virtualx-engine/editor/plugins/tiles/tiles_editor_plugin.cpp
2021-07-21 12:36:37 +02:00

277 lines
9.6 KiB
C++

/*************************************************************************/
/* tiles_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tiles_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/tile_map.h"
#include "scene/resources/tile_set.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
#include "tile_set_editor.h"
TilesEditor *TilesEditor::singleton = nullptr;
void TilesEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
tileset_tilemap_switch_button->set_icon(get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons")));
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (tile_map_changed_needs_update) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map) {
tile_set = tile_map->get_tileset();
}
_update_switch_button();
_update_editors();
}
} break;
}
}
void TilesEditor::_tile_map_changed() {
tile_map_changed_needs_update = true;
}
void TilesEditor::_update_switch_button() {
// Force the buttons status if needed.
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map && !tile_set.is_valid()) {
tileset_tilemap_switch_button->set_pressed(false);
} else if (!tile_map && tile_set.is_valid()) {
tileset_tilemap_switch_button->set_pressed(true);
}
}
void TilesEditor::_update_editors() {
// Set editors visibility.
tilemap_toolbar->set_visible(!tileset_tilemap_switch_button->is_pressed());
tilemap_editor->set_visible(!tileset_tilemap_switch_button->is_pressed());
tileset_editor->set_visible(tileset_tilemap_switch_button->is_pressed());
// Enable/disable the switch button.
if (!tileset_tilemap_switch_button->is_pressed()) {
if (!tile_set.is_valid()) {
tileset_tilemap_switch_button->set_disabled(true);
tileset_tilemap_switch_button->set_tooltip(TTR("This TileMap has no assigned TileSet, assign a TileSet to this TileMap to edit it."));
} else {
tileset_tilemap_switch_button->set_disabled(false);
tileset_tilemap_switch_button->set_tooltip(TTR("Switch between TileSet/TileMap editor."));
}
} else {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
tileset_tilemap_switch_button->set_disabled(true);
tileset_tilemap_switch_button->set_tooltip(TTR("You are editing a TileSet resource. Select a TileMap node to paint."));
} else {
tileset_tilemap_switch_button->set_disabled(false);
tileset_tilemap_switch_button->set_tooltip(TTR("Switch between TileSet/TileMap editor."));
}
}
// If tile_map is not edited, we change the edited only if we are not editing a tile_set.
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map) {
tilemap_editor->edit(tile_map);
} else {
tilemap_editor->edit(nullptr);
}
tileset_editor->edit(tile_set);
// Update the viewport
CanvasItemEditor::get_singleton()->update_viewport();
}
void TilesEditor::set_sources_lists_current(int p_current) {
atlas_sources_lists_current = p_current;
}
void TilesEditor::synchronize_sources_list(Object *p_current) {
ItemList *item_list = Object::cast_to<ItemList>(p_current);
ERR_FAIL_COND(!item_list);
if (item_list->is_visible_in_tree()) {
if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) {
item_list->deselect_all();
} else {
item_list->set_current(atlas_sources_lists_current);
item_list->emit_signal(SNAME("item_selected"), atlas_sources_lists_current);
}
}
}
void TilesEditor::set_atlas_view_transform(float p_zoom, Vector2 p_scroll) {
atlas_view_zoom = p_zoom;
atlas_view_scroll = p_scroll;
}
void TilesEditor::synchronize_atlas_view(Object *p_current) {
TileAtlasView *tile_atlas_view = Object::cast_to<TileAtlasView>(p_current);
ERR_FAIL_COND(!tile_atlas_view);
if (tile_atlas_view->is_visible_in_tree()) {
tile_atlas_view->set_transform(atlas_view_zoom, Vector2(atlas_view_scroll.x, atlas_view_scroll.y));
}
}
void TilesEditor::edit(Object *p_object) {
// Disconnect to changes.
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map) {
tile_map->disconnect("changed", callable_mp(this, &TilesEditor::_tile_map_changed));
}
// Update edited objects.
tile_set = Ref<TileSet>();
if (p_object) {
if (p_object->is_class("TileMap")) {
tile_map_id = p_object->get_instance_id();
tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
tile_set = tile_map->get_tileset();
} else if (p_object->is_class("TileSet")) {
tile_set = Ref<TileSet>(p_object);
if (tile_map) {
if (tile_map->get_tileset() != tile_set) {
tile_map = nullptr;
}
}
}
// Update pressed status button.
if (p_object->is_class("TileMap")) {
tileset_tilemap_switch_button->set_pressed(false);
} else if (p_object->is_class("TileSet")) {
tileset_tilemap_switch_button->set_pressed(true);
}
}
// Update the editors.
_update_switch_button();
_update_editors();
// Add change listener.
if (tile_map) {
tile_map->connect("changed", callable_mp(this, &TilesEditor::_tile_map_changed));
}
}
void TilesEditor::_bind_methods() {
}
TilesEditor::TilesEditor(EditorNode *p_editor) {
set_process_internal(true);
// Update the singleton.
singleton = this;
// Toolbar.
HBoxContainer *toolbar = memnew(HBoxContainer);
toolbar->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(toolbar);
// Switch button.
tileset_tilemap_switch_button = memnew(Button);
tileset_tilemap_switch_button->set_flat(true);
tileset_tilemap_switch_button->set_toggle_mode(true);
tileset_tilemap_switch_button->connect("toggled", callable_mp(this, &TilesEditor::_update_editors).unbind(1));
toolbar->add_child(tileset_tilemap_switch_button);
// Tilemap editor.
tilemap_editor = memnew(TileMapEditor);
tilemap_editor->set_h_size_flags(SIZE_EXPAND_FILL);
tilemap_editor->set_v_size_flags(SIZE_EXPAND_FILL);
tilemap_editor->hide();
add_child(tilemap_editor);
tilemap_toolbar = tilemap_editor->get_toolbar();
toolbar->add_child(tilemap_toolbar);
// Tileset editor.
tileset_editor = memnew(TileSetEditor);
tileset_editor->set_h_size_flags(SIZE_EXPAND_FILL);
tileset_editor->set_v_size_flags(SIZE_EXPAND_FILL);
tileset_editor->hide();
add_child(tileset_editor);
// Initialization.
_update_switch_button();
_update_editors();
}
TilesEditor::~TilesEditor() {
}
///////////////////////////////////////////////////////////////
void TilesEditorPlugin::_notification(int p_what) {
}
void TilesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
tiles_editor_button->show();
editor_node->make_bottom_panel_item_visible(tiles_editor);
//get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process");
} else {
editor_node->hide_bottom_panel();
tiles_editor_button->hide();
//get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process");
}
}
void TilesEditorPlugin::edit(Object *p_object) {
tiles_editor->edit(p_object);
}
bool TilesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("TileMap") || p_object->is_class("TileSet");
}
TilesEditorPlugin::TilesEditorPlugin(EditorNode *p_node) {
editor_node = p_node;
tiles_editor = memnew(TilesEditor(p_node));
tiles_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
tiles_editor->hide();
tiles_editor_button = p_node->add_bottom_panel_item(TTR("Tiles"), tiles_editor);
tiles_editor_button->hide();
}
TilesEditorPlugin::~TilesEditorPlugin() {
}