767e374dce
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
209 lines
9.8 KiB
C++
209 lines
9.8 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../common/ray.h"
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#include "curve_intersector_precalculations.h"
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namespace embree
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{
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namespace isa
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{
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namespace __coneline_internal
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{
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template<int M, typename Epilog, typename ray_tfar_func>
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static __forceinline bool intersectCone(const vbool<M>& valid_i,
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const Vec3vf<M>& ray_org_in, const Vec3vf<M>& ray_dir,
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const vfloat<M>& ray_tnear, const ray_tfar_func& ray_tfar,
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const Vec4vf<M>& v0, const Vec4vf<M>& v1,
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const vbool<M>& cL, const vbool<M>& cR,
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const Epilog& epilog)
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{
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vbool<M> valid = valid_i;
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/* move ray origin closer to make calculations numerically stable */
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const vfloat<M> dOdO = sqr(ray_dir);
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const vfloat<M> rcp_dOdO = rcp(dOdO);
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const Vec3vf<M> center = vfloat<M>(0.5f)*(v0.xyz()+v1.xyz());
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const vfloat<M> dt = dot(center-ray_org_in,ray_dir)*rcp_dOdO;
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const Vec3vf<M> ray_org = ray_org_in + dt*ray_dir;
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const Vec3vf<M> dP = v1.xyz() - v0.xyz();
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const Vec3vf<M> p0 = ray_org - v0.xyz();
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const Vec3vf<M> p1 = ray_org - v1.xyz();
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const vfloat<M> dPdP = sqr(dP);
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const vfloat<M> dP0 = dot(p0,dP);
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const vfloat<M> dP1 = dot(p1,dP);
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const vfloat<M> dOdP = dot(ray_dir,dP);
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// intersect cone body
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const vfloat<M> dr = v0.w - v1.w;
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const vfloat<M> hy = dPdP + sqr(dr);
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const vfloat<M> dO0 = dot(ray_dir,p0);
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const vfloat<M> OO = sqr(p0);
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const vfloat<M> dPdP2 = sqr(dPdP);
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const vfloat<M> dPdPr0 = dPdP*v0.w;
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const vfloat<M> A = dPdP2 - sqr(dOdP)*hy;
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const vfloat<M> B = dPdP2*dO0 - dP0*dOdP*hy + dPdPr0*(dr*dOdP);
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const vfloat<M> C = dPdP2*OO - sqr(dP0)*hy + dPdPr0*(2.0f*dr*dP0 - dPdPr0);
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const vfloat<M> D = B*B - A*C;
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valid &= D >= 0.0f;
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if (unlikely(none(valid))) {
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return false;
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}
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/* standard case for "non-parallel" rays */
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const vfloat<M> Q = sqrt(D);
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const vfloat<M> rcp_A = rcp(A);
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/* special case for rays that are "parallel" to the cone - assume miss */
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const vbool<M> isParallel = abs(A) <= min_rcp_input;
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vfloat<M> t_cone_lower = select (isParallel, neg_inf, (-B-Q)*rcp_A);
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vfloat<M> t_cone_upper = select (isParallel, pos_inf, (-B+Q)*rcp_A);
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const vfloat<M> y_lower = dP0 + t_cone_lower*dOdP;
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const vfloat<M> y_upper = dP0 + t_cone_upper*dOdP;
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t_cone_lower = select(valid & y_lower > 0.0f & y_lower < dPdP, t_cone_lower, pos_inf);
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t_cone_upper = select(valid & y_upper > 0.0f & y_upper < dPdP, t_cone_upper, neg_inf);
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const vbool<M> hitDisk0 = valid & cL;
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const vbool<M> hitDisk1 = valid & cR;
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const vfloat<M> rcp_dOdP = rcp(dOdP);
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const vfloat<M> t_disk0 = select (hitDisk0, select (sqr(p0*dOdP-ray_dir*dP0)<(sqr(v0.w)*sqr(dOdP)), -dP0*rcp_dOdP, pos_inf), pos_inf);
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const vfloat<M> t_disk1 = select (hitDisk1, select (sqr(p1*dOdP-ray_dir*dP1)<(sqr(v1.w)*sqr(dOdP)), -dP1*rcp_dOdP, pos_inf), pos_inf);
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const vfloat<M> t_disk_lower = min(t_disk0, t_disk1);
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const vfloat<M> t_disk_upper = max(t_disk0, t_disk1);
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const vfloat<M> t_lower = min(t_cone_lower, t_disk_lower);
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const vfloat<M> t_upper = max(t_cone_upper, select(t_lower==t_disk_lower,
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select(t_disk_upper==vfloat<M>(pos_inf),neg_inf,t_disk_upper),
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select(t_disk_lower==vfloat<M>(pos_inf),neg_inf,t_disk_lower)));
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const vbool<M> valid_lower = valid & ray_tnear <= dt+t_lower & dt+t_lower <= ray_tfar() & t_lower != vfloat<M>(pos_inf);
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const vbool<M> valid_upper = valid & ray_tnear <= dt+t_upper & dt+t_upper <= ray_tfar() & t_upper != vfloat<M>(neg_inf);
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const vbool<M> valid_first = valid_lower | valid_upper;
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if (unlikely(none(valid_first)))
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return false;
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const vfloat<M> t_first = select(valid_lower, t_lower, t_upper);
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const vfloat<M> y_first = select(valid_lower, y_lower, y_upper);
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const vfloat<M> rcp_dPdP = rcp(dPdP);
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const Vec3vf<M> dP2drr0dP = dPdP*dr*v0.w*dP;
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const Vec3vf<M> dPhy = dP*hy;
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const vbool<M> cone_hit_first = valid & (t_first == t_cone_lower | t_first == t_cone_upper);
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const vbool<M> disk0_hit_first = valid & (t_first == t_disk0);
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const Vec3vf<M> Ng_first = select(cone_hit_first, dPdP2*(p0+t_first*ray_dir)+dP2drr0dP-dPhy*y_first, select(disk0_hit_first, -dP, dP));
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const vfloat<M> u_first = select(cone_hit_first, y_first*rcp_dPdP, select(disk0_hit_first, vfloat<M>(zero), vfloat<M>(one)));
