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effects
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
environment
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shaders
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Merge pull request #63587 from clayjohn/specular-occlusion
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2022-08-01 07:54:57 +02:00 |
storage
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fix 'Comparison result is always the same' warnings
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2022-07-29 19:45:22 +02:00 |
rasterizer_canvas_gles3.cpp
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fix 'Comparison result is always the same' warnings
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2022-07-29 19:45:22 +02:00 |
rasterizer_canvas_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
rasterizer_gles3.cpp
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
rasterizer_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #63527 from BastiaanOlij/rework_environment
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2022-07-29 08:05:40 +02:00 |
rasterizer_scene_gles3.h
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Merge pull request #63527 from BastiaanOlij/rework_environment
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2022-07-29 08:05:40 +02:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2022-05-24 11:00:34 -07:00 |
shader_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |