767e374dce
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
156 lines
6.4 KiB
C++
156 lines
6.4 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "intersector_epilog.h"
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#include "pointi.h"
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#include "sphere_intersector.h"
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namespace embree
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{
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namespace isa
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{
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template<int M, bool filter>
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struct SphereMiIntersector1
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{
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typedef PointMi<M> Primitive;
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typedef CurvePrecalculations1 Precalculations;
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static __forceinline void intersect(const Precalculations& pre,
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RayHit& ray,
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IntersectContext* context,
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const Primitive& sphere)
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{
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STAT3(normal.trav_prims, 1, 1, 1);
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const Points* geom = context->scene->get<Points>(sphere.geomID());
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Vec4vf<M> v0; sphere.gather(v0, geom);
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const vbool<M> valid = sphere.valid();
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SphereIntersector1<M>::intersect(
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valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre,
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Ray& ray,
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IntersectContext* context,
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const Primitive& sphere)
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{
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STAT3(shadow.trav_prims, 1, 1, 1);
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const Points* geom = context->scene->get<Points>(sphere.geomID());
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Vec4vf<M> v0; sphere.gather(v0, geom);
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const vbool<M> valid = sphere.valid();
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return SphereIntersector1<M>::intersect(
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valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID()));
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}
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static __forceinline bool pointQuery(PointQuery* query,
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PointQueryContext* context,
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const Primitive& sphere)
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{
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return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere);
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}
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};
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template<int M, bool filter>
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struct SphereMiMBIntersector1
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{
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typedef PointMi<M> Primitive;
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typedef CurvePrecalculations1 Precalculations;
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static __forceinline void intersect(const Precalculations& pre,
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RayHit& ray,
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IntersectContext* context,
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const Primitive& sphere)
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{
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STAT3(normal.trav_prims, 1, 1, 1);
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const Points* geom = context->scene->get<Points>(sphere.geomID());
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Vec4vf<M> v0; sphere.gather(v0, geom, ray.time());
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const vbool<M> valid = sphere.valid();
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SphereIntersector1<M>::intersect(
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valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre,
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Ray& ray,
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IntersectContext* context,
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const Primitive& sphere)
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{
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STAT3(shadow.trav_prims, 1, 1, 1);
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const Points* geom = context->scene->get<Points>(sphere.geomID());
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Vec4vf<M> v0; sphere.gather(v0, geom, ray.time());
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const vbool<M> valid = sphere.valid();
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return SphereIntersector1<M>::intersect(
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valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID()));
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}
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static __forceinline bool pointQuery(PointQuery* query,
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PointQueryContext* context,
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const Primitive& sphere)
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{
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return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere);
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}
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};
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template<int M, int K, bool filter>
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struct SphereMiIntersectorK
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{
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typedef PointMi<M> Primitive;
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typedef CurvePrecalculationsK<K> Precalculations;
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static __forceinline void intersect(
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const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere)
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{
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STAT3(normal.trav_prims, 1, 1, 1);
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const Points* geom = context->scene->get<Points>(sphere.geomID());
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Vec4vf<M> v0; sphere.gather(v0, geom);
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const vbool<M> valid = sphere.valid();
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SphereIntersectorK<M, K>::intersect(
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valid, ray, k, context, geom, pre, v0,
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Intersect1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
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}
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static __forceinline bool occluded(
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const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere)
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{
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STAT3(shadow.trav_prims, 1, 1, 1);
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const Points* geom = context->scene->get<Points>(sphere.geomID());
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Vec4vf<M> v0; sphere.gather(v0, geom);
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const vbool<M> valid = sphere.valid();
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return SphereIntersectorK<M, K>::intersect(
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valid, ray, k, context, geom, pre, v0,
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Occluded1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
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}
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};
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template<int M, int K, bool filter>
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struct SphereMiMBIntersectorK
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{
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typedef PointMi<M> Primitive;
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typedef CurvePrecalculationsK<K> Precalculations;
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static __forceinline void intersect(
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const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere)
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{
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STAT3(normal.trav_prims, 1, 1, 1);
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const Points* geom = context->scene->get<Points>(sphere.geomID());
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Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]);
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const vbool<M> valid = sphere.valid();
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SphereIntersectorK<M, K>::intersect(
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valid, ray, k, context, geom, pre, v0,
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Intersect1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
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}
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static __forceinline bool occluded(
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const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere)
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{
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STAT3(shadow.trav_prims, 1, 1, 1);
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const Points* geom = context->scene->get<Points>(sphere.geomID());
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Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]);
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const vbool<M> valid = sphere.valid();
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return SphereIntersectorK<M, K>::intersect(
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valid, ray, k, context, geom, pre, v0,
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Occluded1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
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}
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};
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} // namespace isa
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} // namespace embree
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