virtualx-engine/tools/editor/plugins/canvas_item_editor_plugin.cpp
2016-09-07 11:10:28 +02:00

3632 lines
101 KiB
C++

/*************************************************************************/
/* canvas_item_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "canvas_item_editor_plugin.h"
#include "print_string.h"
#include "tools/editor/editor_node.h"
#include "os/keyboard.h"
#include "scene/main/viewport.h"
#include "scene/main/canvas_layer.h"
#include "scene/2d/node_2d.h"
#include "globals.h"
#include "os/input.h"
#include "tools/editor/editor_settings.h"
#include "scene/gui/grid_container.h"
#include "tools/editor/animation_editor.h"
#include "tools/editor/plugins/animation_player_editor_plugin.h"
#include "scene/resources/packed_scene.h"
#define MIN_ZOOM 0.01
#define MAX_ZOOM 100
class SnapDialog : public ConfirmationDialog {
OBJ_TYPE(SnapDialog,ConfirmationDialog);
friend class CanvasItemEditor;
SpinBox *grid_offset_x;
SpinBox *grid_offset_y;
SpinBox *grid_step_x;
SpinBox *grid_step_y;
SpinBox *rotation_offset;
SpinBox *rotation_step;
public:
SnapDialog() : ConfirmationDialog() {
const int SPIN_BOX_GRID_RANGE = 256;
const int SPIN_BOX_ROTATION_RANGE = 360;
Label *label;
VBoxContainer *container;
GridContainer *child_container;
set_title(TTR("Configure Snap"));
get_ok()->set_text(TTR("Close"));
container = memnew( VBoxContainer );
add_child(container);
set_child_rect(container);
child_container = memnew( GridContainer );
child_container->set_columns(3);
container->add_child(child_container);
label = memnew( Label );
label->set_text(TTR("Grid Offset:"));
child_container->add_child(label);
label->set_h_size_flags(SIZE_EXPAND_FILL);
grid_offset_x = memnew( SpinBox );
grid_offset_x->set_min(-SPIN_BOX_GRID_RANGE);
grid_offset_x->set_max(SPIN_BOX_GRID_RANGE);
grid_offset_x->set_suffix("px");
child_container->add_child(grid_offset_x);
grid_offset_y = memnew( SpinBox );
grid_offset_y->set_min(-SPIN_BOX_GRID_RANGE);
grid_offset_y->set_max(SPIN_BOX_GRID_RANGE);
grid_offset_y->set_suffix("px");
child_container->add_child(grid_offset_y);
label = memnew( Label );
label->set_text(TTR("Grid Step:"));
child_container->add_child(label);
label->set_h_size_flags(SIZE_EXPAND_FILL);
grid_step_x = memnew( SpinBox );
grid_step_x->set_min(-SPIN_BOX_GRID_RANGE);
grid_step_x->set_max(SPIN_BOX_GRID_RANGE);
grid_step_x->set_suffix("px");
child_container->add_child(grid_step_x);
grid_step_y = memnew( SpinBox );
grid_step_y->set_min(-SPIN_BOX_GRID_RANGE);
grid_step_y->set_max(SPIN_BOX_GRID_RANGE);
grid_step_y->set_suffix("px");
child_container->add_child(grid_step_y);
container->add_child( memnew( HSeparator ) );
child_container = memnew( GridContainer );
child_container->set_columns(2);
container->add_child(child_container);
label = memnew( Label );
label->set_text(TTR("Rotation Offset:"));
child_container->add_child(label);
label->set_h_size_flags(SIZE_EXPAND_FILL);
rotation_offset = memnew( SpinBox );
rotation_offset->set_min(-SPIN_BOX_ROTATION_RANGE);
rotation_offset->set_max(SPIN_BOX_ROTATION_RANGE);
rotation_offset->set_suffix("deg");
child_container->add_child(rotation_offset);
label = memnew( Label );
label->set_text(TTR("Rotation Step:"));
child_container->add_child(label);
label->set_h_size_flags(SIZE_EXPAND_FILL);
rotation_step = memnew( SpinBox );
rotation_step->set_min(-SPIN_BOX_ROTATION_RANGE);
rotation_step->set_max(SPIN_BOX_ROTATION_RANGE);
rotation_step->set_suffix("deg");
child_container->add_child(rotation_step);
}
void set_fields(const Point2 p_grid_offset, const Size2 p_grid_step, const float p_rotation_offset, const float p_rotation_step) {
grid_offset_x->set_val(p_grid_offset.x);
grid_offset_y->set_val(p_grid_offset.y);
grid_step_x->set_val(p_grid_step.x);
grid_step_y->set_val(p_grid_step.y);
rotation_offset->set_val(p_rotation_offset * (180 / Math_PI));
rotation_step->set_val(p_rotation_step * (180 / Math_PI));
}
void get_fields(Point2 &p_grid_offset, Size2 &p_grid_step, float &p_rotation_offset, float &p_rotation_step) {
p_grid_offset.x = grid_offset_x->get_val();
p_grid_offset.y = grid_offset_y->get_val();
p_grid_step.x = grid_step_x->get_val();
p_grid_step.y = grid_step_y->get_val();
p_rotation_offset = rotation_offset->get_val() / (180 / Math_PI);
p_rotation_step = rotation_step->get_val() / (180 / Math_PI);
}
};
void CanvasItemEditor::_edit_set_pivot(const Vector2& mouse_pos) {
List<Node*> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Move Pivot"));
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Node2D *n2d = E->get()->cast_to<Node2D>();
if (n2d && n2d->edit_has_pivot()) {
Vector2 offset = n2d->edit_get_pivot();
Vector2 gpos = n2d->get_global_pos();
Vector2 local_mouse_pos = n2d->get_canvas_transform().affine_inverse().xform(mouse_pos);
Vector2 motion_ofs = gpos-local_mouse_pos;
undo_redo->add_do_method(n2d,"set_global_pos",local_mouse_pos);
undo_redo->add_do_method(n2d,"edit_set_pivot",offset+n2d->get_global_transform().affine_inverse().basis_xform(motion_ofs));
undo_redo->add_undo_method(n2d,"set_global_pos",gpos);
undo_redo->add_undo_method(n2d,"edit_set_pivot",offset);
for(int i=0;i<n2d->get_child_count();i++) {
Node2D *n2dc = n2d->get_child(i)->cast_to<Node2D>();
if (!n2dc)
continue;
undo_redo->add_do_method(n2dc,"set_global_pos",n2dc->get_global_pos());
undo_redo->add_undo_method(n2dc,"set_global_pos",n2dc->get_global_pos());
}
}
}
undo_redo->commit_action();
}
void CanvasItemEditor::_unhandled_key_input(const InputEvent& p_ev) {
if (!is_visible() || get_viewport()->gui_has_modal_stack())
return;
if (p_ev.key.mod.control)
return;
if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_V && drag==DRAG_NONE && can_move_pivot) {
if (p_ev.key.mod.shift) {
//move drag pivot
drag=DRAG_PIVOT;
} else if (!Input::get_singleton()->is_mouse_button_pressed(0)) {
List<Node*> &selection = editor_selection->get_selected_node_list();
Vector2 mouse_pos = viewport->get_local_mouse_pos();
if (selection.size() && viewport->get_rect().has_point(mouse_pos)) {
//just in case, make it work if over viewport
mouse_pos=transform.affine_inverse().xform(mouse_pos);
mouse_pos=snap_point(mouse_pos);
_edit_set_pivot(mouse_pos);
}
}
}
}
void CanvasItemEditor::_tool_select(int p_index) {
ToolButton *tb[TOOL_MAX]={select_button,list_select_button,move_button,rotate_button,pivot_button,pan_button};
for(int i=0;i<TOOL_MAX;i++) {
tb[i]->set_pressed(i==p_index);
}
viewport->update();
tool=(Tool)p_index;
}
Object *CanvasItemEditor::_get_editor_data(Object *p_what) {
CanvasItem *ci = p_what->cast_to<CanvasItem>();
if (!ci)
return NULL;
return memnew( CanvasItemEditorSelectedItem );
}
inline float _snap_scalar(float p_offset, float p_step, bool p_snap_relative, float p_target, float p_start) {
float offset = p_snap_relative ? p_start : p_offset;
return p_step != 0 ? Math::stepify(p_target - offset, p_step) + offset : p_target;
}
Vector2 CanvasItemEditor::snap_point(Vector2 p_target, Vector2 p_start) const {
if (snap_grid) {
p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_relative, p_target.x, p_start.x);
p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_relative, p_target.y, p_start.y);
}
if (snap_pixel)
p_target = p_target.snapped(Size2(1, 1));
return p_target;
}
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
return snap_rotation ? _snap_scalar(snap_rotation_offset, snap_rotation_step, snap_relative, p_target, p_start) : p_target;
}
Dictionary CanvasItemEditor::get_state() const {
Dictionary state;
state["zoom"]=zoom;
state["ofs"]=Point2(h_scroll->get_val(),v_scroll->get_val());
// state["ofs"]=-transform.get_origin();
state["snap_offset"]=snap_offset;
state["snap_step"]=snap_step;
state["snap_rotation_offset"]=snap_rotation_offset;
state["snap_rotation_step"]=snap_rotation_step;
state["snap_grid"]=snap_grid;
state["snap_show_grid"]=snap_show_grid;
state["snap_rotation"]=snap_rotation;
state["snap_relative"]=snap_relative;
state["snap_pixel"]=snap_pixel;
state["skeleton_show_bones"]=skeleton_show_bones;
return state;
}
void CanvasItemEditor::set_state(const Dictionary& p_state){
Dictionary state=p_state;
if (state.has("zoom")) {
zoom=p_state["zoom"];
}
if (state.has("ofs")) {
_update_scrollbars(); // i wonder how safe is calling this here..
