virtualx-engine/platform/android/vulkan/vulkan_context_android.cpp
Hendrik Brucker 043ae91560 Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00

61 lines
3.2 KiB
C++

/*************************************************************************/
/* vulkan_context_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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#include "vulkan_context_android.h"
#include <vulkan/vulkan_android.h>
const char *VulkanContextAndroid::_get_platform_surface_extension() const {
return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
}
int VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) {
VkAndroidSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.window = p_window;
VkSurfaceKHR surface;
VkResult err = vkCreateAndroidSurfaceKHR(_get_instance(), &createInfo, nullptr, &surface);
if (err != VK_SUCCESS) {
ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));
}
return _window_create(DisplayServer::MAIN_WINDOW_ID, p_vsync_mode, surface, p_width, p_height);
}
bool VulkanContextAndroid::_use_validation_layers() {
uint32_t count = 0;
_get_preferred_validation_layers(&count, nullptr);
// On Android, we use validation layers automatically if they were explicitly linked with the app.
return count > 0;
}