvas_layer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
canvas_layer.h
http_request.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
node.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
scene_tree.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
SCsub
timer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
timer.h
viewport.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
viewport.h Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00