Point2 ofs=p_state["ofs"];
h_scroll->set_val(ofs.x);
v_scroll->set_val(ofs.y);
}
if (state.has("snap_step")) {
snap_step=state["snap_step"];
}
if (state.has("snap_offset")) {
snap_offset=state["snap_offset"];
}
if (state.has("snap_rotation_step")) {
snap_rotation_step=state["snap_rotation_step"];
}
if (state.has("snap_rotation_offset")) {
snap_rotation_offset=state["snap_rotation_offset"];
}
if (state.has("snap_grid")) {
snap_grid=state["snap_grid"];
int idx = edit_menu->get_popup()->get_item_index(SNAP_USE);
edit_menu->get_popup()->set_item_checked(idx,snap_grid);
}
if (state.has("snap_show_grid")) {
snap_show_grid=state["snap_show_grid"];
int idx = edit_menu->get_popup()->get_item_index(SNAP_SHOW_GRID);
edit_menu->get_popup()->set_item_checked(idx,snap_show_grid);
}
if (state.has("snap_rotation")) {
snap_rotation=state["snap_rotation"];
int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
edit_menu->get_popup()->set_item_checked(idx,snap_rotation);
}
if (state.has("snap_relative")) {
snap_relative=state["snap_relative"];
int idx = edit_menu->get_popup()->get_item_index(SNAP_RELATIVE);
edit_menu->get_popup()->set_item_checked(idx,snap_relative);
}
if (state.has("snap_pixel")) {
snap_pixel=state["snap_pixel"];
int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
edit_menu->get_popup()->set_item_checked(idx,snap_pixel);
}
if (state.has("skeleton_show_bones")) {
skeleton_show_bones=state["skeleton_show_bones"];
int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES);
skeleton_menu->set_item_checked(idx,skeleton_show_bones);
}
}
void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) {
editor_selection->add_node(p_canvas_item);
#if 0
if (canvas_items.has(p_canvas_item))
return;
canvas_items.insert(p_canvas_item,p_info);
p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_ID()),CONNECT_ONESHOT);
#endif
}
void CanvasItemEditor::_remove_canvas_item(CanvasItem *p_canvas_item) {
editor_selection->remove_node(p_canvas_item);
#if 0
p_canvas_item->disconnect("hide",this,"_visibility_changed");
canvas_items.erase(p_canvas_item);
#endif
}
void CanvasItemEditor::_clear_canvas_items() {
editor_selection->clear();;
#if 0
while(canvas_items.size())
_remove_canvas_item(canvas_items.front()->key());
#endif
}
void CanvasItemEditor::_visibility_changed(ObjectID p_canvas_item) {
#if 0
Object *c = ObjectDB::get_instance(p_canvas_item);
if (!c)
return;
CanvasItem *ct = c->cast_to<CanvasItem>();
if (!ct)
return;
canvas_items.erase(ct);
//_remove_canvas_item(ct);
update();
#endif
}
void CanvasItemEditor::_node_removed(Node *p_node) {
#if 0
CanvasItem *canvas_item = (CanvasItem*)p_node; //not a good cast, but safe
if (canvas_items.has(canvas_item))
_remove_canvas_item(canvas_item);
update();
#endif
}
void CanvasItemEditor::_keying_changed() {
if (AnimationPlayerEditor::singleton->get_key_editor()->is_visible())
animation_hb->show();
else
animation_hb->hide();
}
bool CanvasItemEditor::_is_part_of_subscene(CanvasItem *p_item) {
Node* scene_node = get_tree()->get_edited_scene_root();
Node* item_owner = p_item->get_owner();
return item_owner && item_owner!=scene_node && p_item!=scene_node && item_owner->get_filename()!="";
}
// slow but modern computers should have no problem
CanvasItem* CanvasItemEditor::_select_canvas_item_at_pos(const Point2& p_pos,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform) {
if (!p_node)
return NULL;
if (p_node->cast_to<Viewport>())
return NULL;
CanvasItem *c=p_node->cast_to<CanvasItem>();
for (int i=p_node->get_child_count()-1;i>=0;i--) {
CanvasItem *r=NULL;
if (c && !c->is_set_as_toplevel())
r=_select_canvas_item_at_pos(p_pos,p_node->get_child(i),p_parent_xform * c->get_transform(),p_canvas_xform);
else {
CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
r=_select_canvas_item_at_pos(p_pos,p_node->get_child(i),transform ,cl ? cl->get_transform() : p_canvas_xform); //use base transform
}
if (r)
return r;
}
if (c && c->is_visible() && !c->has_meta("_edit_lock_") && !_is_part_of_subscene(c) && !c->cast_to<CanvasLayer>()) {
Rect2 rect = c->get_item_rect();
Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
if (rect.has_point(local_pos))
return c;
}
return NULL;
}
void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform, Vector<_SelectResult> &r_items) {
if (!p_node)
return;
if (p_node->cast_to<Viewport>())
return;
CanvasItem *c=p_node->cast_to<CanvasItem>();
for (int i=p_node->get_child_count()-1;i>=0;i--) {
if (c && !c->is_set_as_toplevel())
_find_canvas_items_at_pos(p_pos,p_node->get_child(i),p_parent_xform * c->get_transform(),p_canvas_xform, r_items);
else {
CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
_find_canvas_items_at_pos(p_pos,p_node->get_child(i),transform ,cl ? cl->get_transform() : p_canvas_xform, r_items); //use base transform
}
}
if (c && c->is_visible() && !c->has_meta("_edit_lock_") && !c->cast_to<CanvasLayer>()) {
Rect2 rect = c->get_item_rect();
Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
if (rect.has_point(local_pos)) {
Node2D *node=c->cast_to<Node2D>();
_SelectResult res;
res.item=c;
res.z=node?node->get_z():0;
res.has_z=node;
r_items.push_back(res);
}
}
return;
}
void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2& p_rect,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform,List<CanvasItem*> *r_items) {
if (!p_node)
return;
if (p_node->cast_to<Viewport>())
return;
CanvasItem *c=p_node->cast_to<CanvasItem>();
for (int i=p_node->get_child_count()-1;i>=0;i--) {
if (c && !c->is_set_as_toplevel())
_find_canvas_items_at_rect(p_rect,p_node->get_child(i),p_parent_xform * c->get_transform(),p_canvas_xform,r_items);
else {
CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
_find_canvas_items_at_rect(p_rect,p_node->get_child(i),transform,cl?cl->get_transform():p_canvas_xform,r_items);
}
}
if (c && c->is_visible() && !c->has_meta("_edit_lock_") && !c->cast_to<CanvasLayer>()) {
Rect2 rect = c->get_item_rect();
Matrix32 xform = p_parent_xform * p_canvas_xform * c->get_transform();
if ( p_rect.has_point( xform.xform( rect.pos ) ) &&
p_rect.has_point( xform.xform( rect.pos+Vector2(rect.size.x,0) ) ) &&
p_rect.has_point( xform.xform( rect.pos+Vector2(rect.size.x,rect.size.y) ) ) &&
p_rect.has_point( xform.xform( rect.pos+Vector2(0,rect.size.y) ) ) ) {
r_items->push_back(c);
}
}
}
bool CanvasItemEditor::_select(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag) {
if (p_append) {
//additive selection
if (!item) {
if (p_drag) {
drag_from=transform.affine_inverse().xform(p_click_pos);
box_selecting=true;
box_selecting_to=drag_from;
}
return false; //nothing to add
}
if (editor_selection->is_selected(item)) {
//already in here, erase it
editor_selection->remove_node(item);
//_remove_canvas_item(c);
viewport->update();
return false;
}
_append_canvas_item(item);
viewport->update();
return true;
} else {
//regular selection
if (!item) {
//clear because nothing clicked
editor_selection->clear();;
if (p_drag) {
drag_from=transform.affine_inverse().xform(p_click_pos);
box_selecting=true;
box_selecting_to=drag_from;
}
viewport->update();
return false;
}
if (!editor_selection->is_selected(item)) {
//select a new one and clear previous selection
editor_selection->clear();
editor_selection->add_node(item);
//reselect
if (get_tree()->is_editor_hint()) {
editor->call("edit_node",item);
}
}
if (p_drag) {
//prepare to move!
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (!se)
continue;
se->undo_state=canvas_item->edit_get_state();
if (canvas_item->cast_to<Node2D>())
se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
}
drag=DRAG_ALL;
drag_from=transform.affine_inverse().xform(p_click_pos);
drag_point_from=_find_topleftmost_point();
}
viewport->update();
return true;
}
}
void CanvasItemEditor::_key_move(const Vector2& p_dir, bool p_snap, KeyMoveMODE p_move_mode) {
if (drag!=DRAG_NONE)
return;
if (editor_selection->get_selected_node_list().empty())
return;
undo_redo->create_action(TTR("Move Action"),UndoRedo::MERGE_ENDS);
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (!se)
continue;
if (canvas_item->has_meta("_edit_lock_"))
continue;
Vector2 drag = p_dir;
if (p_snap)
drag*=snap_step;
undo_redo->add_undo_method(canvas_item,"edit_set_state",canvas_item->edit_get_state());
if (p_move_mode == MOVE_VIEW_BASE) {
// drag = transform.affine_inverse().basis_xform(p_dir); // zoom sensitive
drag = canvas_item->get_global_transform_with_canvas().affine_inverse().basis_xform(drag);
Rect2 local_rect = canvas_item->get_item_rect();
local_rect.pos+=drag;
undo_redo->add_do_method(canvas_item,"edit_set_rect",local_rect);
} else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT
if (Node2D *node_2d = canvas_item->cast_to<Node2D>()) {
if (p_move_mode == MOVE_LOCAL_WITH_ROT) {
Matrix32 m;
m.rotate( node_2d->get_rot() );
drag = m.xform(drag);
}
node_2d->set_pos(node_2d->get_pos() + drag);
} else if (Control *control = canvas_item->cast_to<Control>()) {
control->set_pos(control->get_pos()+drag);
}
}
}
undo_redo->commit_action();
}
Point2 CanvasItemEditor::_find_topleftmost_point() {
Vector2 tl=Point2(1e10,1e10);
Rect2 r2;
r2.pos=tl;
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
Rect2 rect=canvas_item->get_item_rect();
Matrix32 xform=canvas_item->get_global_transform_with_canvas();
r2.expand_to(xform.xform(rect.pos));
r2.expand_to(xform.xform(rect.pos+Vector2(rect.size.x,0)));
r2.expand_to(xform.xform(rect.pos+rect.size));
r2.expand_to(xform.xform(rect.pos+Vector2(0,rect.size.y)));
}
return r2.pos;
}
int CanvasItemEditor::get_item_count() {
List<Node*> &selection = editor_selection->get_selected_node_list();
int ic=0;
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
ic++;
};
return ic;
}
CanvasItem *CanvasItemEditor::get_single_item() {
Map<Node*,Object*> &selection = editor_selection->get_selection();
CanvasItem *single_item=NULL;
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
if (single_item)
return NULL; //morethan one
single_item=canvas_item;
};
return single_item;
}
CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Matrix32& p_xform, const Rect2& p_local_rect, const Point2& p_click, Vector2& r_point) {
CanvasItem *canvas_item = get_single_item();
ERR_FAIL_COND_V(!canvas_item,DRAG_NONE);
Rect2 rect=canvas_item->get_item_rect();
Matrix32 xforml=canvas_item->get_global_transform_with_canvas();
Matrix32 xform=transform * xforml;
Vector2 endpoints[4]={
xform.xform(rect.pos),
xform.xform(rect.pos+Vector2(rect.size.x,0)),
xform.xform(rect.pos+rect.size),
xform.xform(rect.pos+Vector2(0,rect.size.y))
};
Vector2 endpointsl[4]={
xforml.xform(rect.pos),
xforml.xform(rect.pos+Vector2(rect.size.x,0)),
xforml.xform(rect.pos+rect.size),
xforml.xform(rect.pos+Vector2(0,rect.size.y))
};
DragType dragger[]={
DRAG_TOP_LEFT,
DRAG_TOP,
DRAG_TOP_RIGHT,
DRAG_RIGHT,
DRAG_BOTTOM_RIGHT,
DRAG_BOTTOM,
DRAG_BOTTOM_LEFT,
DRAG_LEFT
};
float radius = (select_handle->get_size().width/2)*1.5;
//try draggers
for(int i=0;i<4;i++) {
int prev = (i+3)%4;
int next = (i+1)%4;
r_point=endpointsl[i];
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
ofs*=1.4144*(select_handle->get_size().width/2);
ofs+=endpoints[i];
if (ofs.distance_to(p_click)<radius)
return dragger[i*2];
ofs = (endpoints[i]+endpoints[next])/2;
ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2);
r_point=(endpointsl[i]+endpointsl[next])/2;
if (ofs.distance_to(p_click)<radius)
return dragger[i*2+1];
}
/*
if (rect.has_point(xform.affine_inverse().xform(p_click))) {
r_point=_find_topleftmost_point();
return DRAG_ALL;
}*/
//try draggers
return DRAG_NONE;
}
void CanvasItemEditor::incbeg(float& beg,float &end, float inc, float minsize,bool p_symmetric) {
if (minsize<0) {
beg+=inc;
if (p_symmetric)
end-=inc;
} else {
if (p_symmetric) {
beg+=inc;
end-=inc;
if (end-beg < minsize) {
float center = (beg+end)/2.0;
beg=center-minsize/2.0;
end=center+minsize/2.0;
}
} else {
if (end-(beg+inc) < minsize)
beg=end-minsize;
else
beg+=inc;
}
}
}
void CanvasItemEditor::incend(float &beg,float& end, float inc, float minsize,bool p_symmetric) {
if (minsize<0) {
end+=inc;
if (p_symmetric)
beg-=inc;
} else {
if (p_symmetric) {
end+=inc;
beg-=inc;
if (end-beg < minsize) {
float center = (beg+end)/2.0;
beg=center-minsize/2.0;
end=center+minsize/2.0;
}
} else {
if ((end+inc)-beg < minsize)
end=beg+minsize;
else
end+=inc;
}
}
}
void CanvasItemEditor::_append_canvas_item(CanvasItem *c) {
editor_selection->add_node(c);
}
void CanvasItemEditor::_snap_changed() {
((SnapDialog *)snap_dialog)->get_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step);
viewport->update();
}
void CanvasItemEditor::_dialog_value_changed(double) {
if (updating_value_dialog)
return;
switch(last_option) {
case ZOOM_SET: {
zoom=dialog_val->get_val()/100.0;
_update_scroll(0);
viewport->update();
} break;
default:{}
}
}
void CanvasItemEditor::_selection_result_pressed(int p_result) {
if (selection_results.size() <= p_result)
return;
CanvasItem *item=selection_results[p_result].item;
if (item)
_select(item, Point2(), additive_selection, false);
}
void CanvasItemEditor::_selection_menu_hide() {
selection_results.clear();
selection_menu->clear();
selection_menu->set_size(Vector2(0, 0));
}
bool CanvasItemEditor::get_remove_list(List<Node*> *p_list) {
return false;//!p_list->empty();
}
void CanvasItemEditor::_list_select(const InputEventMouseButton& b) {
Point2 click=Point2(b.x,b.y);
Node* scene = editor->get_edited_scene();
if (!scene)
return;
_find_canvas_items_at_pos(click, scene,transform,Matrix32(), selection_results);
for(int i=0;i<selection_results.size();i++) {
CanvasItem *item=selection_results[i].item;
if (item!=scene && item->get_owner()!=scene && !scene->is_editable_instance(item->get_owner())) {
//invalid result
selection_results.remove(i);
i--;
}
}
if (selection_results.size() == 1) {
CanvasItem *item = selection_results[0].item;
selection_results.clear();
additive_selection=b.mod.shift;
if (!_select(item, click, additive_selection, false))
return;
} else if (!selection_results.empty()) {
selection_results.sort();
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count()-1);
for (int i = 0; i < selection_results.size(); i++) {
CanvasItem *item=selection_results[i].item;
Ref<Texture> icon;
if (item->has_meta("_editor_icon"))
icon=item->get_meta("_editor_icon");
else
icon=get_icon( has_icon(item->get_type(),"EditorIcons")?item->get_type():String("Object"),"EditorIcons");
String node_path="/"+root_name+"/"+root_path.rel_path_to(item->get_path());
selection_menu->add_item(item->get_name());
selection_menu->set_item_icon(i, icon );
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i,String(item->get_name())+
"\nType: "+item->get_type()+"\nPath: "+node_path);
}
additive_selection=b.mod.shift;
selection_menu->set_global_pos(Vector2( b.global_x, b.global_y ));
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
return;
}
}
void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
{
EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
if (!over_plugin_list->empty()) {
bool discard = over_plugin_list->forward_input_event(p_event);
if (discard) {
accept_event();
return;
}
}
}
if (p_event.type==InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &b=p_event.mouse_button;
if (b.button_index==BUTTON_WHEEL_DOWN) {
if (zoom<MIN_ZOOM)
return;
float prev_zoom=zoom;
zoom=zoom*0.95;
{
Point2 ofs(b.x,b.y);
ofs = ofs/prev_zoom - ofs/zoom;
h_scroll->set_val( h_scroll->get_val() + ofs.x );
v_scroll->set_val( v_scroll->get_val() + ofs.y );
}
_update_scroll(0);
viewport->update();
return;
}
if (b.button_index==BUTTON_WHEEL_UP) {
if (zoom>MAX_ZOOM)
return;
float prev_zoom=zoom;
zoom=zoom*(1.0/0.95);
{
Point2 ofs(b.x,b.y);
ofs = ofs/prev_zoom - ofs/zoom;
h_scroll->set_val( h_scroll->get_val() + ofs.x );
v_scroll->set_val( v_scroll->get_val() + ofs.y );
}
_update_scroll(0);
viewport->update();
return;
}
if (b.button_index==BUTTON_RIGHT) {
if (b.pressed && (tool==TOOL_SELECT && b.mod.alt)) {
_list_select(b);
return;
}
if (get_item_count() > 0 && drag!=DRAG_NONE) {
//cancel drag
if (bone_ik_list.size()) {
for(List<BoneIK>::Element *E=bone_ik_list.back();E;E=E->prev()) {
E->get().node->edit_set_state(E->get().orig_state);
}
bone_ik_list.clear();
} else {
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (!se)
continue;
canvas_item->edit_set_state(se->undo_state);
if (canvas_item->cast_to<Node2D>())
canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot);
}
}
drag=DRAG_NONE;
viewport->update();
can_move_pivot=false;
} else if (box_selecting) {
box_selecting=false;
viewport->update();
} else if (b.pressed) {
#if 0
ref_item = NULL;
Node* scene = get_scene()->get_root_node()->cast_to<EditorNode>()->get_edited_scene();
if ( scene ) ref_item =_select_canvas_item_at_pos( Point2( b.x, b.y ), scene, transform );
#endif
//popup->set_pos(Point2(b.x,b.y));
//popup->popup();
}
return;
}
//if (!canvas_items.size())
// return;
if (b.button_index==BUTTON_LEFT && tool==TOOL_LIST_SELECT) {
if (b.pressed)
_list_select(b);
return;
}
if (b.button_index==BUTTON_LEFT && tool==TOOL_EDIT_PIVOT) {
if (b.pressed) {
Point2 mouse_pos(b.x,b.y);
mouse_pos=transform.affine_inverse().xform(mouse_pos);
mouse_pos=snap_point(mouse_pos);
_edit_set_pivot(mouse_pos);
}
return;
}
if (tool==TOOL_PAN || b.button_index!=BUTTON_LEFT || Input::get_singleton()->is_key_pressed(KEY_SPACE))
return;
if (!b.pressed) {
if (drag!=DRAG_NONE) {
if (undo_redo) {
if (bone_ik_list.size()) {
undo_redo->create_action(TTR("Edit IK Chain"));
for(List<BoneIK>::Element *E=bone_ik_list.back();E;E=E->prev()) {
undo_redo->add_do_method(E->get().node,"edit_set_state",E->get().node->edit_get_state());
undo_redo->add_undo_method(E->get().node,"edit_set_state",E->get().orig_state);
}
undo_redo->add_do_method(viewport,"update");
undo_redo->add_undo_method(viewport,"update");
bone_ik_list.clear();
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Edit CanvasItem"));
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (!se)
continue;
Variant state=canvas_item->edit_get_state();
undo_redo->add_do_method(canvas_item,"edit_set_state",state);
undo_redo->add_undo_method(canvas_item,"edit_set_state",se->undo_state);
if (canvas_item->cast_to<Node2D>()) {
Node2D *pvt = canvas_item->cast_to<Node2D>();
if (pvt->edit_has_pivot()) {
undo_redo->add_do_method(canvas_item,"edit_set_pivot",pvt->edit_get_pivot());
undo_redo->add_undo_method(canvas_item,"edit_set_pivot",se->undo_pivot);
}
}
}
undo_redo->commit_action();
}
}
drag=DRAG_NONE;
viewport->update();
can_move_pivot=false;
}
if (box_selecting) {
#if 0
if ( ! b.mod.shift ) _clear_canvas_items();
if ( box_selection_end() ) return;
#endif
Node* scene = editor->get_edited_scene();
if (scene) {
List<CanvasItem*> selitems;
Point2 bsfrom = transform.xform(drag_from);
Point2 bsto= transform.xform(box_selecting_to);
if (bsfrom.x>bsto.x)
SWAP(bsfrom.x,bsto.x);
if (bsfrom.y>bsto.y)
SWAP(bsfrom.y,bsto.y);
_find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,Matrix32(),&selitems);
for(List<CanvasItem*>::Element *E=selitems.front();E;E=E->next()) {
_append_canvas_item(E->get());
}
}
box_selecting=false;
viewport->update();
}
return;
}
Map<ObjectID,BoneList>::Element *Cbone=NULL; //closest
{
bone_ik_list.clear();
float closest_dist=1e20;
int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width");
for(Map<ObjectID,BoneList>::Element *E=bone_list.front();E;E=E->next()) {
if (E->get().from == E->get().to)
continue;
Vector2 s[2]={
E->get().from,
E->get().to
};
Vector2 p = Geometry::get_closest_point_to_segment_2d(Vector2(b.x,b.y),s);
float d = p.distance_to(Vector2(b.x,b.y));
if (d<bone_width && d<closest_dist) {
Cbone=E;
closest_dist=d;
}
}
if (Cbone) {
Node2D *b=NULL;
Object* obj=ObjectDB::get_instance(Cbone->get().bone);
if (obj)
b=obj->cast_to<Node2D>();
if (b) {
bool ik_found=false;
bool first=true;
while(b) {
CanvasItem *pi=b->get_parent_item();
if (!pi)
break;
float len=pi->get_global_transform().get_origin().distance_to(b->get_global_pos());
b=pi->cast_to<Node2D>();
if (!b)
break;
if (first) {
bone_orig_xform=b->get_global_transform();
first=false;
}
BoneIK bik;
bik.node=b;
bik.len=len;
bik.orig_state=b->edit_get_state();
bone_ik_list.push_back(bik);
if (b->has_meta("_edit_ik_")) {
ik_found=bone_ik_list.size()>1;
break;
}
if (!pi->has_meta("_edit_bone_"))
break;
}
if (!ik_found)
bone_ik_list.clear();
}
}
}
CanvasItem *single_item = get_single_item();
if (single_item) {
//try single canvas_item edit
CanvasItem *canvas_item = single_item;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
ERR_FAIL_COND(!se);
Point2 click(b.x,b.y);
if ((b.mod.control && tool==TOOL_SELECT) || tool==TOOL_ROTATE) {
drag=DRAG_ROTATE;
drag_from=transform.affine_inverse().xform(click);
se->undo_state=canvas_item->edit_get_state();
if (canvas_item->cast_to<Node2D>())
se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
if (canvas_item->cast_to<Control>())
se->undo_pivot=Vector2();
return;
}
Matrix32 xform = transform * canvas_item->get_global_transform_with_canvas();
Rect2 rect=canvas_item->get_item_rect();
// float handle_radius = handle_len * 1.4144; //magic number, guess what it means!
if (tool==TOOL_SELECT) {
drag = _find_drag_type(xform,rect,click,drag_point_from);
if (b.doubleclick) {
if (canvas_item->get_filename()!="" && canvas_item!=editor->get_edited_scene()) {
editor->open_request(canvas_item->get_filename());
return;
}
}
if (drag!=DRAG_NONE && (!Cbone || drag!=DRAG_ALL)) {
drag_from=transform.affine_inverse().xform(click);
se->undo_state=canvas_item->edit_get_state();
if (canvas_item->cast_to<Node2D>())
se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
return;
}
} else {
drag=DRAG_NONE;
}
}
//multi canvas_item edit
Point2 click=Point2(b.x,b.y);
if ((b.mod.alt || tool==TOOL_MOVE) && get_item_count()) {
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (!se)
continue;
se->undo_state=canvas_item->edit_get_state();
if (canvas_item->cast_to<Node2D>())
se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
}
drag=DRAG_ALL;
drag_from=transform.affine_inverse().xform(click);
drag_point_from=_find_topleftmost_point();
viewport->update();
return;
}
Node* scene = editor->get_edited_scene();
if (!scene)
return;
/*
if (current_window) {
//no window.... ?
click-=current_window->get_scroll();
}*/
CanvasItem *c=NULL;
if (Cbone) {
Object* obj=ObjectDB::get_instance(Cbone->get().bone);
if (obj)
c=obj->cast_to<CanvasItem>();
if (c)
c=c->get_parent_item();
}
if (!c) {
c =_select_canvas_item_at_pos(click, scene,transform,Matrix32());
CanvasItem* cn = c;
while(cn) {
if (cn->has_meta("_edit_group_")) {
c=cn;
}
cn=cn->get_parent_item();
}
}
Node* n = c;
while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_type("CanvasItem"))) {
n = n->get_parent();
};
c = n->cast_to<CanvasItem>();
#if 0
if ( b.pressed ) box_selection_start( click );
#endif
additive_selection=b.mod.shift;
if (!_select(c, click, additive_selection))
return;
}
if (p_event.type==InputEvent::MOUSE_MOTION) {
if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
viewport->call_deferred("grab_focus");
const InputEventMouseMotion &m=p_event.mouse_motion;
if (box_selecting) {
box_selecting_to=transform.affine_inverse().xform(Point2(m.x,m.y));
viewport->update();
return;
}
if (drag==DRAG_NONE) {
if ( (m.button_mask&BUTTON_MASK_LEFT && tool == TOOL_PAN) || m.button_mask&BUTTON_MASK_MIDDLE || (m.button_mask&BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
h_scroll->set_val( h_scroll->get_val() - m.relative_x/zoom);
v_scroll->set_val( v_scroll->get_val() - m.relative_y/zoom);
}
return;
}
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (!se)
continue;
bool dragging_bone = drag==DRAG_ALL && selection.size()==1 && bone_ik_list.size();
if (!dragging_bone) {
canvas_item->edit_set_state(se->undo_state); //reset state and reapply
if (canvas_item->cast_to<Node2D>())
canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot);
}
Vector2 dfrom = drag_from;
Vector2 dto = transform.affine_inverse().xform(Point2(m.x,m.y));
if (canvas_item->has_meta("_edit_lock_"))
continue;
if (drag==DRAG_ROTATE) {
Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin();
{
Node2D *node = canvas_item->cast_to<Node2D>();
if (node) {
Matrix32 rot;
rot.elements[1] = (dfrom - center).normalized();
rot.elements[0] = rot.elements[1].tangent();
node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot()));
display_rotate_to = dto;
display_rotate_from = center;
viewport->update();
}
}
{
Control *node = canvas_item->cast_to<Control>();
if (node) {
Matrix32 rot;
rot.elements[1] = (dfrom - center).normalized();
rot.elements[0] = rot.elements[1].tangent();
node->set_rotation(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rotation(), node->get_rotation()));
display_rotate_to = dto;
display_rotate_from = center;
viewport->update();
}
}
continue;
}
bool uniform = m.mod.shift;
bool symmetric=m.mod.alt;
dto = dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0));
if(uniform && drag == DRAG_ALL) {
if(ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) {
dto.y = drag_point_from.y;
} else {
dto.x = drag_point_from.x;
}
}
dfrom = drag_point_from;
dto = snap_point(dto, drag_point_from);
Vector2 drag_vector =
canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) -
canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom);
Rect2 local_rect = canvas_item->get_item_rect();
Vector2 begin=local_rect.pos;
Vector2 end=local_rect.pos+local_rect.size;
Vector2 minsize = canvas_item->edit_get_minimum_size();
if (uniform) {
float aspect = local_rect.size.get_aspect();
switch(drag) {
case DRAG_BOTTOM_LEFT:
case DRAG_TOP_RIGHT: {
if (aspect > 1.0) { // width > height, take x as reference
drag_vector.y = -drag_vector.x/aspect;
} else { // height > width, take y as reference
drag_vector.x = -drag_vector.y*aspect;
}
} break;
case DRAG_BOTTOM_RIGHT:
case DRAG_TOP_LEFT: {
if (aspect > 1.0) { // width > height, take x as reference
drag_vector.y = drag_vector.x/aspect;
} else { // height > width, take y as reference
drag_vector.x = drag_vector.y*aspect;
}
} break;
default: {}
}
}
switch(drag) {
case DRAG_ALL: {
begin+=drag_vector;
end+=drag_vector;
} break;
case DRAG_RIGHT: {
incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
} break;
case DRAG_BOTTOM: {
incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
} break;
case DRAG_BOTTOM_RIGHT: {
incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
} break;
case DRAG_TOP_LEFT: {
incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
} break;
case DRAG_TOP: {
incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
} break;
case DRAG_LEFT: {
incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
} break;
case DRAG_TOP_RIGHT: {
incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
} break;
case DRAG_BOTTOM_LEFT: {
incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
} break;
case DRAG_PIVOT: {
if (canvas_item->cast_to<Node2D>()) {
Node2D *n2d =canvas_item->cast_to<Node2D>();
n2d->edit_set_pivot(se->undo_pivot+drag_vector);
}
continue;
} break;
default:{}
}
if (!dragging_bone) {
local_rect.pos=begin;
local_rect.size=end-begin;
canvas_item->edit_set_rect(local_rect);
} else {
//ok, all that had to be done was done, now solve IK
Node2D *n2d = canvas_item->cast_to<Node2D>();
Matrix32 final_xform = bone_orig_xform;
if (n2d) {
float total_len = 0;
for (List<BoneIK>::Element *E=bone_ik_list.front();E;E=E->next()) {
if (E->prev())
total_len+=E->get().len;
E->get().pos = E->get().node->get_global_transform().get_origin();
}
{
final_xform.elements[2]+=dto-dfrom;//final_xform.affine_inverse().basis_xform_inv(drag_vector);
//n2d->set_global_transform(final_xform);
}
CanvasItem *last = bone_ik_list.back()->get().node;
if (!last)
break;
Vector2 root_pos = last->get_global_transform().get_origin();
Vector2 leaf_pos = final_xform.get_origin();
if ((leaf_pos.distance_to(root_pos)) > total_len) {
//oops dude you went too far
//print_line("TOO FAR!");
Vector2 rel = leaf_pos - root_pos;
rel = rel.normalized() * total_len;
leaf_pos=root_pos+rel;
}
bone_ik_list.front()->get().pos=leaf_pos;
//print_line("BONE IK LIST "+itos(bone_ik_list.size()));
if (bone_ik_list.size()>2) {
int solver_iterations=64;
float solver_k=0.3;
for(int i=0;i<solver_iterations;i++) {
for (List<BoneIK>::Element *E=bone_ik_list.front();E;E=E->next()) {
if (E==bone_ik_list.back()) {
break;
}
float len = E->next()->get().len;
if (E->next()==bone_ik_list.back()) {
//print_line("back");
Vector2 rel = E->get().pos - E->next()->get().pos;
//print_line("PREV "+E->get().pos);
Vector2 desired = E->next()->get().pos+rel.normalized()*len;
//print_line("DESIRED "+desired);
E->get().pos=E->get().pos.linear_interpolate(desired,solver_k);
//print_line("POST "+E->get().pos);
} else if (E==bone_ik_list.front()) {
//only adjust parent
//print_line("front");
Vector2 rel = E->next()->get().pos - E->get().pos;
//print_line("PREV "+E->next()->get().pos);
Vector2 desired = E->get().pos+rel.normalized()*len;
//print_line("DESIRED "+desired);
E->next()->get().pos=E->next()->get().pos.linear_interpolate(desired,solver_k);
//print_line("POST "+E->next()->get().pos);
} else {
Vector2 rel = E->next()->get().pos - E->get().pos;
Vector2 cen = (E->next()->get().pos + E->get().pos)*0.5;
rel=rel.linear_interpolate(rel.normalized()*len,solver_k);
rel*=0.5;
E->next()->get().pos=cen+rel;
E->get().pos=cen-rel;
//print_line("mid");
}
}
}
}
}
for (List<BoneIK>::Element *E=bone_ik_list.back();E;E=E->prev()) {
Node2D *n = E->get().node;
if (!E->prev()) {
//last goes to what it was
final_xform.set_origin(n->get_global_pos());
n->set_global_transform(final_xform);
} else {
Vector2 rel = (E->prev()->get().node->get_global_pos() - n->get_global_pos()).normalized();
Vector2 rel2 = (E->prev()->get().pos - E->get().pos).normalized();
float rot = rel.angle_to(rel2);
if (n->get_global_transform().basis_determinant()<0) {
//mirrored, rotate the other way
rot=-rot;
}
n->rotate(rot);
}
}
break;
}
}
}
if (p_event.type==InputEvent::KEY) {
const InputEventKey &k=p_event.key;
if (k.pressed && drag==DRAG_NONE) {
KeyMoveMODE move_mode = MOVE_VIEW_BASE;
if (k.mod.alt) move_mode = MOVE_LOCAL_BASE;
if (k.mod.control || k.mod.meta) move_mode = MOVE_LOCAL_WITH_ROT;
if (k.scancode==KEY_UP)
_key_move( Vector2(0,-1), k.mod.shift, move_mode );
else if (k.scancode==KEY_DOWN)
_key_move( Vector2(0,1), k.mod.shift, move_mode );
else if (k.scancode==KEY_LEFT)
_key_move( Vector2(-1,0), k.mod.shift, move_mode );
else if (k.scancode==KEY_RIGHT)
_key_move( Vector2(1,0), k.mod.shift, move_mode );
else if (k.scancode==KEY_ESCAPE) {
editor_selection->clear();
viewport->update();
}
else
return;
accept_event();
}
}
}
void CanvasItemEditor::_viewport_draw() {
// TODO fetch the viewport?
Ref<Texture> pivot = get_icon("EditorPivot","EditorIcons");
_update_scrollbars();
RID ci=viewport->get_canvas_item();
if (snap_show_grid) {
Size2 s = viewport->get_size();
int last_cell;
Matrix32 xform = transform.affine_inverse();
if (snap_step.x!=0) {
for(int i=0;i<s.width;i++) {
int cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(i,0)).x-snap_offset.x)/snap_step.x));
if (i==0)
last_cell=cell;
if (last_cell!=cell)
viewport->draw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3));
last_cell=cell;
}
}
if (snap_step.y!=0) {
for(int i=0;i<s.height;i++) {
int cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(0,i)).y-snap_offset.y)/snap_step.y));
if (i==0)
last_cell=cell;
if (last_cell!=cell)
viewport->draw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3));
last_cell=cell;
}
}
}
if (viewport->has_focus()) {
Size2 size = viewport->get_size();
if (v_scroll->is_visible())
size.width-=v_scroll->get_size().width;
if (h_scroll->is_visible())
size.height-=h_scroll->get_size().height;
get_stylebox("EditorFocus","EditorStyles")->draw(ci,Rect2(Point2(),size));
}
Ref<Texture> lock = get_icon("Lock","EditorIcons");
Ref<Texture> group = get_icon("Group","EditorIcons");
VisualServer::get_singleton()->canvas_item_set_clip(ci,true);
bool single = get_single_item()!=NULL;
Map<Node*,Object*> &selection = editor_selection->get_selection();
bool pivot_found=false;
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (!se)
continue;
Rect2 rect=canvas_item->get_item_rect();
Matrix32 xform=transform * canvas_item->get_global_transform_with_canvas();
VisualServer::get_singleton()->canvas_item_add_set_transform(ci,xform);
Vector2 endpoints[4]={
xform.xform(rect.pos),
xform.xform(rect.pos+Vector2(rect.size.x,0)),
xform.xform(rect.pos+rect.size),
xform.xform(rect.pos+Vector2(0,rect.size.y))
};
Color c = Color(1,0.6,0.4,0.7);
VisualServer::get_singleton()->canvas_item_add_set_transform(ci,Matrix32());
for(int i=0;i<4;i++) {
viewport->draw_line(endpoints[i],endpoints[(i+1)%4],c,2);
}
if (single && (tool==TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_ROTATE || tool==TOOL_EDIT_PIVOT)) { //kind of sucks
if (canvas_item->cast_to<Node2D>()) {
if (canvas_item->cast_to<Node2D>()->edit_has_pivot()) {
viewport->draw_texture(pivot,xform.get_origin()+(-pivot->get_size()/2).floor());
can_move_pivot=true;
pivot_found=true;
}
}
if (tool==TOOL_SELECT) {
for(int i=0;i<4;i++) {
int prev = (i+3)%4;
int next = (i+1)%4;
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
ofs*=1.4144*(select_handle->get_size().width/2);
select_handle->draw(ci,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor());
ofs = (endpoints[i]+endpoints[next])/2;
ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2);
select_handle->draw(ci,(ofs-(select_handle->get_size()/2)).floor());
}
}
}
//DRAW_EMPTY_RECT( Rect2( current_window->get_scroll()-Point2(1,1), get_size()+Size2(2,2)), Color(0.8,0.8,1.0,0.8) );
//E->get().last_rect = rect;
}
pivot_button->set_disabled(!pivot_found);
VisualServer::get_singleton()->canvas_item_add_set_transform(ci,Matrix32());
Color x_axis_color(1.0,0.4,0.4,0.6);
Color y_axis_color(0.4,1.0,0.4,0.6);
Color area_axis_color(0.4,0.4,1.0,0.4);
Color rotate_color(0.4,0.7,1.0,0.8);
VisualServer::get_singleton()->canvas_item_add_line(ci,Point2(h_scroll->get_min(),0)+transform.get_origin(),Point2(h_scroll->get_max(),0)+transform.get_origin(),x_axis_color);
VisualServer::get_singleton()->canvas_item_add_line(ci,Point2(0,v_scroll->get_min())+transform.get_origin(),Point2(0,v_scroll->get_max())+transform.get_origin(),y_axis_color);
if (box_selecting) {
Point2 bsfrom = transform.xform(drag_from);
Point2 bsto= transform.xform(box_selecting_to);
VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(bsfrom,bsto-bsfrom),Color(0.7,0.7,1.0,0.3));
}
if (drag==DRAG_ROTATE) {
VisualServer::get_singleton()->canvas_item_add_line(ci,transform.xform(display_rotate_from), transform.xform(display_rotate_to),rotate_color);
}
Size2 screen_size = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
Vector2 screen_endpoints[4]= {
transform.xform(Vector2(0,0)),
transform.xform(Vector2(screen_size.width,0)),
transform.xform(Vector2(screen_size.width,screen_size.height)),
transform.xform(Vector2(0,screen_size.height))
};
for(int i=0;i<4;i++) {
VisualServer::get_singleton()->canvas_item_add_line(ci,screen_endpoints[i], screen_endpoints[(i+1)%4],area_axis_color);
}
for(List<LockList>::Element*E=lock_list.front();E;E=E->next()) {
Vector2 ofs = transform.xform(E->get().pos);
if (E->get().lock) {
lock->draw(ci,ofs);
ofs.x+=lock->get_width();
}
if (E->get().group) {
group->draw(ci,ofs);
}
}
if (skeleton_show_bones) {
int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width");
Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1");
Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2");
Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color");
Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color");
for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) {
E->get().from=Vector2();
E->get().to=Vector2();
Object *obj = ObjectDB::get_instance(E->get().bone);
if (!obj)
continue;
Node2D* n2d = obj->cast_to<Node2D>();
if (!n2d)
continue;
if (!n2d->get_parent())
continue;
CanvasItem *pi = n2d->get_parent_item();
Node2D* pn2d=n2d->get_parent()->cast_to<Node2D>();
if (!pn2d)
continue;
Vector2 from = transform.xform(pn2d->get_global_pos());
Vector2 to = transform.xform(n2d->get_global_pos());
E->get().from=from;
E->get().to=to;
Vector2 rel = to-from;
Vector2 relt = rel.tangent().normalized()*bone_width;
Vector<Vector2> bone_shape;
bone_shape.push_back(from);
bone_shape.push_back(from+rel*0.2+relt);
bone_shape.push_back(to);
bone_shape.push_back(from+rel*0.2-relt);
Vector<Color> colors;
if (pi->has_meta("_edit_ik_")) {
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
} else {
colors.push_back(bone_color1);
colors.push_back(bone_color2);
colors.push_back(bone_color1);
colors.push_back(bone_color2);
}
VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector<Vector2>(),RID());
if (editor_selection->is_selected(pi)) {
for(int i=0;i<bone_shape.size();i++) {
VisualServer::get_singleton()->canvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2);
}
}
}
}
}
void CanvasItemEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
List<Node*> &selection = editor_selection->get_selected_node_list();
bool all_control=true;
bool has_control=false;
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
if (canvas_item->cast_to<Control>())
has_control=true;
else
all_control=false;
CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (!se)
continue;
Rect2 r=canvas_item->get_item_rect();
Matrix32 xform = canvas_item->get_transform();
if (r != se->prev_rect || xform!=se->prev_xform) {
viewport->update();
se->prev_rect=r;
se->prev_xform=xform;
}
}
bool show_anchor = all_control && has_control;
if (show_anchor != !anchor_menu->is_hidden()) {
if (show_anchor)
anchor_menu->show();
else
anchor_menu->hide();
}
for(Map<ObjectID,BoneList>::Element *E=bone_list.front();E;E=E->next()) {
Object *b = ObjectDB::get_instance(E->get().bone);
if (!b) {
viewport->update();
break;
}
Node2D *b2 = b->cast_to<Node2D>();
if (!b2) {
continue;
}
if (b2->get_global_transform()!=E->get().xform) {
E->get().xform=b2->get_global_transform();
viewport->update();
}
}
}
if (p_what==NOTIFICATION_ENTER_TREE) {
select_sb->set_texture( get_icon("EditorRect2D","EditorIcons") );
for(int i=0;i<4;i++) {
select_sb->set_margin_size(Margin(i),4);
select_sb->set_default_margin(Margin(i),4);
}
select_button->set_icon( get_icon("ToolSelect","EditorIcons"));
list_select_button->set_icon( get_icon("ListSelect","EditorIcons"));
move_button->set_icon( get_icon("ToolMove","EditorIcons"));
rotate_button->set_icon( get_icon("ToolRotate","EditorIcons"));
pan_button->set_icon( get_icon("ToolPan", "EditorIcons"));
pivot_button->set_icon( get_icon("EditPivot", "EditorIcons"));
select_handle=get_icon("EditorHandle","EditorIcons");
lock_button->set_icon(get_icon("Lock","EditorIcons"));
unlock_button->set_icon(get_icon("Unlock","EditorIcons"));
group_button->set_icon(get_icon("Group","EditorIcons"));
ungroup_button->set_icon(get_icon("Ungroup","EditorIcons"));
key_insert_button->set_icon(get_icon("Key","EditorIcons"));
//anchor_menu->add_icon_override("Align Top Left");
anchor_menu->set_icon(get_icon("Anchor","EditorIcons"));
PopupMenu *p=anchor_menu->get_popup();
p->add_icon_item(get_icon("ControlAlignTopLeft","EditorIcons"),"Top Left",ANCHOR_ALIGN_TOP_LEFT);
p->add_icon_item(get_icon("ControlAlignTopRight","EditorIcons"),"Top Right",ANCHOR_ALIGN_TOP_RIGHT);
p->add_icon_item(get_icon("ControlAlignBottomRight","EditorIcons"),"Bottom Right",ANCHOR_ALIGN_BOTTOM_RIGHT);
p->add_icon_item(get_icon("ControlAlignBottomLeft","EditorIcons"),"Bottom Left",ANCHOR_ALIGN_BOTTOM_LEFT);
p->add_separator();
p->add_icon_item(get_icon("ControlAlignLeftCenter","EditorIcons"),"Center Left",ANCHOR_ALIGN_CENTER_LEFT);
p->add_icon_item(get_icon("ControlAlignTopCenter","EditorIcons"),"Center Top",ANCHOR_ALIGN_CENTER_TOP);
p->add_icon_item(get_icon("ControlAlignRightCenter","EditorIcons"),"Center Right",ANCHOR_ALIGN_CENTER_RIGHT);
p->add_icon_item(get_icon("ControlAlignBottomCenter","EditorIcons"),"Center Bottom",ANCHOR_ALIGN_CENTER_BOTTOM);
p->add_icon_item(get_icon("ControlAlignCenter","EditorIcons"),"Center",ANCHOR_ALIGN_CENTER);
p->add_separator();
p->add_icon_item(get_icon("ControlAlignLeftWide","EditorIcons"),"Left Wide",ANCHOR_ALIGN_LEFT_WIDE);
p->add_icon_item(get_icon("ControlAlignTopWide","EditorIcons"),"Top Wide",ANCHOR_ALIGN_TOP_WIDE);
p->add_icon_item(get_icon("ControlAlignRightWide","EditorIcons"),"Right Wide",ANCHOR_ALIGN_RIGHT_WIDE);
p->add_icon_item(get_icon("ControlAlignBottomWide","EditorIcons"),"Bottom Wide",ANCHOR_ALIGN_BOTTOM_WIDE);
p->add_icon_item(get_icon("ControlVcenterWide","EditorIcons"),"VCenter Wide ",ANCHOR_ALIGN_VCENTER_WIDE);
p->add_icon_item(get_icon("ControlHcenterWide","EditorIcons"),"HCenter Wide ",ANCHOR_ALIGN_HCENTER_WIDE);
p->add_separator();
p->add_icon_item(get_icon("ControlAlignWide","EditorIcons"),"Full Rect",ANCHOR_ALIGN_WIDE);
AnimationPlayerEditor::singleton->get_key_editor()->connect("visibility_changed",this,"_keying_changed");
_keying_changed();
}
if (p_what==NOTIFICATION_READY) {
get_tree()->connect("node_removed",this,"_node_removed");
}
if (p_what==NOTIFICATION_DRAW) {
}
}
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
drag=DRAG_NONE;
editor_selection->clear();//_clear_canvas_items();
editor_selection->add_node(p_canvas_item);
//_add_canvas_item(p_canvas_item);
viewport->update();
}
void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, const Matrix32& p_xform) {
if (!p_node)
return;
CanvasItem *c=p_node->cast_to<CanvasItem>();
for (int i=p_node->get_child_count()-1;i>=0;i--) {
// CanvasItem *r=NULL;
if (c && !c->is_set_as_toplevel())
_find_canvas_items_span(p_node->get_child(i),r_rect,p_xform * c->get_transform());
else
_find_canvas_items_span(p_node->get_child(i),r_rect,Matrix32());
}
if (c) {
Rect2 rect = c->get_item_rect();
Matrix32 xform = p_xform * c->get_transform();
LockList lock;
lock.lock=c->has_meta("_edit_lock_");
lock.group=c->has_meta("_edit_group_");