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/* invoke intersection filter for first hit */
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RoundLineIntersectorHitM<M> hit(u_first,zero,dt+t_first,Ng_first);
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const bool is_hit_first = epilog(valid_first, hit);
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/* check for possible second hits before potentially accepted hit */
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const vfloat<M> t_second = t_upper;
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const vfloat<M> y_second = y_upper;
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const vbool<M> valid_second = valid_lower & valid_upper & (dt+t_upper <= ray_tfar());
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if (unlikely(none(valid_second)))
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return is_hit_first;
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/* invoke intersection filter for second hit */
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const vbool<M> cone_hit_second = t_second == t_cone_lower | t_second == t_cone_upper;
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const vbool<M> disk0_hit_second = t_second == t_disk0;
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const Vec3vf<M> Ng_second = select(cone_hit_second, dPdP2*(p0+t_second*ray_dir)+dP2drr0dP-dPhy*y_second, select(disk0_hit_second, -dP, dP));
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const vfloat<M> u_second = select(cone_hit_second, y_second*rcp_dPdP, select(disk0_hit_first, vfloat<M>(zero), vfloat<M>(one)));
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hit = RoundLineIntersectorHitM<M>(u_second,zero,dt+t_second,Ng_second);
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const bool is_hit_second = epilog(valid_second, hit);
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return is_hit_first | is_hit_second;
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}
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}
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template<int M>
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struct ConeLineIntersectorHitM
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{
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__forceinline ConeLineIntersectorHitM() {}
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__forceinline ConeLineIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng)
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: vu(u), vv(v), vt(t), vNg(Ng) {}
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__forceinline void finalize() {}
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__forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
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__forceinline float t (const size_t i) const { return vt[i]; }
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__forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
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public:
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vfloat<M> vu;
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vfloat<M> vv;
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vfloat<M> vt;
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Vec3vf<M> vNg;
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};
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template<int M>
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struct ConeCurveIntersector1
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{
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typedef CurvePrecalculations1 Precalculations;
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struct ray_tfar {
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Ray& ray;
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__forceinline ray_tfar(Ray& ray) : ray(ray) {}
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__forceinline vfloat<M> operator() () const { return ray.tfar; };
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};
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template<typename Epilog>
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static __forceinline bool intersect(const vbool<M>& valid_i,
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Ray& ray,
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IntersectContext* context,
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const LineSegments* geom,
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const Precalculations& pre,
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const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
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const vbool<M>& cL, const vbool<M>& cR,
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const Epilog& epilog)
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{
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const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z);
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const Vec3vf<M> ray_dir(ray.dir.x, ray.dir.y, ray.dir.z);
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const vfloat<M> ray_tnear(ray.tnear());
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const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i);
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const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i);
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return __coneline_internal::intersectCone<M>(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray),v0,v1,cL,cR,epilog);
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}
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};
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template<int M, int K>
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struct ConeCurveIntersectorK
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{
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typedef CurvePrecalculationsK<K> Precalculations;
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struct ray_tfar {
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RayK<K>& ray;
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size_t k;
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__forceinline ray_tfar(RayK<K>& ray, size_t k) : ray(ray), k(k) {}
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__forceinline vfloat<M> operator() () const { return ray.tfar[k]; };
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};
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template<typename Epilog>
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static __forceinline bool intersect(const vbool<M>& valid_i,
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RayK<K>& ray, size_t k,
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IntersectContext* context,
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const LineSegments* geom,
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const Precalculations& pre,
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const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
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const vbool<M>& cL, const vbool<M>& cR,
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const Epilog& epilog)
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{
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const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
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const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]);
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const vfloat<M> ray_tnear = ray.tnear()[k];
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const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i);
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const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i);
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return __coneline_internal::intersectCone<M>(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray,k),v0,v1,cL,cR,epilog);
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}
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};
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}
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}
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