virtualx-engine/modules/mono/editor
Raul Santos 687633e5bd
Use .generated suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
2022-10-22 23:13:52 +02:00
..
Godot.NET.Sdk Use .generated suffix for generated C# code 2022-10-22 23:13:52 +02:00
GodotTools [.NET Export] Improve .NET export process. 2022-10-07 13:33:06 +03:00
script_templates C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
bindings_generator.cpp Guard against more potential conflicts in C# bindings generator 2022-10-15 12:47:10 +02:00
bindings_generator.h C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
code_completion.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
editor_internal_calls.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
hostfxr_resolver.cpp Fix MacOS compiler flags in .NET module 2022-09-08 23:29:01 +02:00
hostfxr_resolver.h C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
semver.cpp C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
semver.h C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00