if (lock.group || lock.lock) {
lock.pos=xform.xform(rect.pos);
lock_list.push_back(lock);
}
if (c->has_meta("_edit_bone_")) {
ObjectID id = c->get_instance_ID();
if (!bone_list.has(id)) {
BoneList bone;
bone.bone=id;
bone_list[id]=bone;
}
bone_list[id].last_pass=bone_last_frame;
}
r_rect.expand_to( xform.xform(rect.pos) );
r_rect.expand_to( xform.xform(rect.pos+Point2(rect.size.x,0)) );
r_rect.expand_to( xform.xform(rect.pos+Point2(0,rect.size.y)) );
r_rect.expand_to( xform.xform(rect.pos+rect.size) );
}
}
void CanvasItemEditor::_update_scrollbars() {
updating_scroll=true;
Size2 size = viewport->get_size();
Size2 hmin = h_scroll->get_minimum_size();
Size2 vmin = v_scroll->get_minimum_size();
v_scroll->set_begin( Point2(size.width - vmin.width, 0) );
v_scroll->set_end( Point2(size.width, size.height) );
h_scroll->set_begin( Point2( 0, size.height - hmin.height) );
h_scroll->set_end( Point2(size.width-vmin.width, size.height) );
Size2 screen_rect = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
Rect2 local_rect = Rect2(Point2(),viewport->get_size()-Size2(vmin.width,hmin.height));
Rect2 canvas_item_rect=Rect2(Point2(),screen_rect);
lock_list.clear();;
bone_last_frame++;
if (editor->get_edited_scene())
_find_canvas_items_span(editor->get_edited_scene(),canvas_item_rect,Matrix32());
List<Map<ObjectID,BoneList>::Element*> bone_to_erase;
for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) {
if (E->get().last_pass!=bone_last_frame) {
bone_to_erase.push_back(E);
}
}
while(bone_to_erase.size()) {
bone_list.erase(bone_to_erase.front()->get());
bone_to_erase.pop_front();
}
//expand area so it's easier to do animations and stuff at 0,0
canvas_item_rect.size+=screen_rect*2;
canvas_item_rect.pos-=screen_rect;
Point2 ofs;
if (canvas_item_rect.size.height <= (local_rect.size.y/zoom)) {
v_scroll->hide();
ofs.y=canvas_item_rect.pos.y;
} else {
v_scroll->show();
v_scroll->set_min(canvas_item_rect.pos.y);
v_scroll->set_max(canvas_item_rect.pos.y+canvas_item_rect.size.y);
v_scroll->set_page(local_rect.size.y/zoom);
if (first_update) {
//so 0,0 is visible
v_scroll->set_val(-10);
h_scroll->set_val(-10);
first_update=false;
}
ofs.y=v_scroll->get_val();
}
if (canvas_item_rect.size.width <= (local_rect.size.x/zoom)) {
h_scroll->hide();
ofs.x=canvas_item_rect.pos.x;
} else {
h_scroll->show();
h_scroll->set_min(canvas_item_rect.pos.x);
h_scroll->set_max(canvas_item_rect.pos.x+canvas_item_rect.size.x);
h_scroll->set_page(local_rect.size.x/zoom);
ofs.x=h_scroll->get_val();
}
// transform=Matrix32();
transform.elements[2]=-ofs*zoom;
editor->get_scene_root()->set_global_canvas_transform(transform);
updating_scroll=false;
// transform.scale_basis(Vector2(zoom,zoom));
}
void CanvasItemEditor::_update_scroll(float) {
if (updating_scroll)
return;
Point2 ofs;
ofs.x=h_scroll->get_val();
ofs.y=v_scroll->get_val();
// current_window->set_scroll(-ofs);
transform=Matrix32();
transform.scale_basis(Size2(zoom,zoom));
transform.elements[2]=-ofs;
editor->get_scene_root()->set_global_canvas_transform(transform);
viewport->update();
}
void CanvasItemEditor::_set_anchor(Control::AnchorType p_left,Control::AnchorType p_top,Control::AnchorType p_right,Control::AnchorType p_bottom) {
List<Node*> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Change Anchors"));
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Control *c = E->get()->cast_to<Control>();
undo_redo->add_do_method(c,"set_anchor",MARGIN_LEFT,p_left);
undo_redo->add_do_method(c,"set_anchor",MARGIN_TOP,p_top);
undo_redo->add_do_method(c,"set_anchor",MARGIN_RIGHT,p_right);
undo_redo->add_do_method(c,"set_anchor",MARGIN_BOTTOM,p_bottom);
undo_redo->add_undo_method(c,"set_anchor",MARGIN_LEFT,c->get_anchor(MARGIN_LEFT));
undo_redo->add_undo_method(c,"set_anchor",MARGIN_TOP,c->get_anchor(MARGIN_TOP));
undo_redo->add_undo_method(c,"set_anchor",MARGIN_RIGHT,c->get_anchor(MARGIN_RIGHT));
undo_redo->add_undo_method(c,"set_anchor",MARGIN_BOTTOM,c->get_anchor(MARGIN_BOTTOM));
}
undo_redo->commit_action();
}
void CanvasItemEditor::_popup_callback(int p_op) {
last_option=MenuOption(p_op);
switch(p_op) {
case SNAP_USE: {
snap_grid = !snap_grid;
int idx = edit_menu->get_popup()->get_item_index(SNAP_USE);
edit_menu->get_popup()->set_item_checked(idx,snap_grid);
} break;
case SNAP_SHOW_GRID: {
snap_show_grid = !snap_show_grid;
int idx = edit_menu->get_popup()->get_item_index(SNAP_SHOW_GRID);
edit_menu->get_popup()->set_item_checked(idx,snap_show_grid);
viewport->update();
} break;
case SNAP_USE_ROTATION: {
snap_rotation = !snap_rotation;
int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
edit_menu->get_popup()->set_item_checked(idx,snap_rotation);
} break;
case SNAP_RELATIVE: {
snap_relative = !snap_relative;
int idx = edit_menu->get_popup()->get_item_index(SNAP_RELATIVE);
edit_menu->get_popup()->set_item_checked(idx,snap_relative);
} break;
case SNAP_USE_PIXEL: {
snap_pixel = !snap_pixel;
int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
edit_menu->get_popup()->set_item_checked(idx,snap_pixel);
} break;
case SNAP_CONFIGURE: {
((SnapDialog *)snap_dialog)->set_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step);
snap_dialog->popup_centered(Size2(220,160));
} break;
case SKELETON_SHOW_BONES: {
skeleton_show_bones = !skeleton_show_bones;
int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES);
skeleton_menu->set_item_checked(idx,skeleton_show_bones);
viewport->update();
} break;
case ZOOM_IN: {
if (zoom>MAX_ZOOM)
return;
zoom=zoom*(1.0/0.5);
_update_scroll(0);
viewport->update();
return;
} break;
case ZOOM_OUT: {
if (zoom<MIN_ZOOM)
return;
zoom=zoom*0.5;
_update_scroll(0);
viewport->update();
return;
} break;
case ZOOM_RESET: {
zoom=1;
_update_scroll(0);
viewport->update();
return;
} break;
case ZOOM_SET: {
updating_value_dialog=true;
dialog_label->set_text(TTR("Zoom (%):"));
dialog_val->set_min(0.1);
dialog_val->set_step(0.1);
dialog_val->set_max(800);
dialog_val->set_val(zoom*100);
value_dialog->popup_centered(Size2(200,85));
updating_value_dialog=false;
} break;
case LOCK_SELECTED: {
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
canvas_item->set_meta("_edit_lock_",true);
emit_signal("item_lock_status_changed");
}
viewport->update();
} break;
case UNLOCK_SELECTED: {
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
canvas_item->set_meta("_edit_lock_",Variant());
emit_signal("item_lock_status_changed");
}
viewport->update();
} break;
case GROUP_SELECTED: {
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
canvas_item->set_meta("_edit_group_",true);
emit_signal("item_group_status_changed");
}
viewport->update();
} break;
case UNGROUP_SELECTED: {
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
canvas_item->set_meta("_edit_group_",Variant());
emit_signal("item_group_status_changed");
}
viewport->update();
} break;
case EXPAND_TO_PARENT: {
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
Control *c = canvas_item->cast_to<Control>();
if (!c)
continue;
c->set_area_as_parent_rect();
}
viewport->update();
} break;
case ALIGN_VERTICAL: {
#if 0
if ( ref_item && canvas_items.size() > 1 ) {
Vector2 ref_pos = ref_item->get_global_transform().elements[2];
Rect2 ref_r = ref_item->get_item_rect();
for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
CanvasItem *it_curr = E->key();
if ( it_curr == ref_item ) continue;
Vector2 v = it_curr->get_global_transform().elements[2];
Rect2 r = it_curr->get_item_rect();
r.pos.x = ( ref_pos.x + ref_r.size.x / 2 ) - ( v.x + r.size.x / 2 );
it_curr->edit_set_rect( r );
}
viewport->update();
}
#endif
} break;
case ALIGN_HORIZONTAL: {
#if 0
if ( ref_item && canvas_items.size() > 1 ) {
Vector2 ref_pos = ref_item->get_global_transform().elements[2];
Rect2 ref_r = ref_item->get_item_rect();
for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
CanvasItem *it_curr = E->key();
if ( it_curr == ref_item ) continue;
Vector2 v = it_curr->get_global_transform().elements[2];
Rect2 r = it_curr->get_item_rect();
r.pos.y = ( ref_pos.y + ref_r.size.y / 2 ) - ( v.y + r.size.y / 2 );
it_curr->edit_set_rect( r );
}
viewport->update();
}
#endif
} break;
case SPACE_HORIZONTAL: {
//space_selected_items< proj_vector2_x, compare_items_x >();
} break;
case SPACE_VERTICAL: {
//space_selected_items< proj_vector2_y, compare_items_y >();
} break;
case ANCHOR_ALIGN_TOP_LEFT: {
_set_anchor(ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_BEGIN);
} break;
case ANCHOR_ALIGN_TOP_RIGHT: {
_set_anchor(ANCHOR_END,ANCHOR_BEGIN,ANCHOR_END,ANCHOR_BEGIN);
} break;
case ANCHOR_ALIGN_BOTTOM_LEFT: {
_set_anchor(ANCHOR_BEGIN,ANCHOR_END,ANCHOR_BEGIN,ANCHOR_END);
} break;
case ANCHOR_ALIGN_BOTTOM_RIGHT: {
_set_anchor(ANCHOR_END,ANCHOR_END,ANCHOR_END,ANCHOR_END);
} break;
case ANCHOR_ALIGN_CENTER_LEFT: {
_set_anchor(ANCHOR_BEGIN,ANCHOR_CENTER,ANCHOR_BEGIN,ANCHOR_CENTER);
} break;
case ANCHOR_ALIGN_CENTER_RIGHT: {
_set_anchor(ANCHOR_END,ANCHOR_CENTER,ANCHOR_END,ANCHOR_CENTER);
} break;
case ANCHOR_ALIGN_CENTER_TOP: {
_set_anchor(ANCHOR_CENTER,ANCHOR_BEGIN,ANCHOR_CENTER,ANCHOR_BEGIN);
} break;
case ANCHOR_ALIGN_CENTER_BOTTOM: {
_set_anchor(ANCHOR_CENTER,ANCHOR_END,ANCHOR_CENTER,ANCHOR_END);
} break;
case ANCHOR_ALIGN_CENTER: {
_set_anchor(ANCHOR_CENTER,ANCHOR_CENTER,ANCHOR_CENTER,ANCHOR_CENTER);
} break;
case ANCHOR_ALIGN_TOP_WIDE: {
_set_anchor(ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_END,ANCHOR_BEGIN);
} break;
case ANCHOR_ALIGN_LEFT_WIDE: {
_set_anchor(ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_END);
} break;
case ANCHOR_ALIGN_RIGHT_WIDE: {
_set_anchor(ANCHOR_END,ANCHOR_BEGIN,ANCHOR_END,ANCHOR_END);
} break;
case ANCHOR_ALIGN_BOTTOM_WIDE: {
_set_anchor(ANCHOR_BEGIN,ANCHOR_END,ANCHOR_END,ANCHOR_END);
} break;
case ANCHOR_ALIGN_VCENTER_WIDE: {
_set_anchor(ANCHOR_CENTER,ANCHOR_BEGIN,ANCHOR_CENTER,ANCHOR_END);
} break;
case ANCHOR_ALIGN_HCENTER_WIDE: {
_set_anchor(ANCHOR_BEGIN,ANCHOR_CENTER,ANCHOR_END,ANCHOR_CENTER);
} break;
case ANCHOR_ALIGN_WIDE: {
_set_anchor(ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_END,ANCHOR_END);
} break;
case ANIM_INSERT_KEY:
case ANIM_INSERT_KEY_EXISTING: {
bool existing = p_op==ANIM_INSERT_KEY_EXISTING;
Map<Node*,Object*> &selection = editor_selection->get_selection();
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
if (canvas_item->cast_to<Node2D>()) {
Node2D *n2d = canvas_item->cast_to<Node2D>();
if (key_pos)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d,"transform/pos",n2d->get_pos(),existing);
if (key_rot)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d,"transform/rot",Math::rad2deg(n2d->get_rot()),existing);
if (key_scale)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d,"transform/scale",n2d->get_scale(),existing);
if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
//look for an IK chain
List<Node2D*> ik_chain;
Node2D *n = n2d->get_parent_item()->cast_to<Node2D>();
bool has_chain=false;
while(n) {
ik_chain.push_back(n);
if (n->has_meta("_edit_ik_")) {
has_chain=true;
break;
}
if (!n->get_parent_item())
break;
n=n->get_parent_item()->cast_to<Node2D>();
}
if (has_chain && ik_chain.size()) {
for(List<Node2D*>::Element *F=ik_chain.front();F;F=F->next()) {
if (key_pos)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(),"transform/pos",F->get()->get_pos(),existing);
