.. |
blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas.glsl
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Fix bug in normal map decompression
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2020-12-11 10:34:53 +00:00 |
canvas_shadow.glsl
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Implement DOF blur, Glow, and BCS in GLES2
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2019-09-30 08:04:31 -07:00 |
copy.glsl
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fix gles2 broken panorama sky on oculus quest
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2019-09-22 18:53:38 +02:00 |
cube_to_dp.glsl
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Implement DOF blur, Glow, and BCS in GLES2
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2019-09-30 08:04:31 -07:00 |
cubemap_filter.glsl
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GLES2: Fix comments in previous commit that broke rendering (!)
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2019-03-12 00:26:56 +01:00 |
effect_blur.glsl
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Implement DOF blur, Glow, and BCS in GLES2
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2019-09-30 08:04:31 -07:00 |
exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
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Implement DOF blur, Glow, and BCS in GLES2
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2019-09-30 08:04:31 -07:00 |
particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
scene.glsl
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Use correct normal for ReflectionProbe in GLES2
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2020-11-26 13:08:30 +01:00 |
screen_space_reflection.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
ssao.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
stdlib.glsl
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Fixed the inverse(mat3) polyfill for GLES2
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2020-12-07 22:19:45 +01:00 |
subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
tonemap.glsl
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |