5ad4f26659
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
107 lines
4.7 KiB
C++
107 lines
4.7 KiB
C++
/*************************************************************************/
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/* api.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "api.h"
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#include "core/config/engine.h"
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#include "javascript_singleton.h"
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#include "javascript_tools_editor_plugin.h"
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static JavaScript *javascript_eval;
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void register_javascript_api() {
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JavaScriptToolsEditorPlugin::initialize();
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GDREGISTER_VIRTUAL_CLASS(JavaScriptObject);
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GDREGISTER_VIRTUAL_CLASS(JavaScript);
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javascript_eval = memnew(JavaScript);
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Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
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}
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void unregister_javascript_api() {
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memdelete(javascript_eval);
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}
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JavaScript *JavaScript::singleton = nullptr;
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JavaScript *JavaScript::get_singleton() {
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return singleton;
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}
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JavaScript::JavaScript() {
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ERR_FAIL_COND_MSG(singleton != nullptr, "JavaScript singleton already exist.");
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singleton = this;
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}
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JavaScript::~JavaScript() {}
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void JavaScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_interface", "interface"), &JavaScript::get_interface);
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ClassDB::bind_method(D_METHOD("create_callback", "callable"), &JavaScript::create_callback);
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{
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MethodInfo mi;
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mi.name = "create_object";
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "object"));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScript::_create_object_bind, mi);
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}
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ClassDB::bind_method(D_METHOD("download_buffer", "buffer", "name", "mime"), &JavaScript::download_buffer, DEFVAL("application/octet-stream"));
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}
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#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
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Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
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return Variant();
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}
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Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
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return Ref<JavaScriptObject>();
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}
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Ref<JavaScriptObject> JavaScript::create_callback(const Callable &p_callable) {
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return Ref<JavaScriptObject>();
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}
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Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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if (p_argcount < 1) {
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r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = 0;
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return Ref<JavaScriptObject>();
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}
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if (p_args[0]->get_type() != Variant::STRING) {
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = 0;
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r_error.expected = Variant::STRING;
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return Ref<JavaScriptObject>();
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}
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return Ref<JavaScriptObject>();
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}
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#endif
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#if !defined(JAVASCRIPT_ENABLED)
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void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
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}
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#endif
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