if (key_rot)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(),"transform/rot",Math::rad2deg(F->get()->get_rot()),existing);
if (key_scale)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(),"transform/scale",F->get()->get_scale(),existing);
}
}
}
} else if (canvas_item->cast_to<Control>()) {
Control *ctrl = canvas_item->cast_to<Control>();
if (key_pos)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/pos",ctrl->get_pos(),existing);
if (key_scale)
AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size(),existing);
}
}
} break;
case ANIM_INSERT_POS: {
key_pos = key_loc_button->is_pressed();
} break;
case ANIM_INSERT_ROT: {
key_rot = key_rot_button->is_pressed();
} break;
case ANIM_INSERT_SCALE: {
key_scale = key_scale_button->is_pressed();
} break;
/*
case ANIM_INSERT_POS_ROT
case ANIM_INSERT_POS_SCALE:
case ANIM_INSERT_ROT_SCALE:
case ANIM_INSERT_POS_ROT_SCALE: {
static const bool key_toggles[7][3]={
{true,false,false},
{false,true,false},
{false,false,true},
{true,true,false},
{true,false,true},
{false,true,true},
{true,true,true}
};
key_pos=key_toggles[p_op-ANIM_INSERT_POS][0];
key_rot=key_toggles[p_op-ANIM_INSERT_POS][1];
key_scale=key_toggles[p_op-ANIM_INSERT_POS][2];
for(int i=ANIM_INSERT_POS;i<=ANIM_INSERT_POS_ROT_SCALE;i++) {
int idx = animation_menu->get_popup()->get_item_index(i);
animation_menu->get_popup()->set_item_checked(idx,i==p_op);
}
} break;*/
case ANIM_COPY_POSE: {
pose_clipboard.clear();;
Map<Node*,Object*> &selection = editor_selection->get_selection();
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
if (canvas_item->cast_to<Node2D>()) {
Node2D *n2d = canvas_item->cast_to<Node2D>();
PoseClipboard pc;
pc.pos=n2d->get_pos();
pc.rot=n2d->get_rot();
pc.scale=n2d->get_scale();
pc.id=n2d->get_instance_ID();
pose_clipboard.push_back(pc);
}
}
} break;
case ANIM_PASTE_POSE: {
if (!pose_clipboard.size())
break;
undo_redo->create_action(TTR("Paste Pose"));
for (List<PoseClipboard>::Element *E=pose_clipboard.front();E;E=E->next()) {
Object *o = ObjectDB::get_instance(E->get().id);
if (!o)
continue;
Node2D *n2d = o->cast_to<Node2D>();
if (!n2d)
continue;
undo_redo->add_do_method(n2d,"set_pos",E->get().pos);
undo_redo->add_do_method(n2d,"set_rot",E->get().rot);
undo_redo->add_do_method(n2d,"set_scale",E->get().scale);
undo_redo->add_undo_method(n2d,"set_pos",n2d->get_pos());
undo_redo->add_undo_method(n2d,"set_rot",n2d->get_rot());
undo_redo->add_undo_method(n2d,"set_scale",n2d->get_scale());
}
undo_redo->commit_action();
} break;
case ANIM_CLEAR_POSE: {
Map<Node*,Object*> &selection = editor_selection->get_selection();
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
if (canvas_item->cast_to<Node2D>()) {
Node2D *n2d = canvas_item->cast_to<Node2D>();
if (key_pos)
n2d->set_pos(Vector2());
if (key_rot)
n2d->set_rot(0);
if (key_scale)
n2d->set_scale(Vector2(1,1));
} else if (canvas_item->cast_to<Control>()) {
Control *ctrl = canvas_item->cast_to<Control>();
if (key_pos)
ctrl->set_pos(Point2());
//if (key_scale)
// AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
}
}
} break;
case VIEW_CENTER_TO_SELECTION:
case VIEW_FRAME_TO_SELECTION: {
_focus_selection(p_op);
} break;
case SKELETON_MAKE_BONES: {
Map<Node*,Object*> &selection = editor_selection->get_selection();
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
Node2D *n2d = E->key()->cast_to<Node2D>();
if (!n2d)
continue;
if (!n2d->is_visible())
continue;
if (!n2d->get_parent_item())
continue;
n2d->set_meta("_edit_bone_",true);
if (!skeleton_show_bones)
skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES));
}
viewport->update();
} break;
case SKELETON_CLEAR_BONES: {
Map<Node*,Object*> &selection = editor_selection->get_selection();
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
Node2D *n2d = E->key()->cast_to<Node2D>();
if (!n2d)
continue;
if (!n2d->is_visible())
continue;
n2d->set_meta("_edit_bone_",Variant());
if (!skeleton_show_bones)
skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES));
}
viewport->update();
} break;
case SKELETON_SET_IK_CHAIN: {
List<Node*> &selection = editor_selection->get_selected_node_list();
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
if (!canvas_item || !canvas_item->is_visible())
continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
canvas_item->set_meta("_edit_ik_",true);
if (!skeleton_show_bones)
skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES));
}
viewport->update();
} break;
case SKELETON_CLEAR_IK_CHAIN: {
Map<Node*,Object*> &selection = editor_selection->get_selection();
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *n2d = E->key()->cast_to<CanvasItem>();
if (!n2d)
continue;
if (!n2d->is_visible())
continue;
n2d->set_meta("_edit_ik_",Variant());
if (!skeleton_show_bones)
skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES));
}
viewport->update();
} break;
}
}
#if 0
template< class P, class C > void CanvasItemEditor::space_selected_items() {
P p;
if ( canvas_items.size() > 2 ) {
Vector< CanvasItem * > items;
for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
CanvasItem *it_curr = E->key();
items.push_back( it_curr );
}
items.sort_custom< C >();
float width_s = p.get( items[0]->get_item_rect().size );
float width_e = p.get( items[ items.size() - 1 ]->get_item_rect().size );
float start_x = p.get( items[0]->get_global_transform().elements[2] ) + ( width_s / 2 );
float end_x = p.get( items[ items.size() - 1 ]->get_global_transform().elements[2] ) + ( width_e / 2 );
float sp = ( end_x - start_x ) / ( items.size() - 1 );
for ( int i = 0; i < items.size(); i++ ) {
CanvasItem *it_curr = items[i];
Vector2 v = it_curr->get_global_transform().elements[2];
Rect2 r = it_curr->get_item_rect();
p.set( r.pos, ( start_x + sp * i ) - ( p.get( v ) + p.get( r.size ) / 2 ) );
it_curr->edit_set_rect( r );
}
viewport->update();
}
}
#endif
void CanvasItemEditor::_focus_selection(int p_op) {
Vector2 center(0.f, 0.f);
Rect2 rect;
int count = 0;
Map<Node*,Object*> &selection = editor_selection->get_selection();
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
if (!canvas_item) continue;
if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root())
continue;
// counting invisible items, for now
//if (!canvas_item->is_visible()) continue;
++count;
Rect2 item_rect = canvas_item->get_item_rect();
Vector2 pos = canvas_item->get_global_transform().get_origin();
Vector2 scale = canvas_item->get_global_transform().get_scale();
real_t angle = canvas_item->get_global_transform().get_rotation();
Matrix32 t(angle, Vector2(0.f,0.f));
item_rect = t.xform(item_rect);
Rect2 canvas_item_rect(pos + scale*item_rect.pos, scale*item_rect.size);
if (count == 1) {
rect = canvas_item_rect;
} else {
rect = rect.merge(canvas_item_rect);
}
};
if (count==0) return;
if (p_op == VIEW_CENTER_TO_SELECTION) {
center = rect.pos + rect.size/2;
Vector2 offset = viewport->get_size()/2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
h_scroll->set_val(h_scroll->get_val() - offset.x/zoom);
v_scroll->set_val(v_scroll->get_val() - offset.y/zoom);
} else { // VIEW_FRAME_TO_SELECTION
if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
float scale_x = viewport->get_size().x/rect.size.x;
float scale_y = viewport->get_size().y/rect.size.y;
zoom = scale_x < scale_y? scale_x:scale_y;
zoom *= 0.90;
_update_scroll(0);
call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
}
}
}
void CanvasItemEditor::_bind_methods() {
ObjectTypeDB::bind_method("_node_removed",&CanvasItemEditor::_node_removed);
ObjectTypeDB::bind_method("_update_scroll",&CanvasItemEditor::_update_scroll);
ObjectTypeDB::bind_method("_popup_callback",&CanvasItemEditor::_popup_callback);
ObjectTypeDB::bind_method("_visibility_changed",&CanvasItemEditor::_visibility_changed);
ObjectTypeDB::bind_method("_dialog_value_changed",&CanvasItemEditor::_dialog_value_changed);
ObjectTypeDB::bind_method("_get_editor_data",&CanvasItemEditor::_get_editor_data);
ObjectTypeDB::bind_method("_tool_select",&CanvasItemEditor::_tool_select);
ObjectTypeDB::bind_method("_keying_changed",&CanvasItemEditor::_keying_changed);
ObjectTypeDB::bind_method("_unhandled_key_input",&CanvasItemEditor::_unhandled_key_input);
ObjectTypeDB::bind_method("_viewport_draw",&CanvasItemEditor::_viewport_draw);
ObjectTypeDB::bind_method("_viewport_input_event",&CanvasItemEditor::_viewport_input_event);
ObjectTypeDB::bind_method("_snap_changed",&CanvasItemEditor::_snap_changed);
ObjectTypeDB::bind_method(_MD("_selection_result_pressed"),&CanvasItemEditor::_selection_result_pressed);
ObjectTypeDB::bind_method(_MD("_selection_menu_hide"),&CanvasItemEditor::_selection_menu_hide);
ADD_SIGNAL( MethodInfo("item_lock_status_changed") );
ADD_SIGNAL( MethodInfo("item_group_status_changed") );
}
#if 0
void CanvasItemEditor::end_drag() {
print_line( "end drag" );
if (undo_redo) {
undo_redo->create_action("Edit CanvasItem");
for(CanvasItemMap::Element *E=canvas_items.front();E;E=E->next()) {
CanvasItem *canvas_item = E->key();
Variant state=canvas_item->edit_get_state();
undo_redo->add_do_method(canvas_item,"edit_set_state",state);
undo_redo->add_undo_method(canvas_item,"edit_set_state",E->get().undo_state);
}
undo_redo->commit_action();
}
drag=DRAG_NONE;
viewport->update();
}
void CanvasItemEditor::box_selection_start( Point2 &click ) {
print_line( "box selection start" );
drag_from=transform.affine_inverse().xform(click);
box_selecting=true;
box_selecting_to=drag_from;
viewport->update();
}
bool CanvasItemEditor::box_selection_end() {
print_line( "box selection end" );
Node* scene = get_scene()->get_root_node()->cast_to<EditorNode>()->get_edited_scene();
if (scene) {
List<CanvasItem*> selitems;
Point2 bsfrom = transform.xform(drag_from);
Point2 bsto= transform.xform(box_selecting_to);
if (bsfrom.x>bsto.x)
SWAP(bsfrom.x,bsto.x);
if (bsfrom.y>bsto.y)
SWAP(bsfrom.y,bsto.y);
if ( bsfrom.distance_to( bsto ) < 3 ) {
print_line( "box selection too small" );
box_selecting=false;
viewport->update();
return false;
}
_find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,&selitems);
for(List<CanvasItem*>::Element *E=selitems.front();E;E=E->next()) {
_append_canvas_item(E->get());
}
}
box_selecting=false;
viewport->update();
return true;
}
#endif
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
hb->add_child(p_control);
}
HSplitContainer *CanvasItemEditor::get_palette_split() {
return palette_split;
}
VSplitContainer *CanvasItemEditor::get_bottom_split() {
return bottom_split;
}
void CanvasItemEditor::focus_selection() {
_focus_selection(VIEW_CENTER_TO_SELECTION);
}
CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
tool = TOOL_SELECT;
undo_redo=p_editor->get_undo_redo();
editor=p_editor;
editor_selection=p_editor->get_editor_selection();
editor_selection->add_editor_plugin(this);
editor_selection->connect("selection_changed",this,"update");
hb = memnew( HBoxContainer );
add_child( hb );
hb->set_area_as_parent_rect();
bottom_split = memnew( VSplitContainer );
bottom_split->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(bottom_split);
palette_split = memnew( HSplitContainer);
palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
bottom_split->add_child(palette_split);
Control *vp_base = memnew (Control);
vp_base->set_v_size_flags(SIZE_EXPAND_FILL);
palette_split->add_child(vp_base);
Control *vp = memnew (Control);
vp_base->add_child(vp);
vp->set_area_as_parent_rect();
vp->add_child(p_editor->get_scene_root());
viewport = memnew( Control );
vp_base->add_child(viewport);
viewport->set_area_as_parent_rect();
h_scroll = memnew( HScrollBar );
v_scroll = memnew( VScrollBar );
viewport->add_child(h_scroll);
viewport->add_child(v_scroll);
viewport->connect("draw",this,"_viewport_draw");
viewport->connect("input_event",this,"_viewport_input_event");
h_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
v_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
h_scroll->hide();
v_scroll->hide();
updating_scroll=false;
viewport->set_focus_mode(FOCUS_ALL);
handle_len=10;
first_update=true;
select_button = memnew( ToolButton );
select_button->set_toggle_mode(true);
hb->add_child(select_button);
select_button->connect("pressed",this,"_tool_select",make_binds(TOOL_SELECT));
select_button->set_pressed(true);
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode",TTR("Select Mode"),KEY_Q));
select_button->set_tooltip(TTR("Select Mode")+" $sc\n"+keycode_get_string(KEY_MASK_CMD)+TTR("Drag: Rotate")+"\n"+TTR("Alt+Drag: Move")+"\n"+TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).")+"\n"+TTR("Alt+RMB: Depth list selection"));
move_button = memnew( ToolButton );
move_button->set_toggle_mode(true);
hb->add_child(move_button);
move_button->connect("pressed",this,"_tool_select",make_binds(TOOL_MOVE));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode",TTR("Move Mode"),KEY_W));
move_button->set_tooltip(TTR("Move Mode"));
rotate_button = memnew( ToolButton );
rotate_button->set_toggle_mode(true);
hb->add_child(rotate_button);
rotate_button->connect("pressed",this,"_tool_select",make_binds(TOOL_ROTATE));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode",TTR("Rotate Mode"),KEY_E));
rotate_button->set_tooltip(TTR("Rotate Mode"));
hb->add_child(memnew(VSeparator));
list_select_button = memnew( ToolButton );
list_select_button->set_toggle_mode(true);
hb->add_child(list_select_button);
list_select_button->connect("pressed",this,"_tool_select",make_binds(TOOL_LIST_SELECT));
list_select_button->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
pivot_button = memnew( ToolButton );
pivot_button->set_toggle_mode(true);
hb->add_child(pivot_button);
pivot_button->connect("pressed",this,"_tool_select",make_binds(TOOL_EDIT_PIVOT));
pivot_button->set_tooltip(TTR("Click to change object's rotation pivot."));
pan_button = memnew( ToolButton );
pan_button->set_toggle_mode(true);
hb->add_child(pan_button);
pan_button->connect("pressed",this,"_tool_select",make_binds(TOOL_PAN));
pan_button->set_tooltip(TTR("Pan Mode"));
hb->add_child(memnew(VSeparator));
lock_button = memnew( ToolButton );
hb->add_child(lock_button);
lock_button->connect("pressed",this,"_popup_callback",varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
unlock_button = memnew( ToolButton );
hb->add_child(unlock_button);
unlock_button->connect("pressed",this,"_popup_callback",varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved)."));
group_button = memnew( ToolButton );
hb->add_child(group_button);
group_button->connect("pressed",this,"_popup_callback",varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
ungroup_button = memnew( ToolButton );
hb->add_child(ungroup_button);
ungroup_button->connect("pressed",this,"_popup_callback",varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
hb->add_child(memnew(VSeparator));
edit_menu = memnew( MenuButton );
edit_menu->set_text(TTR("Edit"));
hb->add_child(edit_menu);
edit_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
PopupMenu *p;
p = edit_menu->get_popup();
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_snap", TTR("Use Snap")), SNAP_USE);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Show Grid")), SNAP_SHOW_GRID);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_rotation_snap", TTR("Use Rotation Snap")), SNAP_USE_ROTATION);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_relative", TTR("Snap Relative")), SNAP_RELATIVE);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/configure_snap", TTR("Configure Snap..")), SNAP_CONFIGURE);
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_pixel_snap", TTR("Use Pixel Snap")), SNAP_USE_PIXEL);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/expand_to_parent", TTR("Expand to Parent"), KEY_MASK_CMD | KEY_P), EXPAND_TO_PARENT);
p->add_separator();
p->add_submenu_item(TTR("Skeleton.."),"skeleton");
skeleton_menu = memnew(PopupMenu);
p->add_child(skeleton_menu);
skeleton_menu->set_name("skeleton");
skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bones"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B ),SKELETON_MAKE_BONES);
skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Bones")), SKELETON_CLEAR_BONES);
skeleton_menu->add_separator();
skeleton_menu->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
skeleton_menu->add_separator();
skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN);
skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN);
skeleton_menu->connect("item_pressed", this,"_popup_callback");
/*
p->add_item("Align Horizontal",ALIGN_HORIZONTAL);
p->add_item("Align Vertical",ALIGN_VERTICAL);
p->add_item("Space Horizontal",SPACE_HORIZONTAL);
p->add_item("Space Vertical",SPACE_VERTICAL);*/
view_menu = memnew( MenuButton );
view_menu->set_text(TTR("View"));
hb->add_child(view_menu);
view_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
p = view_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_in", TTR("Zoom In")), ZOOM_IN);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_out", TTR("Zoom Out")), ZOOM_OUT);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset")), ZOOM_RESET);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_set", TTR("Zoom Set..")), ZOOM_SET);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION);
anchor_menu = memnew( MenuButton );
anchor_menu->set_text(TTR("Anchor"));
hb->add_child(anchor_menu);
anchor_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
anchor_menu->hide();
//p = anchor_menu->get_popup();
animation_hb = memnew( HBoxContainer );
hb->add_child(animation_hb);
animation_hb->add_child( memnew( VSeparator ));
animation_hb->hide();
key_loc_button = memnew( Button("loc"));
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
key_loc_button->add_color_override("font_color",Color(1,0.6,0.6));
key_loc_button->add_color_override("font_color_pressed",Color(0.6,1,0.6));
key_loc_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_POS));
animation_hb->add_child(key_loc_button);
key_rot_button = memnew( Button("rot"));
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
key_rot_button->add_color_override("font_color",Color(1,0.6,0.6));
key_rot_button->add_color_override("font_color_pressed",Color(0.6,1,0.6));
key_rot_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_ROT));
animation_hb->add_child(key_rot_button);
key_scale_button = memnew( Button("scl"));
key_scale_button->set_toggle_mode(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
key_scale_button->add_color_override("font_color",Color(1,0.6,0.6));
key_scale_button->add_color_override("font_color_pressed",Color(0.6,1,0.6));
key_scale_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_SCALE));
animation_hb->add_child(key_scale_button);
key_insert_button = memnew( Button );
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert Keys"));
key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT));
animation_hb->add_child(key_insert_button);
animation_menu = memnew( MenuButton );
animation_menu->set_text(TTR("Animation"));
animation_hb->add_child(animation_menu);
animation_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
p = animation_menu->get_popup();
p->add_shortcut(ED_GET_SHORTCUT("canvas_item_editor/anim_insert_key"), ANIM_INSERT_KEY);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_MASK_CMD+KEY_INSERT), ANIM_INSERT_KEY_EXISTING);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_copy_pose", TTR("Copy Pose")), ANIM_COPY_POSE);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_paste_pose", TTR("Paste Pose")), ANIM_PASTE_POSE);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KEY_MASK_SHIFT | KEY_K), ANIM_CLEAR_POSE);
snap_dialog = memnew( SnapDialog );
snap_dialog->connect("confirmed",this,"_snap_changed");
add_child(snap_dialog);
value_dialog = memnew( AcceptDialog );
value_dialog->set_title(TTR("Set a Value"));
value_dialog->get_ok()->set_text(TTR("Close"));
add_child(value_dialog);
Label *l = memnew(Label);
l->set_text(TTR("Snap (Pixels):"));
l->set_pos(Point2(5,5));
value_dialog->add_child(l);
dialog_label=l;
dialog_val=memnew(SpinBox);
dialog_val->set_anchor(MARGIN_RIGHT,ANCHOR_END);
dialog_val->set_begin(Point2(15,25));
dialog_val->set_end(Point2(10,25));
value_dialog->add_child(dialog_val);
dialog_val->connect("value_changed",this,"_dialog_value_changed");
select_sb = Ref<StyleBoxTexture>( memnew( StyleBoxTexture) );
selection_menu = memnew( PopupMenu );
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Vector2(100, 0));
selection_menu->connect("item_pressed", this, "_selection_result_pressed");
selection_menu->connect("popup_hide", this, "_selection_menu_hide");
key_pos=true;
key_rot=true;
key_scale=false;
zoom=1;
snap_offset=Vector2(0, 0);
snap_step=Vector2(10, 10);
snap_rotation_offset=0;
snap_rotation_step=15 / (180 / Math_PI);
snap_grid=false;
snap_show_grid=false;
snap_rotation=false;
snap_pixel=false;
skeleton_show_bones=true;
skeleton_menu->set_item_checked(skeleton_menu->get_item_index(SKELETON_SHOW_BONES),true);
updating_value_dialog=false;
box_selecting=false;
//zoom=0.5;
singleton=this;
set_process_unhandled_key_input(true);
can_move_pivot=false;
drag=DRAG_NONE;
bone_last_frame=0;
additive_selection=false;
}
CanvasItemEditor *CanvasItemEditor::singleton=NULL;
void CanvasItemEditorPlugin::edit(Object *p_object) {
canvas_item_editor->set_undo_redo(&get_undo_redo());
canvas_item_editor->edit(p_object->cast_to<CanvasItem>());
}
bool CanvasItemEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("CanvasItem");
}
void CanvasItemEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
canvas_item_editor->show();
canvas_item_editor->set_fixed_process(true);
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport(),false);
canvas_item_editor->viewport->grab_focus();
} else {
canvas_item_editor->hide();
canvas_item_editor->set_fixed_process(false);
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport(),true);
}
}
Dictionary CanvasItemEditorPlugin::get_state() const {
return canvas_item_editor->get_state();
}
void CanvasItemEditorPlugin::set_state(const Dictionary& p_state) {
canvas_item_editor->set_state(p_state);
}
CanvasItemEditorPlugin::CanvasItemEditorPlugin(EditorNode *p_node) {
editor=p_node;
canvas_item_editor = memnew( CanvasItemEditor(editor) );
canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
editor->get_viewport()->add_child(canvas_item_editor);
canvas_item_editor->set_area_as_parent_rect();
canvas_item_editor->hide();
}
CanvasItemEditorPlugin::~CanvasItemEditorPlugin()
{
}